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- {{Squirrel/Title|GetWeather}} Returns the current weather ID in the server.749 B (88 words) - 09:44, 11 October 2010
- {{Squirrel/Title|SetWeather}} Changes the weather in the server. This affects all players.751 B (94 words) - 09:10, 11 October 2010
- {{Squirrel/Title|GetHour}} Returns the current hour in the server.807 B (95 words) - 09:44, 11 October 2010
- {{Squirrel/Title|GetMinute}} Returns the current minute in the server.809 B (95 words) - 09:44, 11 October 2010
- {{Squirrel/Title|SetTime}} Changes the server world time. This affects all players.933 B (120 words) - 09:46, 11 October 2010
- {{Squirrel/Title|KickPlayer}} This function kicks a player from the server874 B (111 words) - 09:34, 11 October 2010
- {{Squirrel/Title|RIPEMD128}} {{RequiresModule|lu_hashing2|Modules/Squirrel/lu_hashing2}}905 B (106 words) - 18:34, 3 March 2015
- {{Squirrel/Title|mysql_close}} {{RequiresModule|lu_mysql|Modules/Squirrel/lu_mysql}}1 KB (137 words) - 01:34, 19 November 2012
- {{Squirrel/Title|mysql_connect}} {{RequiresModule|lu_mysql|Modules/Squirrel/lu_mysql}}1 KB (181 words) - 01:35, 19 November 2012
- {{Squirrel/Title|BanPlayer}} This function bans a player from the server.927 B (118 words) - 08:38, 7 August 2014
- {{Squirrel/Title|onPlayerJoin}} This is called when a player joins the server. This is fired ''after'' files and data have been sent to the client890 B (118 words) - 18:07, 22 December 2010
- {{Squirrel/Title|WriteIniString}} {{RequiresModule|lu_ini|Modules/Squirrel/lu_ini}}1 KB (150 words) - 09:29, 11 October 2010
- {{Squirrel/Title|WriteIniInteger}} {{RequiresModule|lu_ini|Modules/Squirrel/lu_ini}}1 KB (158 words) - 09:29, 11 October 2010
- {{Squirrel/Title|WriteIniFloat}} {{RequiresModule|lu_ini|Modules/Squirrel/lu_ini}}1 KB (184 words) - 09:29, 11 October 2010
- {{Squirrel/Title|WriteIniBool}} {{RequiresModule|lu_ini|Modules/Squirrel/lu_ini}}1 KB (178 words) - 09:28, 11 October 2010
- {{Squirrel/Title|ReadIniBool}} {{RequiresModule|lu_ini|Modules/Squirrel/lu_ini}}1 KB (145 words) - 18:29, 19 December 2012
- {{Squirrel/Title|ReadIniString}} {{RequiresModule|lu_ini|Modules/Squirrel/lu_ini}}1 KB (149 words) - 14:48, 7 August 2012
- {{Squirrel/Title|ReadIniInteger}} {{RequiresModule|lu_ini|Modules/Squirrel/lu_ini}}990 B (129 words) - 09:28, 11 October 2010
- {{Squirrel/Title|ReadIniFloat}} {{RequiresModule|lu_ini|Modules/Squirrel/lu_ini}}1 KB (172 words) - 09:27, 11 October 2010
- {{Squirrel/Title|GetTickCount}} <code lang="squirrel">999 B (127 words) - 10:04, 11 October 2010
- {{Squirrel/Title|Player.Name}} This example will send a join message when a player joins the server.626 B (79 words) - 10:02, 15 December 2015
- {{Squirrel/Title|Player.ID}} <code lang="squirrel">1 KB (125 words) - 17:26, 15 January 2012
- {{Squirrel/Title|onPlayerPart}} This is called when a player disconnects from the server.927 B (122 words) - 18:43, 22 December 2010
- {{Squirrel/Title|GetTime}} {{Squirrel/Deprecated|It is recommended that Squirrel's [http://squirrel-lang.org/doc/sqstdlib3.html#d0e1913 system library function], time() be use1 KB (136 words) - 13:22, 29 April 2011
- {{Squirrel/Title|CloseSSVBridge}} {{Squirrel/LUOnly}}1 KB (140 words) - 02:22, 25 September 2010
- {{Squirrel/Title|OpenSSVBridge}} {{Squirrel/LUOnly}}915 B (108 words) - 10:01, 11 October 2010
- {{Squirrel/Title|GetSSVBridgeLock}} {{Squirrel/LUOnly}}1 KB (129 words) - 10:02, 11 October 2010
- {{Squirrel/Title|GetSSVBridgeUpdateTime}} {{Squirrel/LUOnly}}1 KB (128 words) - 10:02, 11 October 2010
- {{Squirrel/Title|IsSSVBridgeUp}} {{Squirrel/LUOnly}}954 B (116 words) - 10:02, 11 October 2010
- {{Squirrel/Title|SetSSVBridgeLock}} {{Squirrel/LUOnly}}626 B (77 words) - 10:02, 11 October 2010
- {{Squirrel/Title|GetFriendlyFire}} <code lang="squirrel">519 B (56 words) - 09:43, 11 October 2010
- {{Squirrel/Title|SetSSVBridgeUpdateTime}} {{Squirrel/LUOnly}}792 B (105 words) - 10:03, 11 October 2010
- {{Squirrel/Title|GetIslands}} This function returns the current value for game islands when the server is in Liberty Unleashed mode. Possible values are:1 KB (143 words) - 09:44, 11 October 2010
- {{Squirrel/Title|SetIslands}} This function sets the allowed islands when the server is in Liberty Unleashed mode. Possible values are:1 KB (152 words) - 21:19, 28 July 2015
- {{Squirrel/Title|SetTimeLock}} This function locks or unlocks the server time.544 B (67 words) - 09:46, 11 October 2010
- {{Squirrel/Title|SetWeatherLock}} <code lang="squirrel">584 B (70 words) - 09:46, 11 October 2010
- {{Squirrel/Title|GetTimeLock}} This function returns whether the server time has been locked.545 B (67 words) - 09:43, 11 October 2010
- {{Squirrel/Title|GetWeatherLock}} <code lang="squirrel">501 B (58 words) - 09:44, 11 October 2010
- {{Squirrel/Title|SetFriendlyFire}} <code lang="squirrel">516 B (61 words) - 09:45, 11 October 2010
- {{Squirrel/Title|CreateExplosion}} <code lang="squirrel">1 KB (153 words) - 13:46, 10 August 2013
- {{Squirrel/Title|CreateFire}} <code lang="squirrel">1 KB (144 words) - 03:14, 25 September 2010
- {{Squirrel/Title|ExtinguishFire}} <code lang="squirrel">1 KB (144 words) - 03:17, 25 September 2010
- {{Squirrel/Title|ExtinguishAllFires}} <code lang="squirrel">658 B (72 words) - 03:18, 25 September 2010
- {{Squirrel/Title|RemoveIniValue}} {{RequiresModule|lu_ini|Modules/Squirrel/lu_ini}}910 B (128 words) - 09:28, 11 October 2010
- {{Squirrel/Title|CountIniSection}} {{RequiresModule|lu_ini|Modules/Squirrel/lu_ini}}945 B (128 words) - 09:26, 11 October 2010
- {{Squirrel/Title|DeleteIniSection}} {{RequiresModule|lu_ini|Modules/Squirrel/lu_ini}}831 B (109 words) - 09:27, 11 October 2010
- {{Squirrel/Title|ClearIni}} {{RequiresModule|lu_ini|Modules/Squirrel/lu_ini}}698 B (93 words) - 05:17, 7 July 2010
- {{Squirrel/Title|BigMessage}} <code lang="squirrel">2 KB (233 words) - 13:09, 10 August 2013
- {{Squirrel/Title|SmallMessage}} <code lang="squirrel">1 KB (197 words) - 10:00, 11 October 2010
- {{Squirrel/Title|ClearMessages}} <code lang="squirrel">1 KB (136 words) - 10:00, 11 October 2010
- {{Squirrel/Title|PagerMessage}} {{Squirrel/LUOnly}}1 KB (178 words) - 10:01, 11 October 2010
- {{Squirrel/Title|BanIP}} This function bans the given IP address from joining the server.600 B (70 words) - 10:41, 22 August 2013
- {{Squirrel/Title|UnbanIP}} <code lang="squirrel">483 B (63 words) - 09:35, 11 October 2010
- {{Squirrel/Title|Halt}} {{Squirrel/Deprecated}}666 B (90 words) - 16:16, 10 July 2013
- {{Squirrel/Title|GetBodyPartName}} <code lang="squirrel">581 B (71 words) - 22:43, 9 July 2013
- {{Squirrel/Title|GetWeaponName}} <code lang="squirrel">563 B (70 words) - 22:44, 9 July 2013
- {{Squirrel/Title|GetWeaponIDFromName}} <code lang="squirrel">530 B (64 words) - 10:15, 11 October 2010
- ...the camera position to the given coordinates. Use together with [[Squirrel/Server/Functions/Camera/SetCameraLookAt|SetCameraLookAt]] to control the player ca <code lang="squirrel">2 KB (218 words) - 15:26, 7 January 2010
- ...on points the camera towards the given point. Use together with [[Squirrel/Server/Functions/Camera/SetCameraPos|SetCameraPos]] to control the player camera. <code lang="squirrel">1 KB (176 words) - 15:26, 7 January 2010
- {{Squirrel/Title|RestoreCamera}} <code lang="squirrel">940 B (109 words) - 01:38, 25 September 2010
- {{Squirrel/Title|FadeCamera}} <code lang="squirrel">1 KB (203 words) - 01:29, 25 September 2010
- {{Squirrel/Title|Checkpoint.Type}} ...oint'' class member returns or sets the type of the checkpoint. [[Squirrel/Server/Constants#Marker_Types|Checkpoint type]] means how it can be hit (on foot,2 KB (208 words) - 19:16, 24 September 2010
- {{Squirrel/Title|Checkpoint.ID}} <code lang="squirrel">799 B (92 words) - 18:55, 24 September 2010
- {{Squirrel/Title|Checkpoint.Colour}} <code lang="squirrel">1 KB (186 words) - 19:10, 24 September 2010
- {{Squirrel/Title|Checkpoint.Pos}} <code lang="squirrel">2 KB (200 words) - 19:09, 24 September 2010
- {{Squirrel/Title|Checkpoint.Radius}} <code lang="squirrel">1 KB (176 words) - 19:09, 24 September 2010
