Search results
Page title matches
- {{Squirrel/Title|SpawnClass.SpawnScreen}} <code lang="squirrel">1 KB (192 words) - 09:42, 11 October 2010
- {{Squirrel/Title|SpawnClass.Skin}} <code lang="squirrel">1 KB (180 words) - 09:39, 11 October 2010
- {{Squirrel/Title|SpawnClass.AddWeapon}} <code lang="squirrel">1 KB (169 words) - 09:39, 11 October 2010
- {{Squirrel/Title|SpawnClass.RemoveWeapon}} <code lang="squirrel">872 B (110 words) - 09:38, 11 October 2010
- {{Squirrel/Title|SpawnClass.GetWeapon}} <code lang="squirrel">953 B (125 words) - 09:38, 11 October 2010
- {{Squirrel/Title|SpawnClass.GetWeaponAmmo}} <code lang="squirrel">986 B (127 words) - 09:37, 11 October 2010
- {{Squirrel/Title|GetFlyingBoats}} {{Squirrel/VUOnly}}941 B (110 words) - 17:01, 24 September 2010
- {{Squirrel/Title|GetFlyingCars}} ...'comeflywithme'' in GTA:VC) has been activated for a certain player or the server.1 KB (135 words) - 18:58, 24 September 2010
- {{Squirrel/Title|GetHandlingCheat}} ...ipiseverything'' in GTA:VC) has been activated for a certain player or the server. This function returns a simple true/false value.1 KB (148 words) - 18:58, 24 September 2010
- {{Squirrel/Title|GetWaterCarCheat}} {{Squirrel/VUOnly}}1 KB (148 words) - 17:31, 24 September 2010
- {{Squirrel/Title|SetFlyingBoats}} {{Squirrel/VUOnly}}1 KB (160 words) - 18:57, 24 September 2010
- {{Squirrel/Title|SetFlyingCars}} ... in GTA III / ''comeflywithme'' in GTA:VC) for an individual player or the server globally.1 KB (145 words) - 17:46, 24 September 2010
- {{Squirrel/Title|SetHandlingCheat}} ...GTA III / ''gripiseverything'' in GTA:VC) for an individual player or the server globally.1 KB (137 words) - 17:48, 24 September 2010
- {{Squirrel/Title|SetWaterCarCheat}} {{Squirrel/VUOnly}}1 KB (134 words) - 17:50, 24 September 2010
- {{Squirrel/Title|FindCheckpoint}} <code lang="squirrel">2 KB (274 words) - 19:26, 24 September 2010
- {{Squirrel/Title|FindObject}} <code lang="squirrel">914 B (122 words) - 09:51, 11 October 2010
- {{Squirrel/Title|FindPickup}} <code lang="squirrel">900 B (121 words) - 10:11, 11 October 2010
- {{Squirrel/Title|FindVehicle}} <code lang="squirrel">1,012 B (125 words) - 15:01, 29 September 2010
- {{Squirrel/Title|FindSphere}} <code lang="squirrel">2 KB (255 words) - 09:35, 11 October 2010
- {{Squirrel/Title|FindSpawnClass}} <code lang="squirrel">790 B (107 words) - 09:37, 11 October 2010
- {{Squirrel/Title|FindPlayer}} <code lang="squirrel">1 KB (157 words) - 09:30, 11 October 2010
- {{Squirrel/Title|Vehicle.ID}} <code lang="squirrel">867 B (102 words) - 04:20, 25 September 2010
- {{Squirrel/Title|Vehicle.Pos}} <code lang="squirrel">1 KB (163 words) - 10:06, 11 October 2010
- {{Squirrel/Title|Vehicle.Angle}} <code lang="squirrel">2 KB (211 words) - 18:56, 28 September 2010
- {{Squirrel/Title|Vehicle.IdleRespawnTime}} <code lang="squirrel">2 KB (222 words) - 10:08, 11 October 2010
- {{Squirrel/Title|Vehicle.IdleTime}} <code lang="squirrel">862 B (106 words) - 10:07, 11 October 2010
- {{Squirrel/Title|Socket.Delete}} <code lang="squirrel">628 B (79 words) - 09:22, 11 October 2010
- {{Squirrel/Title|Socket.SetNewConnFunc}} ...onnection has been made (either the socket has successfully connected to a server or a client has connected the socket).2 KB (305 words) - 17:11, 3 January 2011
