Player.Vehicle

From Liberty Unleashed Wiki
Jump to: navigation, search
Home   |   Squirrel Scripting   |   Server Functions   |   Server Events   |   Client Functions   |   Client Events

This Player class member returns or sets the players vehicle.

Syntax

You can either return or set a new value using this member:

  1. vehicle player.Vehicle
  1. player.Vehicle = vehicle veh

Arguments

  • veh - The vehicle to set

Example 1. Returning

  1.  
  2. function onPlayerCommand( player, szCommand, szText )
  3. {
  4. if ( szCommand == "mycar" )
  5. {
  6. if ( player.Vehicle ) MessagePlayer( "You are currently driving a " + GetVehicleName( player.Vehicle ), player );
  7. }
  8. return 1;
  9. }
  10.  

Notes

The function MessagePlayer, GetVehicleName and event onPlayerCommand were used in this example. More info about them in the corresponding pages.

Example 2. Setting

  1.  
  2. function onPlayerCommand( player, szCommand, szText )
  3. {
  4. if ( szCommand == "runaway" )
  5. {
  6. local veh = GetClosestVehicle( player );
  7. if ( veh )
  8. {
  9. MessagePlayer( "Placing you in the closest vehicle so you can run away! (wuss!)", player );
  10. player.Vehicle = veh;
  11. }
  12. }
  13. return 1;
  14. }
  15.  

Notes

The function MessagePlayer, GetClosestVehicle and event onPlayerCommand was used in this example. More info about this in the corresponding page.

Related Functions

Personal tools
Namespaces

Variants
Actions
Navigation
scripting
Toolbox