- {{Squirrel/Title|Checkpoint.Remove}} <code lang="squirrel">624 B (68 words) - 16:56, 12 February 2012
- {{Squirrel/Title|Vehicle.Remove}} <code lang="squirrel">739 B (85 words) - 10:08, 11 October 2010
- {{Squirrel/Title|Vehicle.Respawn}} <code lang="squirrel">746 B (85 words) - 10:08, 11 October 2010
- {{Squirrel/Title|Vehicle.GetAddon}} ...-on attached to a vehicle. List of add-on IDs can be found from [[Squirrel/Server/Constants#Vehicle_Addons|here]]. If the vehicle has no add-on, VEHADDON_NON902 B (115 words) - 10:07, 11 October 2010
- {{Squirrel/Title|Vehicle.Fix}} <code lang="squirrel">791 B (99 words) - 01:14, 29 September 2010
- {{Squirrel/Title|Vehicle.SetAddon}} ...d-on to the given vehicle. List of add-on IDs can be found from [[Squirrel/Server/Constants#Vehicle_Addons|here]]. If you want to remove the add-on from the973 B (130 words) - 13:45, 10 August 2013
- {{Squirrel/Title|Vehicle.Explode}} <code lang="squirrel">1,012 B (130 words) - 04:16, 25 September 2010
- {{Squirrel/Title|Vehicle.SetEngineState}} <code lang="squirrel">776 B (97 words) - 10:09, 11 October 2010
- {{Squirrel/Title|Vehicle.SetRadio}} <code lang="squirrel">797 B (108 words) - 09:48, 11 October 2010
- {{Squirrel/Title|SpawnClass.Angle}} <code lang="squirrel">1 KB (186 words) - 09:38, 11 October 2010
- ... return the colour of the spawn class, that we found earlier in [[Squirrel/Server/Functions/SpawnClass/FindSpawnClass|FindSpawnClass]]. <code lang="squirrel">2 KB (205 words) - 11:04, 12 March 2010
- {{Squirrel/Title|SpawnClass.ID}} <code lang="squirrel">790 B (101 words) - 09:38, 11 October 2010
- {{Squirrel/Title|SpawnClass.Pos}} <code lang="squirrel">1 KB (191 words) - 09:07, 11 October 2010
- {{Squirrel/Title|SpawnClass.Team}} <code lang="squirrel">1 KB (195 words) - 09:39, 11 October 2010
- {{Squirrel/Title|SpawnClass.SpawnScreen}} <code lang="squirrel">1 KB (192 words) - 09:42, 11 October 2010
- {{Squirrel/Title|SpawnClass.Skin}} <code lang="squirrel">1 KB (180 words) - 09:39, 11 October 2010
- {{Squirrel/Title|SpawnClass.AddWeapon}} <code lang="squirrel">1 KB (169 words) - 09:39, 11 October 2010
- {{Squirrel/Title|SpawnClass.RemoveWeapon}} <code lang="squirrel">872 B (110 words) - 09:38, 11 October 2010
- {{Squirrel/Title|SpawnClass.GetWeapon}} <code lang="squirrel">953 B (125 words) - 09:38, 11 October 2010
- {{Squirrel/Title|SpawnClass.GetWeaponAmmo}} <code lang="squirrel">986 B (127 words) - 09:37, 11 October 2010
- {{Squirrel/Title|GetFlyingBoats}} {{Squirrel/VUOnly}}941 B (110 words) - 17:01, 24 September 2010
- {{Squirrel/Title|GetFlyingCars}} ...'comeflywithme'' in GTA:VC) has been activated for a certain player or the server.1 KB (135 words) - 18:58, 24 September 2010
- {{Squirrel/Title|GetHandlingCheat}} ...ipiseverything'' in GTA:VC) has been activated for a certain player or the server. This function returns a simple true/false value.1 KB (148 words) - 18:58, 24 September 2010
- {{Squirrel/Title|GetWaterCarCheat}} {{Squirrel/VUOnly}}1 KB (148 words) - 17:31, 24 September 2010
- {{Squirrel/Title|SetFlyingBoats}} {{Squirrel/VUOnly}}1 KB (160 words) - 18:57, 24 September 2010
- {{Squirrel/Title|SetFlyingCars}} ... in GTA III / ''comeflywithme'' in GTA:VC) for an individual player or the server globally.1 KB (145 words) - 17:46, 24 September 2010
- {{Squirrel/Title|SetHandlingCheat}} ...GTA III / ''gripiseverything'' in GTA:VC) for an individual player or the server globally.1 KB (137 words) - 17:48, 24 September 2010
- {{Squirrel/Title|SetWaterCarCheat}} {{Squirrel/VUOnly}}1 KB (134 words) - 17:50, 24 September 2010
- {{Squirrel/Title|FindCheckpoint}} <code lang="squirrel">2 KB (274 words) - 19:26, 24 September 2010
- {{Squirrel/Title|FindObject}} <code lang="squirrel">914 B (122 words) - 09:51, 11 October 2010
- {{Squirrel/Title|FindPickup}} <code lang="squirrel">900 B (121 words) - 10:11, 11 October 2010
- {{Squirrel/Title|FindVehicle}} <code lang="squirrel">1,012 B (125 words) - 15:01, 29 September 2010
- {{Squirrel/Title|FindSphere}} <code lang="squirrel">2 KB (255 words) - 09:35, 11 October 2010
- {{Squirrel/Title|FindSpawnClass}} <code lang="squirrel">790 B (107 words) - 09:37, 11 October 2010
- {{Squirrel/Title|FindPlayer}} <code lang="squirrel">1 KB (157 words) - 09:30, 11 October 2010
- {{Squirrel/Title|Vehicle.ID}} <code lang="squirrel">867 B (102 words) - 04:20, 25 September 2010
- {{Squirrel/Title|Vehicle.Pos}} <code lang="squirrel">1 KB (163 words) - 10:06, 11 October 2010
- {{Squirrel/Title|Vehicle.Angle}} <code lang="squirrel">2 KB (211 words) - 18:56, 28 September 2010
- {{Squirrel/Title|Vehicle.IdleRespawnTime}} <code lang="squirrel">2 KB (222 words) - 10:08, 11 October 2010
- {{Squirrel/Title|Vehicle.IdleTime}} <code lang="squirrel">862 B (106 words) - 10:07, 11 October 2010
- {{Squirrel/Title|Socket.Delete}} <code lang="squirrel">628 B (79 words) - 09:22, 11 October 2010
- {{Squirrel/Title|Socket.SetNewConnFunc}} ...onnection has been made (either the socket has successfully connected to a server or a client has connected the socket).2 KB (305 words) - 17:11, 3 January 2011
- {{Squirrel/Title|Socket.SetLostConnFunc}} ...tion is called every time a connection has been lost (either a client or a server connection).2 KB (258 words) - 17:10, 3 January 2011
- {{Squirrel/Title|Socket.SendClient}} <code lang="squirrel">832 B (120 words) - 09:11, 11 October 2010
- {{Squirrel/Title|Socket.Send}} <code lang="squirrel">804 B (115 words) - 09:11, 11 October 2010
- {{Squirrel/Title|Socket.Connect}} This function connects the socket to the given server as a client.888 B (126 words) - 09:22, 11 October 2010
- {{Squirrel/Title|Socket.Stop}} <code lang="squirrel">527 B (67 words) - 09:23, 11 October 2010
- {{Squirrel/Title|Socket.Start}} This function starts listening incoming connections on the given port as a server socket.922 B (126 words) - 09:23, 11 October 2010
- {{Squirrel/Title|NewSocket}} This function creates a new TCP socket. It can be used either as a server or a client socket. Sockets are useful for example in creating an irc echo2 KB (364 words) - 17:10, 3 January 2011
- {{Squirrel/Title|Sphere.Colour}} <code lang="squirrel">1 KB (187 words) - 22:54, 8 November 2010
- {{Squirrel/Title|Sphere.ID}} <code lang="squirrel">778 B (98 words) - 13:45, 13 March 2011
- {{Squirrel/Title|Sphere.Pos}} <code lang="squirrel">1 KB (198 words) - 13:44, 13 March 2011
- {{Squirrel/Title|Sphere.Radius}} <code lang="squirrel">1 KB (143 words) - 09:36, 11 October 2010
- {{Squirrel/Title|Sphere.Remove}} <code lang="squirrel">573 B (69 words) - 09:37, 11 October 2010
- {{Squirrel/Title|Sphere.Type}} ...''Sphere'' class member returns or sets the type of the sphere. [[Squirrel/Server/Constants#Marker_Types|Sphere type]] means how it can be hit (on foot, usin1 KB (166 words) - 09:37, 11 October 2010
- {{Squirrel/Title|GetCheckpointCount}} This function returns the number of checkpoints in the server. If the optional player argument is used, the function will return how many1 KB (179 words) - 19:25, 24 September 2010
- {{Squirrel/Title|GetSphereCount}} This function returns the number of spheres on the server. If the optional player argument is used, the function will return how many1 KB (185 words) - 00:15, 17 August 2011
- {{Squirrel/Title|GetObjectCount}} This function returns the number of objects on the server.822 B (98 words) - 09:51, 11 October 2010
- {{Squirrel/Title|GetPickupCount}} This function returns the number of pickups on the server.818 B (96 words) - 10:11, 11 October 2010
- {{Squirrel/Title|GetSpawnClassCount}} This function returns the number of different spawn classes on the server.729 B (85 words) - 09:38, 11 October 2010
- {{Squirrel/Title|GetVehicleCount}} This command will return how many vehicles are currently in the server.835 B (91 words) - 18:41, 28 September 2010
- {{Squirrel/Title|ReadIniIndex}} {{RequiresModule|lu_ini|Modules/Squirrel/lu_ini}}1 KB (136 words) - 09:27, 11 October 2010
- {{Squirrel/Title|GetCinematicBorder}} <code lang="squirrel">1 KB (155 words) - 01:37, 25 September 2010
