GetVehicleIDFromName
From Liberty Unleashed Wiki
This function returns a vehicle model ID from the input string. If the input is an invalid model, the function will return 0.
Syntax
int GetVehicleIDFromName( string name )
Arguments
- name - The name of the vehicle you wish to return the model ID for
Example
function onPlayerCommand( pPlayer, szCommand, szText ) { if ( szCommand == "modelid" ) { if ( szText ) { local iModel = GetVehicleIDFromName( szText ); if ( iModel ) MessagePlayer( "Vehicle name - " + szText + " has the model id of " + iModel, pPlayer ); } } return 1; }
Notes
The function MessagePlayer and event onPlayerCommand were used in this example. More info about them in the corresponding pages.
Related Functions
- CreateVehicle
- FindVehicle
- GetClosestVehicle
- GetVehicleCount
- GetVehicleHandlingData
- GetVehicleIDFromName
- GetVehicleName
- SetVehicleHandlingData
- Vehicle.Alpha
- Vehicle.Angle
- Vehicle.Colour1
- Vehicle.Colour2
- Vehicle.Driver
- Vehicle.EngineDamage
- Vehicle.Explode
- Vehicle.Fix
- Vehicle.GetAddon
- Vehicle.GetPassenger
- Vehicle.GetHandlingData
- Vehicle.GetWheelStatus
- Vehicle.Health
- Vehicle.ID
- Vehicle.IdleRespawnTime
- Vehicle.IdleTime
- Vehicle.LightState
- Vehicle.Locked
- Vehicle.Model
- Vehicle.Marker
- Vehicle.OneTime
- Vehicle.PassengerCount
- Vehicle.Pos
- Vehicle.Remove
- Vehicle.Respawn
- Vehicle.RespawnTime
- Vehicle.RGBColour1
- Vehicle.RGBColour2
- Vehicle.SetHandlingData
- Vehicle.SetWheelStatus
- Vehicle.SpawnAngle
- Vehicle.SpawnPos
- Vehicle.SetAddon
- Vehicle.SetEngineState
- Vehicle.SetRadio
- Vehicle.Siren
- Vehicle.SirenLight
- Vehicle.TaxiLight
- Vehicle.Velocity
- Vehicle.VirtualWorld
- Vehicle.Wrecked