From Liberty Unleashed Wiki
This Checkpoint class member returns the owner of the checkpoint or null if the checkpoint is a global one.
- Player Checkpoint.Owner
This example will message the player whether the checkpoint they entered is a local or global one.
- function onPlayerEnterCheckpoint( player, checkpoint )
- MessagePlayer( "This checkpoint is a " + ( checkpoint.Owner ? "local" : "global" ) + " checkpoint.", player );
- return 1;