- {{Squirrel/Title|GetGreenScanLines}} {{Squirrel/VUOnly}}1 KB (152 words) - 01:33, 25 September 2010
- {{Squirrel/Title|GetWhiteScanLines}} {{Squirrel/VUOnly}}1 KB (153 words) - 01:55, 25 September 2010
- {{Squirrel/Title|SetCinematicBorder}} <code lang="squirrel">1 KB (131 words) - 01:45, 25 September 2010
- {{Squirrel/Title|SetGreenScanLines}} {{Squirrel/VUOnly}}1 KB (132 words) - 01:49, 25 September 2010
- {{Squirrel/Title|SetWhiteScanLines}} {{Squirrel/VUOnly}}1 KB (132 words) - 01:53, 25 September 2010
- {{Squirrel/Title|SetMapName}} Changes the map name of the server.690 B (88 words) - 17:34, 15 January 2012
- {{Squirrel/Title|GetPlayers}} This returns the number of players currently playing on the server. (This function also has an alias ''GetPlayerCount'')875 B (101 words) - 22:16, 9 June 2011
- {{Squirrel/Title|Checkpoint.VirtualWorld}} <code lang="squirrel">1 KB (182 words) - 07:58, 11 August 2013
- {{Squirrel/Title|onPlayerCommand}} <code lang="squirrel">1 KB (139 words) - 17:53, 22 December 2010
- {{Squirrel/Title|onScriptLoad}} ...rver on startup, via manual console input or using the function [[Squirrel/Server/Functions/Scripts/LoadScript|LoadScript]]. This event is only called in the857 B (114 words) - 11:43, 11 November 2010
- {{Squirrel/Title|onScriptUnload}} ...ver on shutdown, via manual console input or using the function [[Squirrel/Server/Functions/Scripts/UnloadScript|UnloadScript]]. This event is only called in874 B (114 words) - 11:44, 11 November 2010
- {{Squirrel/Title|onConsoleInput}} This is called when text is typed to the server console.864 B (112 words) - 13:18, 27 July 2012
- {{Squirrel/Title|onServerStart}} This is called when the server is started after loading all the settings and scripts.697 B (89 words) - 11:45, 11 November 2010
- {{Squirrel/Title|Player.Skin}} <code lang="squirrel">2 KB (192 words) - 23:36, 24 October 2010
- {{Squirrel/Title|onPlayerSpawn}} <code lang="squirrel">872 B (114 words) - 16:44, 27 October 2010
- {{Squirrel/Title|onPlayerChat}} <code lang="squirrel">1 KB (150 words) - 17:48, 22 December 2010
- {{Squirrel/Title|onPlayerAction}} <code lang="squirrel">1 KB (154 words) - 15:43, 10 July 2013
- {{Squirrel/Title|onPlayerDeath}} ...- The weapon/reason which caused the player to die - check list [[Squirrel/Server/Constants#Weapons.2FDeath_Reasons|here]]982 B (131 words) - 18:03, 22 December 2010
- {{Squirrel/Title|onPlayerKill}} ...''' - The ID of the weapon used to kill the player - check list [[Squirrel/Server/Constants#Weapons.2FDeath_Reasons|here]]1 KB (172 words) - 16:06, 12 February 2012
- {{Squirrel/Title|onPlayerHealthChange}} <code lang="squirrel">935 B (118 words) - 16:16, 8 November 2010
- {{Squirrel/Title|onPlayerArmourChange}} This will detect any armour on a player in a server that does not have armour pickups/commands.1 KB (135 words) - 06:22, 3 August 2011
- {{Squirrel/Title|onPlayerCashChange}} <code lang="squirrel">973 B (120 words) - 17:42, 22 December 2010
- {{Squirrel/Title|onPlayerWeaponChange}} <code lang="squirrel">1 KB (139 words) - 12:37, 17 February 2015
- {{Squirrel/Title|onPickupPickedUp}} <code lang="squirrel">992 B (126 words) - 15:38, 4 November 2010
- {{Squirrel/Title|onPlayerEnteringVehicle}} * '''door''' - The [[Squirrel/Server/Constants#Vehicle_Doors|door]] which the player is using to enter the vehic1 KB (144 words) - 12:04, 11 November 2010
- {{Squirrel/Title|onPlayerExitingVehicle}} <code lang="squirrel">943 B (123 words) - 12:05, 11 November 2010
- {{Squirrel/Title|onVehicleRespawn}} <code lang="squirrel">810 B (100 words) - 12:14, 11 November 2010
- {{Squirrel/Title|Player.Armour}} <code lang="squirrel">1 KB (129 words) - 22:18, 12 March 2011
- {{Squirrel/Title|HashTable}} <code lang="squirrel">631 B (84 words) - 09:24, 11 October 2010
- {{Squirrel/Title|HashTable.Add}} <code lang="squirrel">853 B (120 words) - 09:24, 11 October 2010
- {{Squirrel/Title|HashTable.Close}} <code lang="squirrel">556 B (69 words) - 09:24, 11 October 2010
- {{Squirrel/Title|HashTable.Dec}} <code lang="squirrel">786 B (107 words) - 09:25, 11 October 2010
- {{Squirrel/Title|HashTable.Del}} <code lang="squirrel">702 B (92 words) - 09:25, 11 October 2010
- {{Squirrel/Title|HashTable.Get}} <code lang="squirrel">800 B (102 words) - 18:42, 4 July 2015
- {{Squirrel/Title|CreatePickup}} * ''' [[Squirrel/Script_Types/Vector|Vector]] ''' - The Vector where you want the pickup to823 B (106 words) - 10:24, 12 October 2010
- {{Squirrel/Title|HashTable.Inc}} <code lang="squirrel">814 B (110 words) - 09:25, 11 October 2010
- {{Squirrel/Title|HashTable.Load}} <code lang="squirrel">770 B (108 words) - 09:26, 11 October 2010
- {{Squirrel/Title|HashTable.Save}} <code lang="squirrel">768 B (105 words) - 09:26, 11 October 2010
- {{Squirrel/Title|FindHashTable}} <code lang="squirrel">626 B (83 words) - 09:24, 11 October 2010
- {{Squirrel/Title|GetDistrictName}} <code lang="squirrel">990 B (116 words) - 17:57, 30 October 2010
- {{Squirrel/Title|GetClosestPlayer}} <code lang="squirrel">943 B (114 words) - 09:30, 11 October 2010
- {{Squirrel/Title|Player.Angle}} <code lang="squirrel">1 KB (126 words) - 09:30, 11 October 2010
- {{Squirrel/Title|Player.Cash}} <code lang="squirrel">1 KB (123 words) - 09:31, 11 October 2010
- {{Squirrel/Title|Player.Class}} <code lang="squirrel">1 KB (123 words) - 09:31, 11 October 2010
- {{Squirrel/Title|Player.ClearWeapons}} <code lang="squirrel">606 B (72 words) - 09:31, 11 October 2010
- {{Squirrel/Title|Player.SetVehicleEnterDoor}} ...e ID of the door to use to override. For a list of doors, check [[Squirrel/Server/Constants#Vehicle_Doors|here]]849 B (107 words) - 22:30, 28 May 2010
- {{Squirrel/Title|MD5}} {{RequiresModule|lu_hashing|Modules/Squirrel/lu_hashing}}867 B (106 words) - 14:45, 29 September 2010
- {{Squirrel/Title|SHA1}} {{RequiresModule|lu_hashing|Modules/Squirrel/lu_hashing}}873 B (106 words) - 14:47, 29 September 2010
- {{Squirrel/Title|GetDistance}} <code lang="squirrel">2 KB (186 words) - 22:07, 5 March 2013
- {{Squirrel/Title|GetDistance2D}} <code lang="squirrel">2 KB (196 words) - 12:28, 13 July 2010
- {{Squirrel/Title|GetBlipCount}} <code lang="squirrel">1 KB (189 words) - 18:08, 24 September 2010
- {{Squirrel/Title|CreateCheckpoint}} <code lang="squirrel">1 KB (177 words) - 18:24, 24 September 2010
- {{Squirrel/Title|Player.Health}} <code lang="squirrel">1 KB (127 words) - 10:45, 15 October 2010
- {{Squirrel/Title|Blip.DisplayType}} * '''newtype''' - The new type of the blip. For reference, check [[Squirrel/Server/Constants#Radar_Blip_Types|here]].2 KB (246 words) - 14:36, 29 September 2010
- {{Squirrel/Title|Blip.Colour}} ...ip. The possible colour values can be customised in ''content.xml'' of the server.2 KB (236 words) - 22:39, 28 September 2010
- {{Squirrel/Title|Blip.Icon}} * '''sprite''' - The new sprite of the blip. For reference, check [[Squirrel/Server/Constants#Radar_Blip_Sprites|here]].2 KB (217 words) - 23:14, 28 September 2010
- {{Squirrel/Title|Blip.ID}} <code lang="squirrel">926 B (111 words) - 22:54, 28 September 2010
- {{Squirrel/Title|Blip.Owner}} <code lang="squirrel">855 B (126 words) - 23:22, 28 September 2010
- {{Squirrel/Title|Blip.Pos}} <code lang="squirrel">2 KB (230 words) - 23:18, 28 September 2010
- {{Squirrel/Title|Blip.Size}} <code lang="squirrel">2 KB (202 words) - 23:08, 28 September 2010
- {{Squirrel/Title|Blip.Remove}} <code lang="squirrel">809 B (93 words) - 23:10, 28 September 2010
- {{Squirrel/Title|CreateBlip}} ...' - This is the sprite (icon) of the blip. For reference, check [[Squirrel/Server/Constants#Radar_Blip_Sprites|here]]1 KB (171 words) - 16:59, 28 October 2010
- {{Squirrel/Title|CreateClientBlip}} ...' - This is the sprite (icon) of the blip. For reference, check [[Squirrel/Server/Constants#Radar_Blip_Sprites|here]]1 KB (204 words) - 21:55, 30 November 2010
- {{Squirrel/Title|FindBlip}} <code lang="squirrel">2 KB (271 words) - 23:04, 28 September 2010
- {{Squirrel/Title|GetTaxiJump}} {{Squirrel/VUOnly}}1 KB (141 words) - 17:57, 24 September 2010
- {{Squirrel/Title|SetTaxiJump}} {{Squirrel/VUOnly}}1 KB (155 words) - 18:02, 24 September 2010
