Vehicle.SpawnAngle

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This Vehicle class member returns or sets the spawn angle of the vehicle. The vehicle's z-rotation will be set to this value when it spawns.

Syntax

You can either return or set a new value using this member:

  1. float Vehicle.SpawnAngle
  1. Vehicle.SpawnAngle = float angle

Arguments

  • angle - This is the new spawn angle

Example 1. Returning the value

  1.  
  2. function onPlayerCommand( pPlayer, szCommand, szText )
  3. {
  4. if ( szCommand == "spawnangle" )
  5. {
  6. if ( pPlayer.Vehicle ) MessagePlayer( "Your vehicle's spawn angle is currently - " + pPlayer.Vehicle.SpawnAngle, pPlayer );
  7. }
  8. return 1;
  9. }
  10.  

Notes

The function MessagePlayer and event onPlayerCommand were used in this example. More info about them in the corresponding pages.

Example 2. Setting a new value

  1.  
  2. function onPlayerCommand( pPlayer, szCommand, szText )
  3. {
  4. if ( szCommand == "spawnangle2" )
  5. {
  6. if ( pPlayer.Vehicle ) pPlayer.Vehicle.SpawnAngle = 90.00;
  7. }
  8. return 1;
  9. }
  10.  

Notes

The event onPlayerCommand was used in this example. More info about this in the corresponding page.

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