Player.Health

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Home   |   Squirrel Scripting   |   Server Functions   |   Server Events   |   Client Functions   |   Client Events

This function sets/returns the players health.

Syntax

  1. float player.Health
  1. player.Health = float value

Arguments

  • value - What you can set the health value to.

Example 1. Returning

  1.  
  2. function onPlayerCommand( player, cmd, text )
  3. {
  4. if ( cmd== "health" )
  5. {
  6. MessagePlayer( "Your health is " + player.Health + ".", player);
  7. }
  8. }
  9.  

This will tell the player what their health value currently is.

Example 2. Setting

  1.  
  2. function onPlayerCommand( player, cmd, text )
  3. {
  4. if ( cmd== "heal" )
  5. {
  6. player.Health = 100;
  7. }
  8. }
  9.  

This will heal the player whenever they use /heal.

Notes

The call onPlayerCommand and MessagePlayer were used in in this example. More info about them in the corresponding page.

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