- {{Squirrel/Title|CreateClientCheckpoint}} <code lang="squirrel">2 KB (211 words) - 18:28, 24 September 2010
- {{Squirrel/Title|Checkpoint.Owner}} <code lang="squirrel">911 B (106 words) - 18:49, 24 September 2010
- {{Squirrel/Title|SetCameraMatrix}} ... the player. Focus can be returned to the player using function [[Squirrel/Server/Functions/Camera/RestoreCamera|RestoreCamera]].2 KB (246 words) - 19:24, 25 September 2011
- {{Squirrel/Title|LoadModule}} ...odule you wish to load should be placed in the ''Modules/'' folder of your server.948 B (130 words) - 03:03, 25 September 2010
- {{Squirrel/Title|print}} This function prints text to the server console. If your server has script logging on the text will also be printed to the log file.732 B (104 words) - 03:07, 25 September 2010
- {{Squirrel/Title|ShakeCamera}} <code lang="squirrel">724 B (88 words) - 18:49, 28 October 2010
- {{Squirrel/Title|SetBoundaries}} This example command sets the server world boundaries to (-1000, -1000, -1000), (1000, 1000, 1000).902 B (102 words) - 02:15, 12 November 2010
- {{Squirrel/Title|GetBoundariesLower}} <code lang="squirrel">719 B (73 words) - 14:37, 29 September 2010
- {{Squirrel/Title|GetBoundariesUpper}} <code lang="squirrel">718 B (73 words) - 14:40, 29 September 2010
- {{Squirrel/Title|Vehicle.GetWheelStatus}} ...return the status of the given wheel. Result will be one of the [[Squirrel/Server/Constants#Vehicle_Wheel_States|wheel status codes]].1 KB (133 words) - 15:59, 29 September 2010
- {{Squirrel/Title|Vehicle.SetWheelStatus}} ... status of. A list of vehicle wheel constants can be found from [[Squirrel/Server/Constants#Vehicle_Wheels|here]]1 KB (139 words) - 04:53, 17 November 2012
- {{Squirrel/Title|Vehicle.PassengerCount}} <code lang="squirrel">934 B (105 words) - 18:20, 29 September 2010
- {{Squirrel/Title|Vehicle.SpawnPos}} <code lang="squirrel">1 KB (183 words) - 16:41, 29 September 2010
- {{Squirrel/Title|Vehicle.SpawnAngle}} <code lang="squirrel">1 KB (176 words) - 16:38, 29 September 2010
- {{Squirrel/Title|Vehicle.LightState}} ...ns or sets the status of the lights. Possible values are listed [[Squirrel/Server/Constants#Vehicle_Light_States|here]].2 KB (210 words) - 16:08, 29 September 2010
- {{Squirrel/Title|Player.IP}} <code lang="squirrel">805 B (95 words) - 22:48, 28 September 2010
- {{Squirrel/Title|Player.Ping}} <code lang="squirrel">771 B (88 words) - 17:27, 15 January 2012
- {{Squirrel/Title|CreateVehicle}} ...The model of the vehicle. See a list of vehicle model constants [[Squirrel/Server/Constants#Vehicle_Models|here]]1 KB (219 words) - 14:58, 29 September 2010
- {{Squirrel/Title|GetVehicleName}} <code lang="squirrel">2 KB (202 words) - 18:14, 29 September 2010
- {{Squirrel/Title|GetVehicleIDFromName}} <code lang="squirrel">975 B (118 words) - 15:06, 29 September 2010
- {{Squirrel/Title|Vehicle.Colour1}} ...ined colour IDs can be found from [[carcols.dat]]. Note that if [[Squirrel/Server/Functions/Vehicles/RGBColour1|Vehicle.RGBColour1]] is used to define a cust2 KB (204 words) - 14:56, 29 September 2010
- {{Squirrel/Title|Vehicle.Colour2}} ...ined colour IDs can be found from [[carcols.dat]]. Note that if [[Squirrel/Server/Functions/Vehicles/RGBColour2|Vehicle.RGBColour2]] is used to define a cust2 KB (204 words) - 14:57, 29 September 2010
- {{Squirrel/Title|onWeatherChange}} <code lang="squirrel">723 B (95 words) - 14:32, 4 November 2010
- {{Squirrel/Title|Vehicle.Locked}} <code lang="squirrel">1 KB (171 words) - 17:33, 1 October 2010
- {{Squirrel/Title|Vehicle.Health}} <code lang="squirrel">1 KB (161 words) - 16:08, 29 September 2010
- {{Squirrel/Title|Vehicle.TaxiLight}} <code lang="squirrel">1 KB (179 words) - 16:43, 29 September 2010
- {{Squirrel/Title|Vehicle.GetPassenger}} <code lang="squirrel">1 KB (156 words) - 19:34, 29 September 2010
- {{Squirrel/Title|Vehicle.Driver}} <code lang="squirrel">1 KB (121 words) - 18:01, 29 September 2010
- {{Squirrel/Title|Vehicle.RGBColour1}} ...s or sets a custom primary colour for the vehicle. Note that if [[Squirrel/Server/Functions/Vehicles/Colour1|Vehicle.Colour1]] is used to change the colour,2 KB (196 words) - 16:32, 29 September 2010
- {{Squirrel/Title|Vehicle.RGBColour2}} ...or sets a custom secondary colour for the vehicle. Note that if [[Squirrel/Server/Functions/Vehicles/Colour2|Vehicle.Colour2]] is used to change the colour,2 KB (196 words) - 16:33, 29 September 2010
- {{Squirrel/Title|Vehicle.OneTime}} <code lang="squirrel">2 KB (203 words) - 16:28, 29 September 2010
- {{Squirrel/Title|Vehicle.Wrecked}} <code lang="squirrel">930 B (105 words) - 16:46, 29 September 2010
- {{Squirrel/Title|GetClosestVehicle}} <code lang="squirrel">1 KB (147 words) - 17:38, 29 September 2010
- {{Squirrel/Title|Player.Colour}} <code lang="squirrel">1 KB (172 words) - 17:30, 1 October 2010
- {{Squirrel/Title|Player.Drunk}} {{Squirrel/VUOnly}}1 KB (165 words) - 17:36, 1 October 2010
- {{Squirrel/Title|Player.ForceToSpawnScreen}} <code lang="squirrel">711 B (82 words) - 18:04, 1 October 2010
- {{Squirrel/Title|Player.GetBoundariesLower}} <code lang="squirrel">777 B (81 words) - 18:07, 1 October 2010
- {{Squirrel/Title|Player.Frozen}} <code lang="squirrel">1 KB (159 words) - 17:40, 1 October 2010
- {{Squirrel/Title|Player.GetBoundariesUpper}} <code lang="squirrel">777 B (81 words) - 18:08, 1 October 2010
- {{Squirrel/Title|Player.IdleTime}} {{Squirrel/NotWorking}}58 B (6 words) - 01:38, 14 December 2015
- {{Squirrel/Title|Player.Immune}} <code lang="squirrel">1 KB (157 words) - 16:07, 4 October 2010
- {{Squirrel/Title|Player.Island}} <code lang="squirrel">824 B (100 words) - 16:11, 4 October 2010
- {{Squirrel/Title|Player.Pos}} * '''vPos''' - This is the new position for the player as a [[Squirrel/Script_Types/Vector|Vector]]1 KB (154 words) - 10:24, 12 October 2010
- {{Squirrel/Title|Player.Vehicle}} <code lang="squirrel">2 KB (189 words) - 09:07, 11 October 2010
- {{Squirrel/Title|Player.Nametag}} <code lang="squirrel">1 KB (164 words) - 09:05, 11 October 2010
- {{Squirrel/Title|CreateObject}} * ''' [[Squirrel/Script_Types/Vector|Vector]] ''' - The Vector where you want the object to810 B (105 words) - 20:54, 8 December 2017
- {{Squirrel/Title|Object.Pos}} * '''vPos''' - This is the new position for the object as a [[Squirrel/Script_Types/Vector|Vector]]1 KB (184 words) - 10:42, 12 October 2010
- {{Squirrel/Title|Pickup.Pos}} * '''vPos''' - This is the new position for the pickup as a [[Squirrel/Script_Types/Vector|Vector]]1 KB (184 words) - 10:30, 12 October 2010
- {{Squirrel/Title|CloseGarage}} ...ses the given garage door. List of garage IDs can be found from [[Squirrel/Server/Constants#Garages|here]].1 KB (170 words) - 22:57, 15 November 2013
- {{Squirrel/Title|OpenGarage}} ...ens the given garage door. List of garage IDs can be found from [[Squirrel/Server/Constants#Garages|here]].878 B (115 words) - 22:44, 19 October 2010
- {{Squirrel/Title|GetSurfaceTraction}} * '''surface''' - The surface to query. As defined [[Squirrel/Server/Constants#Surface_Traction|Here]]935 B (111 words) - 10:33, 15 October 2010
- {{Squirrel/Title|SetSurfaceTraction}} * '''surface''' - The surface to query. As defined [[Squirrel/Server/Constants#Surface_Traction|Here]]898 B (109 words) - 22:48, 19 October 2010
- {{Squirrel/Title|SendPlayerMessage}} ...d '/fakemessage', it will be shown as coming from 'Bob' if they are on the server.1 KB (137 words) - 22:53, 19 October 2010
- {{Squirrel/Title|Player.GetIgnored}} <code lang="squirrel">1 KB (137 words) - 15:21, 25 October 2010
- {{Squirrel/Title|Player.Marker}} <code lang="squirrel">1 KB (144 words) - 15:00, 25 October 2010
Page text matches
- {{Squirrel/Title|SetPort}} Changes the port your server will be running on.701 B (93 words) - 17:33, 15 January 2012
- {{Squirrel/Title|SetPassword}} This will change the password required to connect the server.716 B (89 words) - 17:34, 15 January 2012
- {{Squirrel/Title|GetWeather}} Returns the current weather ID in the server.749 B (88 words) - 09:44, 11 October 2010
