Vehicle.GetWheelStatus
From Liberty Unleashed Wiki
This Vehicle class method will return the status of the given wheel. Result will be one of the wheel status codes.
Syntax
int Vehicle.GetWheelStatus( int wheel )
Arguments
- wheel - The wheel you wish to return the status for. A list of vehicle wheel constants can be found from here
Example
function onPlayerCommand( pPlayer, szCommand, szText ) { if ( szCommand == "wheelstatus" ) { if ( pPlayer.Vehicle ) MessagePlayer( "Left front wheel status is currently " + pPlayer.Vehicle.GetWheelStatus( WHEEL_FRONTLEFT ), pPlayer ); } return 1; }
Notes
The function MessagePlayer and event onPlayerCommand were used in this example. More info about them in the corresponding pages.
Related Functions
- CreateVehicle
- FindVehicle
- GetClosestVehicle
- GetVehicleCount
- GetVehicleHandlingData
- GetVehicleIDFromName
- GetVehicleName
- SetVehicleHandlingData
- Vehicle.Alpha
- Vehicle.Angle
- Vehicle.Colour1
- Vehicle.Colour2
- Vehicle.Driver
- Vehicle.EngineDamage
- Vehicle.Explode
- Vehicle.Fix
- Vehicle.GetAddon
- Vehicle.GetPassenger
- Vehicle.GetHandlingData
- Vehicle.GetWheelStatus
- Vehicle.Health
- Vehicle.ID
- Vehicle.IdleRespawnTime
- Vehicle.IdleTime
- Vehicle.LightState
- Vehicle.Locked
- Vehicle.Model
- Vehicle.Marker
- Vehicle.OneTime
- Vehicle.PassengerCount
- Vehicle.Pos
- Vehicle.Remove
- Vehicle.Respawn
- Vehicle.RespawnTime
- Vehicle.RGBColour1
- Vehicle.RGBColour2
- Vehicle.SetHandlingData
- Vehicle.SetWheelStatus
- Vehicle.SpawnAngle
- Vehicle.SpawnPos
- Vehicle.SetAddon
- Vehicle.SetEngineState
- Vehicle.SetRadio
- Vehicle.Siren
- Vehicle.SirenLight
- Vehicle.TaxiLight
- Vehicle.Velocity
- Vehicle.VirtualWorld
- Vehicle.Wrecked