Player.Angle

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Home   |   Squirrel Scripting   |   Server Functions   |   Server Events   |   Client Functions   |   Client Events

This function sets/returns the players facing angle.

Syntax

  1. float Player.Angle( float Angle )

Arguments

  • Angle - What you can set the facing angle too.

Example 1. Returning

  1.  
  2. function onPlayerCommand( pPlayer, szCommand, szText )
  3. {
  4. if ( szCommand == "angle" )
  5. {
  6. MessagePlayer( "Your facing angle is " + pPlayer.Angle + ".", pPlayer );
  7. }
  8. }
  9.  

This will tell the player what their facing angle currently is.

Example 2. Setting

  1.  
  2. function onPlayerCommand( pPlayer, szCommand, szText )
  3. {
  4. if ( szCommand == "setangle" )
  5. {
  6. pPlayer.Angle = 0.00;
  7. }
  8. }
  9.  

This will set the players facing angle to be north.

Notes

The call onPlayerCommand and MessagePlayer were used in in this example. More info about them in the corresponding page.

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