- {{Squirrel/Title|SetWeather}} Changes the weather in the server. This affects all players.751 B (94 words) - 09:10, 11 October 2010
- {{Squirrel/Title|GetHour}} Returns the current hour in the server.807 B (95 words) - 09:44, 11 October 2010
- {{Squirrel/Title|GetMinute}} Returns the current minute in the server.809 B (95 words) - 09:44, 11 October 2010
- {{Squirrel/Title|SetTime}} Changes the server world time. This affects all players.933 B (120 words) - 09:46, 11 October 2010
- {{Squirrel/Title|KickPlayer}} This function kicks a player from the server874 B (111 words) - 09:34, 11 October 2010
- {{Squirrel/Title|RIPEMD128}} {{RequiresModule|lu_hashing2|Modules/Squirrel/lu_hashing2}}905 B (106 words) - 18:34, 3 March 2015
- {{Squirrel/Title|mysql_close}} {{RequiresModule|lu_mysql|Modules/Squirrel/lu_mysql}}1 KB (137 words) - 01:34, 19 November 2012
- {{Squirrel/Title|mysql_connect}} {{RequiresModule|lu_mysql|Modules/Squirrel/lu_mysql}}1 KB (181 words) - 01:35, 19 November 2012
- type = Squirrel module | ...from and write to MySQL databases. For an SQLite related tutorial, check [[Squirrel/Examples/SQLite|here]]. This can help you learn basic SQL.1 KB (176 words) - 11:33, 21 June 2013
- {{Squirrel/Title|BanPlayer}} This function bans a player from the server.927 B (118 words) - 08:38, 7 August 2014
- {{Squirrel/Title|NewTimer}} <code lang="squirrel">1 KB (160 words) - 13:17, 10 August 2013
- {{Squirrel/Title|onPlayerJoin}} This is called when a player joins the server. This is fired ''after'' files and data have been sent to the client890 B (118 words) - 18:07, 22 December 2010
- {{Squirrel/Title|WriteIniString}} {{RequiresModule|lu_ini|Modules/Squirrel/lu_ini}}1 KB (150 words) - 09:29, 11 October 2010
- {{Squirrel/Title|WriteIniInteger}} {{RequiresModule|lu_ini|Modules/Squirrel/lu_ini}}1 KB (158 words) - 09:29, 11 October 2010
- {{Squirrel/Title|WriteIniFloat}} {{RequiresModule|lu_ini|Modules/Squirrel/lu_ini}}1 KB (184 words) - 09:29, 11 October 2010
- {{Squirrel/Title|WriteIniBool}} {{RequiresModule|lu_ini|Modules/Squirrel/lu_ini}}1 KB (178 words) - 09:28, 11 October 2010
- {{Squirrel/Title|ReadIniBool}} {{RequiresModule|lu_ini|Modules/Squirrel/lu_ini}}1 KB (145 words) - 18:29, 19 December 2012
- {{Squirrel/Title|ReadIniString}} {{RequiresModule|lu_ini|Modules/Squirrel/lu_ini}}1 KB (149 words) - 14:48, 7 August 2012
- {{Squirrel/Title|ReadIniInteger}} {{RequiresModule|lu_ini|Modules/Squirrel/lu_ini}}990 B (129 words) - 09:28, 11 October 2010
- {{Squirrel/Title|ReadIniFloat}} {{RequiresModule|lu_ini|Modules/Squirrel/lu_ini}}1 KB (172 words) - 09:27, 11 October 2010
- {{Squirrel/Title|GetTickCount}} <code lang="squirrel">999 B (127 words) - 10:04, 11 October 2010
- {{Squirrel/Title|Player.Name}} This example will send a join message when a player joins the server.626 B (79 words) - 10:02, 15 December 2015
- {{Squirrel/Title|Player.ID}} <code lang="squirrel">1 KB (125 words) - 17:26, 15 January 2012
- {{Squirrel/Title|onPlayerPart}} This is called when a player disconnects from the server.927 B (122 words) - 18:43, 22 December 2010
- {{Squirrel/Title|Client Functions}} ...n Liberty Unleashed. For a list of server-side functions, check [[Squirrel/Server/Functions|here]].2 KB (193 words) - 17:37, 5 September 2017
- {{Squirrel/Title|Client Events}} ...e in Liberty Unleashed. For a list of server-side events, check [[Squirrel/Server/Events|here]].784 B (99 words) - 17:32, 5 September 2017
- ...irrel is inspired by languages like Python, Javascript and especially Lua. Squirrel's syntax is similar to C/C++/Java etc. but the language has a very dynamic ...s object-oriented features. Most internal data types have been exported to Squirrel via classes with their own methods and members which resemble the inner str8 KB (1,205 words) - 15:31, 5 September 2017
- {{Squirrel/Title|BlankFunctionPage}} <code lang="squirrel">2 KB (304 words) - 19:08, 25 September 2011
- ...r server. Note that SQLite functions require the external module [[Modules/Squirrel/lu_sqlite|lu_sqlite]]. .../create a new SQLite database. This is done with the function ''[[Squirrel/Server/Functions/SQLite/sqlite_open|sqlite_open]]''. It creates a new database and15 KB (1,977 words) - 01:07, 16 October 2010
- {{Squirrel/Title|GetTime}} {{Squirrel/Deprecated|It is recommended that Squirrel's [http://squirrel-lang.org/doc/sqstdlib3.html#d0e1913 system library function], time() be use1 KB (136 words) - 13:22, 29 April 2011
- {{Squirrel/Title|CloseSSVBridge}} {{Squirrel/LUOnly}}1 KB (140 words) - 02:22, 25 September 2010
- {{Squirrel/Title|OpenSSVBridge}} {{Squirrel/LUOnly}}915 B (108 words) - 10:01, 11 October 2010
- {{Squirrel/Title|GetSSVBridgeLock}} {{Squirrel/LUOnly}}1 KB (129 words) - 10:02, 11 October 2010
- {{Squirrel/Title|GetSSVBridgeUpdateTime}} {{Squirrel/LUOnly}}1 KB (128 words) - 10:02, 11 October 2010
- {{Squirrel/Title|IsSSVBridgeUp}} {{Squirrel/LUOnly}}954 B (116 words) - 10:02, 11 October 2010
- {{Squirrel/Title|SetSSVBridgeLock}} {{Squirrel/LUOnly}}626 B (77 words) - 10:02, 11 October 2010
- {{Squirrel/Title|GetFriendlyFire}} <code lang="squirrel">519 B (56 words) - 09:43, 11 October 2010
- {{Squirrel/Title|SetSSVBridgeUpdateTime}} {{Squirrel/LUOnly}}792 B (105 words) - 10:03, 11 October 2010
- {{Squirrel/Title|GetIslands}} This function returns the current value for game islands when the server is in Liberty Unleashed mode. Possible values are:1 KB (143 words) - 09:44, 11 October 2010
- {{Squirrel/Title|SetIslands}} This function sets the allowed islands when the server is in Liberty Unleashed mode. Possible values are:1 KB (152 words) - 21:19, 28 July 2015
- {{Squirrel/Title|SetTimeLock}} This function locks or unlocks the server time.544 B (67 words) - 09:46, 11 October 2010
- {{Squirrel/Title|SetWeatherLock}} <code lang="squirrel">584 B (70 words) - 09:46, 11 October 2010
- {{Squirrel/Title|GetTimeLock}} This function returns whether the server time has been locked.545 B (67 words) - 09:43, 11 October 2010
- {{Squirrel/Title|GetWeatherLock}} <code lang="squirrel">501 B (58 words) - 09:44, 11 October 2010
- {{Squirrel/Title|SetFriendlyFire}} <code lang="squirrel">516 B (61 words) - 09:45, 11 October 2010
- {{Squirrel/Title|CreateExplosion}} <code lang="squirrel">1 KB (153 words) - 13:46, 10 August 2013
- {{Squirrel/Title|CreateFire}} <code lang="squirrel">1 KB (144 words) - 03:14, 25 September 2010
- {{Squirrel/Title|ExtinguishFire}} <code lang="squirrel">1 KB (144 words) - 03:17, 25 September 2010
- {{Squirrel/Title|ExtinguishAllFires}} <code lang="squirrel">658 B (72 words) - 03:18, 25 September 2010
- {{Squirrel/Title|RemoveIniValue}} {{RequiresModule|lu_ini|Modules/Squirrel/lu_ini}}910 B (128 words) - 09:28, 11 October 2010
- {{Squirrel/Title|CountIniSection}} {{RequiresModule|lu_ini|Modules/Squirrel/lu_ini}}945 B (128 words) - 09:26, 11 October 2010
- {{Squirrel/Title|DeleteIniSection}} {{RequiresModule|lu_ini|Modules/Squirrel/lu_ini}}831 B (109 words) - 09:27, 11 October 2010
- {{Squirrel/Title|ClearIni}} {{RequiresModule|lu_ini|Modules/Squirrel/lu_ini}}698 B (93 words) - 05:17, 7 July 2010
- {{Squirrel/Title|BigMessage}} <code lang="squirrel">2 KB (233 words) - 13:09, 10 August 2013
- {{Squirrel/Title|SmallMessage}} <code lang="squirrel">1 KB (197 words) - 10:00, 11 October 2010
- {{Squirrel/Title|ClearMessages}} <code lang="squirrel">1 KB (136 words) - 10:00, 11 October 2010
- {{Squirrel/Title|PagerMessage}} {{Squirrel/LUOnly}}1 KB (178 words) - 10:01, 11 October 2010
- {{Squirrel/Title|BanIP}} This function bans the given IP address from joining the server.600 B (70 words) - 10:41, 22 August 2013
- {{Squirrel/Title|UnbanIP}} <code lang="squirrel">483 B (63 words) - 09:35, 11 October 2010
- {{Squirrel/Title|Halt}} {{Squirrel/Deprecated}}666 B (90 words) - 16:16, 10 July 2013
- {{Squirrel/Title|GetBodyPartName}} <code lang="squirrel">581 B (71 words) - 22:43, 9 July 2013
- {{Squirrel/Title|GetWeaponName}} <code lang="squirrel">563 B (70 words) - 22:44, 9 July 2013
- {{Squirrel/Title|GetWeaponIDFromName}} <code lang="squirrel">530 B (64 words) - 10:15, 11 October 2010
