Checkpoint.Owner

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This Checkpoint class member returns the owner of the checkpoint or null if the checkpoint is a global one.

Syntax

  1. Player Checkpoint.Owner

Arguments

  • none

Example

This example will message the player whether the checkpoint they entered is a local or global one.

  1.  
  2. function onPlayerEnterCheckpoint( player, checkpoint )
  3. {
  4. MessagePlayer( "This checkpoint is a " + ( checkpoint.Owner ? "local" : "global" ) + " checkpoint.", player );
  5. return 1;
  6. }
  7.  

Notes

The function MessagePlayer and event onPlayerEnterCheckpoint were used in in this example. More info about them in the corresponding pages.

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