This function sends the given data using a socket.
- bool Socket.SendClient( string data, int connection )
- data - This is the data you want to send via the socket as a string
- connection - The ID of the client you wish to send data for
- function onPlayerChat( player, text )
- p_Socket.Send( text, 0 );
This would send the text that the player said to connection id 0. p_Socket was created in the Connect function.
The call onPlayerChat was used in in this example. More info about this in the corresponding page.