- ...the camera position to the given coordinates. Use together with [[Squirrel/Server/Functions/Camera/SetCameraLookAt|SetCameraLookAt]] to control the player ca <code lang="squirrel">2 KB (218 words) - 15:26, 7 January 2010
- ...on points the camera towards the given point. Use together with [[Squirrel/Server/Functions/Camera/SetCameraPos|SetCameraPos]] to control the player camera. <code lang="squirrel">1 KB (176 words) - 15:26, 7 January 2010
- {{Squirrel/Title|RestoreCamera}} <code lang="squirrel">940 B (109 words) - 01:38, 25 September 2010
- {{Squirrel/Title|FadeCamera}} <code lang="squirrel">1 KB (203 words) - 01:29, 25 September 2010
- {{Squirrel/Title|Checkpoint.Type}} ...oint'' class member returns or sets the type of the checkpoint. [[Squirrel/Server/Constants#Marker_Types|Checkpoint type]] means how it can be hit (on foot,2 KB (208 words) - 19:16, 24 September 2010
- {{Squirrel/Title|Checkpoint.ID}} <code lang="squirrel">799 B (92 words) - 18:55, 24 September 2010
- {{Squirrel/Title|Checkpoint.Colour}} <code lang="squirrel">1 KB (186 words) - 19:10, 24 September 2010
- {{Squirrel/Title|Checkpoint.Pos}} <code lang="squirrel">2 KB (200 words) - 19:09, 24 September 2010
- {{Squirrel/Title|Checkpoint.Radius}} <code lang="squirrel">1 KB (176 words) - 19:09, 24 September 2010
- {{Squirrel/Title|Checkpoint.Remove}} <code lang="squirrel">624 B (68 words) - 16:56, 12 February 2012
- {{Squirrel/Title|Vehicle.Remove}} <code lang="squirrel">739 B (85 words) - 10:08, 11 October 2010
- {{Squirrel/Title|Vehicle.Respawn}} <code lang="squirrel">746 B (85 words) - 10:08, 11 October 2010
- {{Squirrel/Title|Vehicle.GetAddon}} ...-on attached to a vehicle. List of add-on IDs can be found from [[Squirrel/Server/Constants#Vehicle_Addons|here]]. If the vehicle has no add-on, VEHADDON_NON902 B (115 words) - 10:07, 11 October 2010
- {{Squirrel/Title|Vehicle.Fix}} <code lang="squirrel">791 B (99 words) - 01:14, 29 September 2010
- {{Squirrel/Title|Vehicle.SetAddon}} ...d-on to the given vehicle. List of add-on IDs can be found from [[Squirrel/Server/Constants#Vehicle_Addons|here]]. If you want to remove the add-on from the973 B (130 words) - 13:45, 10 August 2013
- {{Squirrel/Title|Vehicle.Explode}} <code lang="squirrel">1,012 B (130 words) - 04:16, 25 September 2010
- {{Squirrel/Title|Vehicle.SetEngineState}} <code lang="squirrel">776 B (97 words) - 10:09, 11 October 2010
- {{Squirrel/Title|Vehicle.SetRadio}} <code lang="squirrel">797 B (108 words) - 09:48, 11 October 2010
- {{Squirrel/Title|SpawnClass.Angle}} <code lang="squirrel">1 KB (186 words) - 09:38, 11 October 2010
- ... return the colour of the spawn class, that we found earlier in [[Squirrel/Server/Functions/SpawnClass/FindSpawnClass|FindSpawnClass]]. <code lang="squirrel">2 KB (205 words) - 11:04, 12 March 2010
- {{Squirrel/Title|SpawnClass.ID}} <code lang="squirrel">790 B (101 words) - 09:38, 11 October 2010
- {{Squirrel/Title|SpawnClass.Pos}} <code lang="squirrel">1 KB (191 words) - 09:07, 11 October 2010
- {{Squirrel/Title|SpawnClass.Team}} <code lang="squirrel">1 KB (195 words) - 09:39, 11 October 2010
- {{Squirrel/Title|SpawnClass.SpawnScreen}} <code lang="squirrel">1 KB (192 words) - 09:42, 11 October 2010
- {{Squirrel/Title|SpawnClass.Skin}} <code lang="squirrel">1 KB (180 words) - 09:39, 11 October 2010
- {{Squirrel/Title|SpawnClass.AddWeapon}} <code lang="squirrel">1 KB (169 words) - 09:39, 11 October 2010
- {{Squirrel/Title|SpawnClass.RemoveWeapon}} <code lang="squirrel">872 B (110 words) - 09:38, 11 October 2010
- {{Squirrel/Title|SpawnClass.GetWeapon}} <code lang="squirrel">953 B (125 words) - 09:38, 11 October 2010
- {{Squirrel/Title|SpawnClass.GetWeaponAmmo}} <code lang="squirrel">986 B (127 words) - 09:37, 11 October 2010
- {{Squirrel/Title|GetFlyingBoats}} {{Squirrel/VUOnly}}941 B (110 words) - 17:01, 24 September 2010
- {{Squirrel/Title|GetFlyingCars}} ...'comeflywithme'' in GTA:VC) has been activated for a certain player or the server.1 KB (135 words) - 18:58, 24 September 2010
- {{Squirrel/Title|GetHandlingCheat}} ...ipiseverything'' in GTA:VC) has been activated for a certain player or the server. This function returns a simple true/false value.1 KB (148 words) - 18:58, 24 September 2010
- {{Squirrel/Title|GetWaterCarCheat}} {{Squirrel/VUOnly}}1 KB (148 words) - 17:31, 24 September 2010
- {{Squirrel/Title|SetFlyingBoats}} {{Squirrel/VUOnly}}1 KB (160 words) - 18:57, 24 September 2010
- {{Squirrel/Title|SetFlyingCars}} ... in GTA III / ''comeflywithme'' in GTA:VC) for an individual player or the server globally.1 KB (145 words) - 17:46, 24 September 2010
- {{Squirrel/Title|SetHandlingCheat}} ...GTA III / ''gripiseverything'' in GTA:VC) for an individual player or the server globally.1 KB (137 words) - 17:48, 24 September 2010
- {{Squirrel/Title|SetWaterCarCheat}} {{Squirrel/VUOnly}}1 KB (134 words) - 17:50, 24 September 2010
- {{Squirrel/Title|FindCheckpoint}} <code lang="squirrel">2 KB (274 words) - 19:26, 24 September 2010
- {{Squirrel/Title|FindObject}} <code lang="squirrel">914 B (122 words) - 09:51, 11 October 2010
- {{Squirrel/Title|FindPickup}} <code lang="squirrel">900 B (121 words) - 10:11, 11 October 2010
- {{Squirrel/Title|FindVehicle}} <code lang="squirrel">1,012 B (125 words) - 15:01, 29 September 2010
- {{Squirrel/Title|FindSphere}} <code lang="squirrel">2 KB (255 words) - 09:35, 11 October 2010
- {{Squirrel/Title|FindSpawnClass}} <code lang="squirrel">790 B (107 words) - 09:37, 11 October 2010
- {{Squirrel/Title|FindPlayer}} <code lang="squirrel">1 KB (157 words) - 09:30, 11 October 2010
- {{Squirrel/Title|Vehicle.ID}} <code lang="squirrel">867 B (102 words) - 04:20, 25 September 2010
- {{Squirrel/Title|Vehicle.Pos}} <code lang="squirrel">1 KB (163 words) - 10:06, 11 October 2010
- {{Squirrel/Title|Vehicle.Angle}} <code lang="squirrel">2 KB (211 words) - 18:56, 28 September 2010
- {{Squirrel/Title|Vehicle.IdleRespawnTime}} <code lang="squirrel">2 KB (222 words) - 10:08, 11 October 2010
- {{Squirrel/Title|Vehicle.IdleTime}} <code lang="squirrel">862 B (106 words) - 10:07, 11 October 2010
- {{Squirrel/Title|Socket.Delete}} <code lang="squirrel">628 B (79 words) - 09:22, 11 October 2010
- {{Squirrel/Title|Socket.SetNewConnFunc}} ...onnection has been made (either the socket has successfully connected to a server or a client has connected the socket).2 KB (305 words) - 17:11, 3 January 2011
- {{Squirrel/Title|Socket.SetLostConnFunc}} ...tion is called every time a connection has been lost (either a client or a server connection).2 KB (258 words) - 17:10, 3 January 2011
- {{Squirrel/Title|Socket.SendClient}} <code lang="squirrel">832 B (120 words) - 09:11, 11 October 2010
- {{Squirrel/Title|Socket.Send}} <code lang="squirrel">804 B (115 words) - 09:11, 11 October 2010
- {{Squirrel/Title|Socket.Connect}} This function connects the socket to the given server as a client.888 B (126 words) - 09:22, 11 October 2010
- {{Squirrel/Title|Socket.Stop}} <code lang="squirrel">527 B (67 words) - 09:23, 11 October 2010
- {{Squirrel/Title|Socket.Start}} This function starts listening incoming connections on the given port as a server socket.922 B (126 words) - 09:23, 11 October 2010
- {{Squirrel/Title|NewSocket}} This function creates a new TCP socket. It can be used either as a server or a client socket. Sockets are useful for example in creating an irc echo2 KB (364 words) - 17:10, 3 January 2011
- {{Squirrel/Title|Sphere.Colour}} <code lang="squirrel">1 KB (187 words) - 22:54, 8 November 2010
- {{Squirrel/Title|Sphere.ID}} <code lang="squirrel">778 B (98 words) - 13:45, 13 March 2011
- {{Squirrel/Title|Sphere.Pos}} <code lang="squirrel">1 KB (198 words) - 13:44, 13 March 2011
- {{Squirrel/Title|Sphere.Radius}} <code lang="squirrel">1 KB (143 words) - 09:36, 11 October 2010
- {{Squirrel/Title|Sphere.Remove}} <code lang="squirrel">573 B (69 words) - 09:37, 11 October 2010
- {{Squirrel/Title|Sphere.Type}} ...''Sphere'' class member returns or sets the type of the sphere. [[Squirrel/Server/Constants#Marker_Types|Sphere type]] means how it can be hit (on foot, usin1 KB (166 words) - 09:37, 11 October 2010
