CreateFire

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Home   |   Squirrel Scripting   |   Server Functions   |   Server Events   |   Client Functions   |   Client Events

This function creates a scripted fire at the given coordinates.

Syntax

  1. bool CreateFire( Vector vPos, float fRadius )
  1. bool CreateFire( float x, float y, float z, float fRadius )

Arguments

  • vPos - The position of the script fire as a vector
  • x, y, z - The coordinates of the fire as separate float values
  • fRadius - The radius of the fire

Example

This will create a fire with a radius of 5.0 10 x co-ordinate units away from the player.

  1.  
  2. function onPlayerCommand( player, cmd, text )
  3. {
  4. if ( cmd == "fire" )
  5. {
  6. local pos = player.Pos;
  7. CreateFire( pos.x + 10.0, pos.y, pos.z, 5.0 );
  8. }
  9. return 1;
  10. }
  11.  

Notes

The function Player.Pos and call onPlayerCommand were used in this example. More info about them in the corresponding pages.

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