Vehicle.Pos
From Liberty Unleashed Wiki
This Vehicle class member returns or sets the position of the given vehicle.
Syntax
You can either return or set a new value using this member:
Vector Vehicle.Pos
Vehicle.Pos = Vector vPos
Arguments
- vPos - This is the new position for the vehicle as a vector
Example 1. Returning
function onPlayerCommand( player, cmd, text ) { if ( cmd == "vehpos" ) { if ( player.Vehicle ) { MessagePlayer( "Your current vehicles position is: " + player.Vehicle.Pos, player ); } } }
This command will tell the player the current co-ordinates of the vehicle they are driving.
Example 2. Setting
function onPlayerCommand( player, cmd, text ) { if ( cmd == "setvehpos" ) { if ( player.Vehicle ) { local newpos = Vector( 100.00, 90.00, 1.00 ); vehicle.Pos = newpos; } } }
This command will set the players vehicle to the co-ordinates of 100.00 (X), 90.00 (Y), 1.00 (Z).
Notes
The call onPlayerCommand was used in in this example. More info about this in the corresponding page.
Related Functions
- CreateVehicle
- FindVehicle
- GetClosestVehicle
- GetVehicleCount
- GetVehicleHandlingData
- GetVehicleIDFromName
- GetVehicleName
- SetVehicleHandlingData
- Vehicle.Alpha
- Vehicle.Angle
- Vehicle.Colour1
- Vehicle.Colour2
- Vehicle.Driver
- Vehicle.EngineDamage
- Vehicle.Explode
- Vehicle.Fix
- Vehicle.GetAddon
- Vehicle.GetPassenger
- Vehicle.GetHandlingData
- Vehicle.GetWheelStatus
- Vehicle.Health
- Vehicle.ID
- Vehicle.IdleRespawnTime
- Vehicle.IdleTime
- Vehicle.LightState
- Vehicle.Locked
- Vehicle.Model
- Vehicle.Marker
- Vehicle.OneTime
- Vehicle.PassengerCount
- Vehicle.Pos
- Vehicle.Remove
- Vehicle.Respawn
- Vehicle.RespawnTime
- Vehicle.RGBColour1
- Vehicle.RGBColour2
- Vehicle.SetHandlingData
- Vehicle.SetWheelStatus
- Vehicle.SpawnAngle
- Vehicle.SpawnPos
- Vehicle.SetAddon
- Vehicle.SetEngineState
- Vehicle.SetRadio
- Vehicle.Siren
- Vehicle.SirenLight
- Vehicle.TaxiLight
- Vehicle.Velocity
- Vehicle.VirtualWorld
- Vehicle.Wrecked