- {{Squirrel/Title|GetCheckpointCount}} This function returns the number of checkpoints in the server. If the optional player argument is used, the function will return how many1 KB (179 words) - 19:25, 24 September 2010
- {{Squirrel/Title|GetSphereCount}} This function returns the number of spheres on the server. If the optional player argument is used, the function will return how many1 KB (185 words) - 00:15, 17 August 2011
- {{Squirrel/Title|GetObjectCount}} This function returns the number of objects on the server.822 B (98 words) - 09:51, 11 October 2010
- {{Squirrel/Title|GetPickupCount}} This function returns the number of pickups on the server.818 B (96 words) - 10:11, 11 October 2010
- {{Squirrel/Title|GetSpawnClassCount}} This function returns the number of different spawn classes on the server.729 B (85 words) - 09:38, 11 October 2010
- {{Squirrel/Title|GetVehicleCount}} This command will return how many vehicles are currently in the server.835 B (91 words) - 18:41, 28 September 2010
- {{Squirrel/Title|ReadIniIndex}} {{RequiresModule|lu_ini|Modules/Squirrel/lu_ini}}1 KB (136 words) - 09:27, 11 October 2010
- {{Squirrel/Title|GetCinematicBorder}} <code lang="squirrel">1 KB (155 words) - 01:37, 25 September 2010
- {{Squirrel/Title|GetGreenScanLines}} {{Squirrel/VUOnly}}1 KB (152 words) - 01:33, 25 September 2010
- {{Squirrel/Title|GetWhiteScanLines}} {{Squirrel/VUOnly}}1 KB (153 words) - 01:55, 25 September 2010
- {{Squirrel/Title|SetCinematicBorder}} <code lang="squirrel">1 KB (131 words) - 01:45, 25 September 2010
- {{Squirrel/Title|SetGreenScanLines}} {{Squirrel/VUOnly}}1 KB (132 words) - 01:49, 25 September 2010
- {{Squirrel/Title|SetWhiteScanLines}} {{Squirrel/VUOnly}}1 KB (132 words) - 01:53, 25 September 2010
- {{Squirrel/Title|SetMapName}} Changes the map name of the server.690 B (88 words) - 17:34, 15 January 2012
- {{Squirrel/Title|GetPlayers}} This returns the number of players currently playing on the server. (This function also has an alias ''GetPlayerCount'')875 B (101 words) - 22:16, 9 June 2011
- {{Squirrel/Title|FooBar}} <code lang="squirrel">2 KB (241 words) - 19:08, 25 September 2011
- {{Squirrel/Title|Checkpoint.VirtualWorld}} <code lang="squirrel">1 KB (182 words) - 07:58, 11 August 2013
- {{Squirrel/Title|onPlayerCommand}} <code lang="squirrel">1 KB (139 words) - 17:53, 22 December 2010
- {{Squirrel/Title|onScriptLoad}} ...rver on startup, via manual console input or using the function [[Squirrel/Server/Functions/Scripts/LoadScript|LoadScript]]. This event is only called in the857 B (114 words) - 11:43, 11 November 2010
- {{Squirrel/Title|onScriptUnload}} ...ver on shutdown, via manual console input or using the function [[Squirrel/Server/Functions/Scripts/UnloadScript|UnloadScript]]. This event is only called in874 B (114 words) - 11:44, 11 November 2010
- {{Squirrel/Title|onConsoleInput}} This is called when text is typed to the server console.864 B (112 words) - 13:18, 27 July 2012
- {{Squirrel/Title|onServerStart}} This is called when the server is started after loading all the settings and scripts.697 B (89 words) - 11:45, 11 November 2010
- {{Squirrel/Title|Player.Skin}} <code lang="squirrel">2 KB (192 words) - 23:36, 24 October 2010
- {{Squirrel/Title|onPlayerSpawn}} <code lang="squirrel">872 B (114 words) - 16:44, 27 October 2010
- {{Squirrel/Title|onPlayerChat}} <code lang="squirrel">1 KB (150 words) - 17:48, 22 December 2010
- {{Squirrel/Title|onPlayerAction}} <code lang="squirrel">1 KB (154 words) - 15:43, 10 July 2013
- {{Squirrel/Title|onPlayerDeath}} ...- The weapon/reason which caused the player to die - check list [[Squirrel/Server/Constants#Weapons.2FDeath_Reasons|here]]982 B (131 words) - 18:03, 22 December 2010
- {{Squirrel/Title|onPlayerKill}} ...''' - The ID of the weapon used to kill the player - check list [[Squirrel/Server/Constants#Weapons.2FDeath_Reasons|here]]1 KB (172 words) - 16:06, 12 February 2012
- {{Squirrel/Title|onPlayerHealthChange}} <code lang="squirrel">935 B (118 words) - 16:16, 8 November 2010
- {{Squirrel/Title|onPlayerArmourChange}} This will detect any armour on a player in a server that does not have armour pickups/commands.1 KB (135 words) - 06:22, 3 August 2011
- {{Squirrel/Title|onPlayerCashChange}} <code lang="squirrel">973 B (120 words) - 17:42, 22 December 2010
- {{Squirrel/Title|onPlayerWeaponChange}} <code lang="squirrel">1 KB (139 words) - 12:37, 17 February 2015
- {{Squirrel/Title|onPickupPickedUp}} <code lang="squirrel">992 B (126 words) - 15:38, 4 November 2010
- {{Squirrel/Title|onPlayerEnteringVehicle}} * '''door''' - The [[Squirrel/Server/Constants#Vehicle_Doors|door]] which the player is using to enter the vehic1 KB (144 words) - 12:04, 11 November 2010
- {{Squirrel/Title|onPlayerExitingVehicle}} <code lang="squirrel">943 B (123 words) - 12:05, 11 November 2010
- {{Squirrel/Title|onVehicleRespawn}} <code lang="squirrel">810 B (100 words) - 12:14, 11 November 2010
- {{Squirrel/Title|Player.Armour}} <code lang="squirrel">1 KB (129 words) - 22:18, 12 March 2011
- ...ust download the module and load it using the Squirrel function [[Squirrel/Server/Functions/Scripts/LoadModule|LoadModule]]. ...ossible to compile scripts, call functions, manipulate data and extend the Squirrel virtual machine.2 KB (243 words) - 17:45, 26 January 2017
- ...data storage classes, such as hash tables. Unlike many other languages, in Squirrel the objects of these classes also act as real objects, which means you can ...lasses bound to Squirrel scripting. In addition to these, there are also [[Squirrel/Script_Types|script types]] which are basically classes without any methods2 KB (298 words) - 17:45, 26 January 2017
- Sets the gravity in the server. This affects all players. <code lang="squirrel">784 B (100 words) - 21:59, 11 April 2010
- {{Squirrel/Title|HashTable}} <code lang="squirrel">631 B (84 words) - 09:24, 11 October 2010
- {{Squirrel/Title|HashTable.Add}} <code lang="squirrel">853 B (120 words) - 09:24, 11 October 2010
- {{Squirrel/Title|HashTable.Close}} <code lang="squirrel">556 B (69 words) - 09:24, 11 October 2010
- {{Squirrel/Title|HashTable.Dec}} <code lang="squirrel">786 B (107 words) - 09:25, 11 October 2010
- {{Squirrel/Title|HashTable.Del}} <code lang="squirrel">702 B (92 words) - 09:25, 11 October 2010
- {{Squirrel/Title|HashTable.Get}} <code lang="squirrel">800 B (102 words) - 18:42, 4 July 2015
- {{Squirrel/Title|CreatePickup}} * ''' [[Squirrel/Script_Types/Vector|Vector]] ''' - The Vector where you want the pickup to823 B (106 words) - 10:24, 12 October 2010
- {{Squirrel/Title|HashTable.Inc}} <code lang="squirrel">814 B (110 words) - 09:25, 11 October 2010
- {{Squirrel/Title|HashTable.Load}} <code lang="squirrel">770 B (108 words) - 09:26, 11 October 2010
- {{Squirrel/Title|HashTable.Save}} <code lang="squirrel">768 B (105 words) - 09:26, 11 October 2010
- {{Squirrel/Title|FindHashTable}} <code lang="squirrel">626 B (83 words) - 09:24, 11 October 2010
- {{Squirrel/Title|GetDistrictName}} <code lang="squirrel">990 B (116 words) - 17:57, 30 October 2010
- {{Squirrel/Title|GetClosestPlayer}} <code lang="squirrel">943 B (114 words) - 09:30, 11 October 2010
- {{Squirrel/Title|Player.Angle}} <code lang="squirrel">1 KB (126 words) - 09:30, 11 October 2010
- {{Squirrel/Title|Player.Cash}} <code lang="squirrel">1 KB (123 words) - 09:31, 11 October 2010
- {{Squirrel/Title|Player.Class}} <code lang="squirrel">1 KB (123 words) - 09:31, 11 October 2010
- {{Squirrel/Title|Player.ClearWeapons}} <code lang="squirrel">606 B (72 words) - 09:31, 11 October 2010
- {{Squirrel/Title|Player.SetVehicleEnterDoor}} ...e ID of the door to use to override. For a list of doors, check [[Squirrel/Server/Constants#Vehicle_Doors|here]]849 B (107 words) - 22:30, 28 May 2010
- type = Squirrel module | download = Included with server |829 B (103 words) - 14:49, 4 July 2010
- type = Squirrel module | download = Included with server |886 B (108 words) - 14:55, 4 July 2010
- type = Squirrel module | download = Included with server |888 B (106 words) - 01:10, 16 October 2010