- {{Squirrel/Title|Socket.SetLostConnFunc}} ...tion is called every time a connection has been lost (either a client or a server connection).2 KB (258 words) - 17:10, 3 January 2011
- {{Squirrel/Title|Socket.SendClient}} <code lang="squirrel">832 B (120 words) - 09:11, 11 October 2010
- {{Squirrel/Title|Socket.Send}} <code lang="squirrel">804 B (115 words) - 09:11, 11 October 2010
- {{Squirrel/Title|Socket.Connect}} This function connects the socket to the given server as a client.888 B (126 words) - 09:22, 11 October 2010
- {{Squirrel/Title|Socket.Stop}} <code lang="squirrel">527 B (67 words) - 09:23, 11 October 2010
- {{Squirrel/Title|Socket.Start}} This function starts listening incoming connections on the given port as a server socket.922 B (126 words) - 09:23, 11 October 2010
- {{Squirrel/Title|NewSocket}} This function creates a new TCP socket. It can be used either as a server or a client socket. Sockets are useful for example in creating an irc echo2 KB (364 words) - 17:10, 3 January 2011
- {{Squirrel/Title|Sphere.Colour}} <code lang="squirrel">1 KB (187 words) - 22:54, 8 November 2010
- {{Squirrel/Title|Sphere.ID}} <code lang="squirrel">778 B (98 words) - 13:45, 13 March 2011
- {{Squirrel/Title|Sphere.Pos}} <code lang="squirrel">1 KB (198 words) - 13:44, 13 March 2011
- {{Squirrel/Title|Sphere.Radius}} <code lang="squirrel">1 KB (143 words) - 09:36, 11 October 2010
- {{Squirrel/Title|Sphere.Remove}} <code lang="squirrel">573 B (69 words) - 09:37, 11 October 2010
- {{Squirrel/Title|Sphere.Type}} ...''Sphere'' class member returns or sets the type of the sphere. [[Squirrel/Server/Constants#Marker_Types|Sphere type]] means how it can be hit (on foot, usin1 KB (166 words) - 09:37, 11 October 2010
- {{Squirrel/Title|GetCheckpointCount}} This function returns the number of checkpoints in the server. If the optional player argument is used, the function will return how many1 KB (179 words) - 19:25, 24 September 2010
- {{Squirrel/Title|GetSphereCount}} This function returns the number of spheres on the server. If the optional player argument is used, the function will return how many1 KB (185 words) - 00:15, 17 August 2011
- {{Squirrel/Title|GetObjectCount}} This function returns the number of objects on the server.822 B (98 words) - 09:51, 11 October 2010
- {{Squirrel/Title|GetPickupCount}} This function returns the number of pickups on the server.818 B (96 words) - 10:11, 11 October 2010
- {{Squirrel/Title|GetSpawnClassCount}} This function returns the number of different spawn classes on the server.729 B (85 words) - 09:38, 11 October 2010
- {{Squirrel/Title|GetVehicleCount}} This command will return how many vehicles are currently in the server.835 B (91 words) - 18:41, 28 September 2010
- {{Squirrel/Title|ReadIniIndex}} {{RequiresModule|lu_ini|Modules/Squirrel/lu_ini}}1 KB (136 words) - 09:27, 11 October 2010
- {{Squirrel/Title|GetCinematicBorder}} <code lang="squirrel">1 KB (155 words) - 01:37, 25 September 2010
- {{Squirrel/Title|GetGreenScanLines}} {{Squirrel/VUOnly}}1 KB (152 words) - 01:33, 25 September 2010
- {{Squirrel/Title|GetWhiteScanLines}} {{Squirrel/VUOnly}}1 KB (153 words) - 01:55, 25 September 2010
