Socket.SendClient

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Home   |   Squirrel Scripting   |   Server Functions   |   Server Events   |   Client Functions   |   Client Events

This function sends the given data using a socket.

Syntax

  1. bool Socket.SendClient( string data, int connection )

Arguments

  • data - This is the data you want to send via the socket as a string
  • connection - The ID of the client you wish to send data for

Example

  1.  
  2. function onPlayerChat( player, text )
  3. {
  4. p_Socket.Send( text, 0 );
  5. }
  6.  

This would send the text that the player said to connection id 0. p_Socket was created in the Connect function.

Notes

The call onPlayerChat was used in in this example. More info about this in the corresponding page.

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