- {{Squirrel/Title|MD5}} {{RequiresModule|lu_hashing|Modules/Squirrel/lu_hashing}}867 B (106 words) - 14:45, 29 September 2010
- {{Squirrel/Title|SHA1}} {{RequiresModule|lu_hashing|Modules/Squirrel/lu_hashing}}873 B (106 words) - 14:47, 29 September 2010
- {{Squirrel/Title|GetDistance}} <code lang="squirrel">2 KB (186 words) - 22:07, 5 March 2013
- {{Squirrel/Title|GetDistance2D}} <code lang="squirrel">2 KB (196 words) - 12:28, 13 July 2010
- {{Squirrel/Title|GetBlipCount}} <code lang="squirrel">1 KB (189 words) - 18:08, 24 September 2010
- type = Squirrel module | download = Included with server |986 B (119 words) - 20:17, 17 July 2010
- {{Squirrel/Title|CreateCheckpoint}} <code lang="squirrel">1 KB (177 words) - 18:24, 24 September 2010
- {{Squirrel/Title|Player.Health}} <code lang="squirrel">1 KB (127 words) - 10:45, 15 October 2010
- {{Squirrel/Title|Blip.DisplayType}} * '''newtype''' - The new type of the blip. For reference, check [[Squirrel/Server/Constants#Radar_Blip_Types|here]].2 KB (246 words) - 14:36, 29 September 2010
- {{Squirrel/Title|Blip.Colour}} ...ip. The possible colour values can be customised in ''content.xml'' of the server.2 KB (236 words) - 22:39, 28 September 2010
- {{Squirrel/Title|Blip.Icon}} * '''sprite''' - The new sprite of the blip. For reference, check [[Squirrel/Server/Constants#Radar_Blip_Sprites|here]].2 KB (217 words) - 23:14, 28 September 2010
- {{Squirrel/Title|Blip.ID}} <code lang="squirrel">926 B (111 words) - 22:54, 28 September 2010
- {{Squirrel/Title|Blip.Owner}} <code lang="squirrel">855 B (126 words) - 23:22, 28 September 2010
- {{Squirrel/Title|Blip.Pos}} <code lang="squirrel">2 KB (230 words) - 23:18, 28 September 2010
- {{Squirrel/Title|Blip.Size}} <code lang="squirrel">2 KB (202 words) - 23:08, 28 September 2010
- {{Squirrel/Title|Blip.Remove}} <code lang="squirrel">809 B (93 words) - 23:10, 28 September 2010
- {{Squirrel/Title|CreateBlip}} ...' - This is the sprite (icon) of the blip. For reference, check [[Squirrel/Server/Constants#Radar_Blip_Sprites|here]]1 KB (171 words) - 16:59, 28 October 2010
- {{Squirrel/Title|CreateClientBlip}} ...' - This is the sprite (icon) of the blip. For reference, check [[Squirrel/Server/Constants#Radar_Blip_Sprites|here]]1 KB (204 words) - 21:55, 30 November 2010
- {{Squirrel/Title|FindBlip}} <code lang="squirrel">2 KB (271 words) - 23:04, 28 September 2010
- {{Squirrel/Title|GetTaxiJump}} {{Squirrel/VUOnly}}1 KB (141 words) - 17:57, 24 September 2010
- {{Squirrel/Title|SetTaxiJump}} {{Squirrel/VUOnly}}1 KB (155 words) - 18:02, 24 September 2010
- {{Squirrel/Title|CreateClientCheckpoint}} <code lang="squirrel">2 KB (211 words) - 18:28, 24 September 2010
- {{Squirrel/Title|Checkpoint.Owner}} <code lang="squirrel">911 B (106 words) - 18:49, 24 September 2010
- {{Squirrel/Title|SetCameraMatrix}} ... the player. Focus can be returned to the player using function [[Squirrel/Server/Functions/Camera/RestoreCamera|RestoreCamera]].2 KB (246 words) - 19:24, 25 September 2011
- {{Squirrel/Title|LoadModule}} ...odule you wish to load should be placed in the ''Modules/'' folder of your server.948 B (130 words) - 03:03, 25 September 2010
- {{Squirrel/Title|print}} This function prints text to the server console. If your server has script logging on the text will also be printed to the log file.732 B (104 words) - 03:07, 25 September 2010
- {{Squirrel/Title|ShakeCamera}} <code lang="squirrel">724 B (88 words) - 18:49, 28 October 2010
- {{Squirrel/Title|SetBoundaries}} This example command sets the server world boundaries to (-1000, -1000, -1000), (1000, 1000, 1000).902 B (102 words) - 02:15, 12 November 2010
- {{Squirrel/Title|GetBoundariesLower}} <code lang="squirrel">719 B (73 words) - 14:37, 29 September 2010
- {{Squirrel/Title|GetBoundariesUpper}} <code lang="squirrel">718 B (73 words) - 14:40, 29 September 2010
- {{Squirrel/Title|Vehicle.GetWheelStatus}} ...return the status of the given wheel. Result will be one of the [[Squirrel/Server/Constants#Vehicle_Wheel_States|wheel status codes]].1 KB (133 words) - 15:59, 29 September 2010
- {{Squirrel/Title|Vehicle.SetWheelStatus}} ... status of. A list of vehicle wheel constants can be found from [[Squirrel/Server/Constants#Vehicle_Wheels|here]]1 KB (139 words) - 04:53, 17 November 2012
- {{Squirrel/Title|Vehicle.PassengerCount}} <code lang="squirrel">934 B (105 words) - 18:20, 29 September 2010
- {{Squirrel/Title|Vehicle.SpawnPos}} <code lang="squirrel">1 KB (183 words) - 16:41, 29 September 2010
- {{Squirrel/Title|Vehicle.SpawnAngle}} <code lang="squirrel">1 KB (176 words) - 16:38, 29 September 2010
- {{Squirrel/Title|Vehicle.LightState}} ...ns or sets the status of the lights. Possible values are listed [[Squirrel/Server/Constants#Vehicle_Light_States|here]].2 KB (210 words) - 16:08, 29 September 2010
- ...-side and sync the modified handling between all clients. Using [[Squirrel/Server/Functions#Vehicle_Functions|vehicle scripting functions]] it is also possib4 KB (523 words) - 03:23, 28 September 2010
- ...ible to modify most of these values run-time using the built-in [[Squirrel/Server/Functions#Weapon_Functions|weapon scripting functions]].2 KB (397 words) - 23:59, 22 August 2013
- ...t-in scripting functions. The scripting functions use a list of [[Squirrel/Server/Constants#Surface_Traction|surface constants]] for different surface types.958 B (155 words) - 03:42, 28 September 2010
- {{Squirrel/Title|Player.IP}} <code lang="squirrel">805 B (95 words) - 22:48, 28 September 2010
- {{Squirrel/Title|Player.Ping}} <code lang="squirrel">771 B (88 words) - 17:27, 15 January 2012
- {{Squirrel/Title|CreateVehicle}} ...The model of the vehicle. See a list of vehicle model constants [[Squirrel/Server/Constants#Vehicle_Models|here]]1 KB (219 words) - 14:58, 29 September 2010
- {{Squirrel/Title|GetVehicleName}} <code lang="squirrel">2 KB (202 words) - 18:14, 29 September 2010
- {{Squirrel/Title|GetVehicleIDFromName}} <code lang="squirrel">975 B (118 words) - 15:06, 29 September 2010
- {{Squirrel/Title|Vehicle.Colour1}} ...ined colour IDs can be found from [[carcols.dat]]. Note that if [[Squirrel/Server/Functions/Vehicles/RGBColour1|Vehicle.RGBColour1]] is used to define a cust2 KB (204 words) - 14:56, 29 September 2010
- {{Squirrel/Title|Vehicle.Colour2}} ...ined colour IDs can be found from [[carcols.dat]]. Note that if [[Squirrel/Server/Functions/Vehicles/RGBColour2|Vehicle.RGBColour2]] is used to define a cust2 KB (204 words) - 14:57, 29 September 2010
- {{Squirrel/Title|onWeatherChange}} <code lang="squirrel">723 B (95 words) - 14:32, 4 November 2010
- {{Squirrel/Title|Vehicle.Locked}} <code lang="squirrel">1 KB (171 words) - 17:33, 1 October 2010
- {{Squirrel/Title|Vehicle.Health}} <code lang="squirrel">1 KB (161 words) - 16:08, 29 September 2010
- {{Squirrel/Title|Vehicle.TaxiLight}} <code lang="squirrel">1 KB (179 words) - 16:43, 29 September 2010
- {{Squirrel/Title|Vehicle.GetPassenger}} <code lang="squirrel">1 KB (156 words) - 19:34, 29 September 2010
- {{Squirrel/Title|Vehicle.Driver}} <code lang="squirrel">1 KB (121 words) - 18:01, 29 September 2010
- {{Squirrel/Title|Vehicle.RGBColour1}} ...s or sets a custom primary colour for the vehicle. Note that if [[Squirrel/Server/Functions/Vehicles/Colour1|Vehicle.Colour1]] is used to change the colour,2 KB (196 words) - 16:32, 29 September 2010
- {{Squirrel/Title|Vehicle.RGBColour2}} ...or sets a custom secondary colour for the vehicle. Note that if [[Squirrel/Server/Functions/Vehicles/Colour2|Vehicle.Colour2]] is used to change the colour,2 KB (196 words) - 16:33, 29 September 2010
- {{Squirrel/Title|Vehicle.OneTime}} <code lang="squirrel">2 KB (203 words) - 16:28, 29 September 2010
- {{Squirrel/Title|Vehicle.Wrecked}} <code lang="squirrel">930 B (105 words) - 16:46, 29 September 2010
- {{Squirrel/Title|GetClosestVehicle}} <code lang="squirrel">1 KB (147 words) - 17:38, 29 September 2010
- {{Squirrel/Title|Player.Colour}} <code lang="squirrel">1 KB (172 words) - 17:30, 1 October 2010
- {{Squirrel/Title|Player.Drunk}} {{Squirrel/VUOnly}}1 KB (165 words) - 17:36, 1 October 2010