- {{Squirrel/Title|SetCinematicBorder}} <code lang="squirrel">1 KB (131 words) - 01:45, 25 September 2010
- {{Squirrel/Title|SetGreenScanLines}} {{Squirrel/VUOnly}}1 KB (132 words) - 01:49, 25 September 2010
- {{Squirrel/Title|SetWhiteScanLines}} {{Squirrel/VUOnly}}1 KB (132 words) - 01:53, 25 September 2010
- {{Squirrel/Title|SetMapName}} Changes the map name of the server.690 B (88 words) - 17:34, 15 January 2012
- {{Squirrel/Title|GetPlayers}} This returns the number of players currently playing on the server. (This function also has an alias ''GetPlayerCount'')875 B (101 words) - 22:16, 9 June 2011
- {{Squirrel/Title|Checkpoint.VirtualWorld}} <code lang="squirrel">1 KB (182 words) - 07:58, 11 August 2013
- {{Squirrel/Title|onPlayerCommand}} <code lang="squirrel">1 KB (139 words) - 17:53, 22 December 2010
- {{Squirrel/Title|onScriptLoad}} ...rver on startup, via manual console input or using the function [[Squirrel/Server/Functions/Scripts/LoadScript|LoadScript]]. This event is only called in the857 B (114 words) - 11:43, 11 November 2010
- {{Squirrel/Title|onScriptUnload}} ...ver on shutdown, via manual console input or using the function [[Squirrel/Server/Functions/Scripts/UnloadScript|UnloadScript]]. This event is only called in874 B (114 words) - 11:44, 11 November 2010
- {{Squirrel/Title|onConsoleInput}} This is called when text is typed to the server console.864 B (112 words) - 13:18, 27 July 2012
- {{Squirrel/Title|onServerStart}} This is called when the server is started after loading all the settings and scripts.697 B (89 words) - 11:45, 11 November 2010
- {{Squirrel/Title|Player.Skin}} <code lang="squirrel">2 KB (192 words) - 23:36, 24 October 2010
- {{Squirrel/Title|onPlayerSpawn}} <code lang="squirrel">872 B (114 words) - 16:44, 27 October 2010
- {{Squirrel/Title|onPlayerChat}} <code lang="squirrel">1 KB (150 words) - 17:48, 22 December 2010
- {{Squirrel/Title|onPlayerAction}} <code lang="squirrel">1 KB (154 words) - 15:43, 10 July 2013
- {{Squirrel/Title|onPlayerDeath}} ...- The weapon/reason which caused the player to die - check list [[Squirrel/Server/Constants#Weapons.2FDeath_Reasons|here]]982 B (131 words) - 18:03, 22 December 2010
- {{Squirrel/Title|onPlayerKill}} ...''' - The ID of the weapon used to kill the player - check list [[Squirrel/Server/Constants#Weapons.2FDeath_Reasons|here]]1 KB (172 words) - 16:06, 12 February 2012
- {{Squirrel/Title|onPlayerHealthChange}} <code lang="squirrel">935 B (118 words) - 16:16, 8 November 2010
- {{Squirrel/Title|onPlayerArmourChange}} This will detect any armour on a player in a server that does not have armour pickups/commands.1 KB (135 words) - 06:22, 3 August 2011
- {{Squirrel/Title|onPlayerCashChange}} <code lang="squirrel">973 B (120 words) - 17:42, 22 December 2010
- {{Squirrel/Title|onPlayerWeaponChange}} <code lang="squirrel">1 KB (139 words) - 12:37, 17 February 2015
- {{Squirrel/Title|onPickupPickedUp}} <code lang="squirrel">992 B (126 words) - 15:38, 4 November 2010
- {{Squirrel/Title|onPlayerEnteringVehicle}} * '''door''' - The [[Squirrel/Server/Constants#Vehicle_Doors|door]] which the player is using to enter the vehic1 KB (144 words) - 12:04, 11 November 2010
- {{Squirrel/Title|onPlayerExitingVehicle}} <code lang="squirrel">943 B (123 words) - 12:05, 11 November 2010
