Player.Immune

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This Player class member returns whether the player is immune or not.

Syntax

You can either return or set a new value using this member:

  1. bool Player.Immune
  1. Player.Immune = bool immune

Arguments

  • frozen - A boolean representing whether the player is immune (true) or not (false)

Example 1. Returning

  1.  
  2. function onPlayerCommand( pPlayer, szCommand, szText )
  3. {
  4. if ( szCommand == "immune" )
  5. {
  6. MessagePlayer( "Your immune state is currently set to " + pPlayer.Immune, pPlayer );
  7. }
  8. return 1;
  9. }
  10.  

Notes

The function MessagePlayer and event onPlayerCommand were used in this example. More info about them in the corresponding pages.

Example 2. Setting

  1.  
  2. function onPlayerCommand( pPlayer, szCommand, szText )
  3. {
  4. if ( szCommand == "immune2" )
  5. {
  6. pPlayer.Immune = true;
  7. }
  8. return 1;
  9. }
  10.  

Notes

The event onPlayerCommand was used in this example. More info about this in the corresponding page.

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