Player.GetBoundariesUpper

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Home   |   Squirrel Scripting   |   Server Functions   |   Server Events   |   Client Functions   |   Client Events

This Player class method will return the upper boundaries imposed on that player.

Syntax

  1. bool Player.GetBoundariesUpper()

Arguments

  • none

Example

  1.  
  2. function onPlayerCommand( pPlayer, szCommand, szText )
  3. {
  4. if ( szCommand == "upperboundaries" )
  5. {
  6. MessagePlayer( "Upper boundaries " + pPlayer.GetBoundariesUpper(), pPlayer );
  7. }
  8. return 1;
  9. }
  10.  

Notes

The function MessagePlayer and event onPlayerCommand were used in this example. More info about them in the corresponding pages.

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