- {{Squirrel/Title|onVehicleRespawn}} <code lang="squirrel">810 B (100 words) - 12:14, 11 November 2010
- {{Squirrel/Title|Player.Armour}} <code lang="squirrel">1 KB (129 words) - 22:18, 12 March 2011
- {{Squirrel/Title|HashTable}} <code lang="squirrel">631 B (84 words) - 09:24, 11 October 2010
- {{Squirrel/Title|HashTable.Add}} <code lang="squirrel">853 B (120 words) - 09:24, 11 October 2010
- {{Squirrel/Title|HashTable.Close}} <code lang="squirrel">556 B (69 words) - 09:24, 11 October 2010
- {{Squirrel/Title|HashTable.Dec}} <code lang="squirrel">786 B (107 words) - 09:25, 11 October 2010
- {{Squirrel/Title|HashTable.Del}} <code lang="squirrel">702 B (92 words) - 09:25, 11 October 2010
- {{Squirrel/Title|HashTable.Get}} <code lang="squirrel">800 B (102 words) - 18:42, 4 July 2015
- {{Squirrel/Title|CreatePickup}} * ''' [[Squirrel/Script_Types/Vector|Vector]] ''' - The Vector where you want the pickup to823 B (106 words) - 10:24, 12 October 2010
- {{Squirrel/Title|HashTable.Inc}} <code lang="squirrel">814 B (110 words) - 09:25, 11 October 2010
- {{Squirrel/Title|HashTable.Load}} <code lang="squirrel">770 B (108 words) - 09:26, 11 October 2010
- {{Squirrel/Title|HashTable.Save}} <code lang="squirrel">768 B (105 words) - 09:26, 11 October 2010
- {{Squirrel/Title|FindHashTable}} <code lang="squirrel">626 B (83 words) - 09:24, 11 October 2010
- {{Squirrel/Title|GetDistrictName}} <code lang="squirrel">990 B (116 words) - 17:57, 30 October 2010
- {{Squirrel/Title|GetClosestPlayer}} <code lang="squirrel">943 B (114 words) - 09:30, 11 October 2010
- {{Squirrel/Title|Player.Angle}} <code lang="squirrel">1 KB (126 words) - 09:30, 11 October 2010
- {{Squirrel/Title|Player.Cash}} <code lang="squirrel">1 KB (123 words) - 09:31, 11 October 2010
- {{Squirrel/Title|Player.Class}} <code lang="squirrel">1 KB (123 words) - 09:31, 11 October 2010
- {{Squirrel/Title|Player.ClearWeapons}} <code lang="squirrel">606 B (72 words) - 09:31, 11 October 2010
- {{Squirrel/Title|Player.SetVehicleEnterDoor}} ...e ID of the door to use to override. For a list of doors, check [[Squirrel/Server/Constants#Vehicle_Doors|here]]849 B (107 words) - 22:30, 28 May 2010
- {{Squirrel/Title|MD5}} {{RequiresModule|lu_hashing|Modules/Squirrel/lu_hashing}}867 B (106 words) - 14:45, 29 September 2010
- {{Squirrel/Title|SHA1}} {{RequiresModule|lu_hashing|Modules/Squirrel/lu_hashing}}873 B (106 words) - 14:47, 29 September 2010
- {{Squirrel/Title|GetDistance}} <code lang="squirrel">2 KB (186 words) - 22:07, 5 March 2013
- {{Squirrel/Title|GetDistance2D}} <code lang="squirrel">2 KB (196 words) - 12:28, 13 July 2010
- {{Squirrel/Title|GetBlipCount}} <code lang="squirrel">1 KB (189 words) - 18:08, 24 September 2010
Page text matches
- {{Squirrel/Title|Vehicle.SetAddon}} ...d-on to the given vehicle. List of add-on IDs can be found from [[Squirrel/Server/Constants#Vehicle_Addons|here]]. If you want to remove the add-on from the973 B (130 words) - 13:45, 10 August 2013
- {{Squirrel/Title|Vehicle.Explode}} <code lang="squirrel">1,012 B (130 words) - 04:16, 25 September 2010
- {{Squirrel/Title|Vehicle.SetEngineState}} <code lang="squirrel">776 B (97 words) - 10:09, 11 October 2010
- {{Squirrel/Title|Vehicle.SetRadio}} <code lang="squirrel">797 B (108 words) - 09:48, 11 October 2010
