onPlayerDeath

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This is called when a player dies, for any reason.

Syntax

  1. function onPlayerDeath( Player player, int reason )

Arguments

  • player - The player pointer
  • reason - The weapon/reason which caused the player to die - check list here

Returns

This event does not handle return values.

Example

This will send a message to the main chat if a player drowns.

  1.  
  2. function onPlayerDeath( player, reason )
  3. {
  4. if ( reason == WEP_DROWNED ) Message( "* " + player.Name + " is sleeping with the fishes." );
  5. return 1;
  6. }
  7.  

Notes

The functions Message and Player.Name were used in this example. More info about them can be found in the corresponding pages.

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