onPlayerArmourChange
From Liberty Unleashed Wiki
This is called when a player's armour amount changes, for any reason.
Syntax
function onPlayerArmourChange( Player player, int oldArmour, int newArmour )
Arguments
- player - The player pointer
- oldArmour - Armour amount prior to the detected change
- newArmour - Armour amount after the detected change
Returns
This event does not handle return values.
Example
This will detect any armour on a player in a server that does not have armour pickups/commands.
function onPlayerArmourChange( player, oldarm, newarm ) { if ( newarm > oldarm ) Message( "Armour Cheats Detected on: " + player.Name ); return 1; }
Notes
The functions Message and Player.Name were used in this example. More info about them can be found in the corresponding pages.
Related Events
- onPlayerAction
- onPlayerArmourChange
- onPlayerCashChange
- onPlayerChat
- onPlayerCommand
- onPlayerConnect
- onPlayerDeath
- onPlayerFall
- onPlayerHealthChange
- onPlayerIslandChange
- onPlayerJoin
- onPlayerKill
- onPlayerPart
- onPlayerScoreChange
- onPlayerSkinChange
- onPlayerSpawn
- onPlayerUpdate
- onPlayerTeamChange
-
onPlayerUseDetonator
- onPlayerVirtualWorldChange
- onPlayerWeaponChange