- {{Squirrel/Title|SpawnClass.Angle}} <code lang="squirrel">1 KB (186 words) - 09:38, 11 October 2010
- ... return the colour of the spawn class, that we found earlier in [[Squirrel/Server/Functions/SpawnClass/FindSpawnClass|FindSpawnClass]]. <code lang="squirrel">2 KB (205 words) - 11:04, 12 March 2010
- {{Squirrel/Title|SpawnClass.ID}} <code lang="squirrel">790 B (101 words) - 09:38, 11 October 2010
- {{Squirrel/Title|SpawnClass.Pos}} <code lang="squirrel">1 KB (191 words) - 09:07, 11 October 2010
- {{Squirrel/Title|SpawnClass.Team}} <code lang="squirrel">1 KB (195 words) - 09:39, 11 October 2010
- {{Squirrel/Title|SpawnClass.SpawnScreen}} <code lang="squirrel">1 KB (192 words) - 09:42, 11 October 2010
- {{Squirrel/Title|SpawnClass.Skin}} <code lang="squirrel">1 KB (180 words) - 09:39, 11 October 2010
- {{Squirrel/Title|SpawnClass.AddWeapon}} <code lang="squirrel">1 KB (169 words) - 09:39, 11 October 2010
- {{Squirrel/Title|SpawnClass.RemoveWeapon}} <code lang="squirrel">872 B (110 words) - 09:38, 11 October 2010
- {{Squirrel/Title|SpawnClass.GetWeapon}} <code lang="squirrel">953 B (125 words) - 09:38, 11 October 2010
- {{Squirrel/Title|SpawnClass.GetWeaponAmmo}} <code lang="squirrel">986 B (127 words) - 09:37, 11 October 2010
- {{Squirrel/Title|GetFlyingBoats}} {{Squirrel/VUOnly}}941 B (110 words) - 17:01, 24 September 2010
- {{Squirrel/Title|GetFlyingCars}} ...'comeflywithme'' in GTA:VC) has been activated for a certain player or the server.1 KB (135 words) - 18:58, 24 September 2010
- {{Squirrel/Title|GetHandlingCheat}} ...ipiseverything'' in GTA:VC) has been activated for a certain player or the server. This function returns a simple true/false value.1 KB (148 words) - 18:58, 24 September 2010
- {{Squirrel/Title|GetWaterCarCheat}} {{Squirrel/VUOnly}}1 KB (148 words) - 17:31, 24 September 2010
- {{Squirrel/Title|SetFlyingBoats}} {{Squirrel/VUOnly}}1 KB (160 words) - 18:57, 24 September 2010
- {{Squirrel/Title|SetFlyingCars}} ... in GTA III / ''comeflywithme'' in GTA:VC) for an individual player or the server globally.1 KB (145 words) - 17:46, 24 September 2010
- {{Squirrel/Title|SetHandlingCheat}} ...GTA III / ''gripiseverything'' in GTA:VC) for an individual player or the server globally.1 KB (137 words) - 17:48, 24 September 2010
- {{Squirrel/Title|SetWaterCarCheat}} {{Squirrel/VUOnly}}1 KB (134 words) - 17:50, 24 September 2010
- {{Squirrel/Title|FindCheckpoint}} <code lang="squirrel">2 KB (274 words) - 19:26, 24 September 2010
- {{Squirrel/Title|FindObject}} <code lang="squirrel">914 B (122 words) - 09:51, 11 October 2010
- {{Squirrel/Title|FindPickup}} <code lang="squirrel">900 B (121 words) - 10:11, 11 October 2010
- {{Squirrel/Title|FindVehicle}} <code lang="squirrel">1,012 B (125 words) - 15:01, 29 September 2010
- {{Squirrel/Title|FindSphere}} <code lang="squirrel">2 KB (255 words) - 09:35, 11 October 2010
- {{Squirrel/Title|FindSpawnClass}} <code lang="squirrel">790 B (107 words) - 09:37, 11 October 2010
- {{Squirrel/Title|FindPlayer}} <code lang="squirrel">1 KB (157 words) - 09:30, 11 October 2010
- {{Squirrel/Title|Vehicle.ID}} <code lang="squirrel">867 B (102 words) - 04:20, 25 September 2010
- {{Squirrel/Title|Vehicle.Pos}} <code lang="squirrel">1 KB (163 words) - 10:06, 11 October 2010
- {{Squirrel/Title|Vehicle.Angle}} <code lang="squirrel">2 KB (211 words) - 18:56, 28 September 2010
- {{Squirrel/Title|Vehicle.IdleRespawnTime}} <code lang="squirrel">2 KB (222 words) - 10:08, 11 October 2010
- {{Squirrel/Title|Vehicle.IdleTime}} <code lang="squirrel">862 B (106 words) - 10:07, 11 October 2010
- {{Squirrel/Title|Socket.Delete}} <code lang="squirrel">628 B (79 words) - 09:22, 11 October 2010
- {{Squirrel/Title|Socket.SetNewConnFunc}} ...onnection has been made (either the socket has successfully connected to a server or a client has connected the socket).2 KB (305 words) - 17:11, 3 January 2011
- {{Squirrel/Title|Socket.SetLostConnFunc}} ...tion is called every time a connection has been lost (either a client or a server connection).2 KB (258 words) - 17:10, 3 January 2011
- {{Squirrel/Title|Socket.SendClient}} <code lang="squirrel">832 B (120 words) - 09:11, 11 October 2010
- {{Squirrel/Title|Socket.Send}} <code lang="squirrel">804 B (115 words) - 09:11, 11 October 2010
- {{Squirrel/Title|Socket.Connect}} This function connects the socket to the given server as a client.888 B (126 words) - 09:22, 11 October 2010
- {{Squirrel/Title|Socket.Stop}} <code lang="squirrel">527 B (67 words) - 09:23, 11 October 2010
- {{Squirrel/Title|Socket.Start}} This function starts listening incoming connections on the given port as a server socket.922 B (126 words) - 09:23, 11 October 2010
- {{Squirrel/Title|NewSocket}} This function creates a new TCP socket. It can be used either as a server or a client socket. Sockets are useful for example in creating an irc echo2 KB (364 words) - 17:10, 3 January 2011
- {{Squirrel/Title|Sphere.Colour}} <code lang="squirrel">1 KB (187 words) - 22:54, 8 November 2010
- {{Squirrel/Title|Sphere.ID}} <code lang="squirrel">778 B (98 words) - 13:45, 13 March 2011
- {{Squirrel/Title|Sphere.Pos}} <code lang="squirrel">1 KB (198 words) - 13:44, 13 March 2011
- {{Squirrel/Title|Sphere.Radius}} <code lang="squirrel">1 KB (143 words) - 09:36, 11 October 2010
- {{Squirrel/Title|Sphere.Remove}} <code lang="squirrel">573 B (69 words) - 09:37, 11 October 2010
- {{Squirrel/Title|Sphere.Type}} ...''Sphere'' class member returns or sets the type of the sphere. [[Squirrel/Server/Constants#Marker_Types|Sphere type]] means how it can be hit (on foot, usin1 KB (166 words) - 09:37, 11 October 2010
- {{Squirrel/Title|GetCheckpointCount}} This function returns the number of checkpoints in the server. If the optional player argument is used, the function will return how many1 KB (179 words) - 19:25, 24 September 2010
- {{Squirrel/Title|GetSphereCount}} This function returns the number of spheres on the server. If the optional player argument is used, the function will return how many1 KB (185 words) - 00:15, 17 August 2011
- {{Squirrel/Title|GetObjectCount}} This function returns the number of objects on the server.822 B (98 words) - 09:51, 11 October 2010
- {{Squirrel/Title|GetPickupCount}} This function returns the number of pickups on the server.818 B (96 words) - 10:11, 11 October 2010
- {{Squirrel/Title|GetSpawnClassCount}} This function returns the number of different spawn classes on the server.729 B (85 words) - 09:38, 11 October 2010
- {{Squirrel/Title|GetVehicleCount}} This command will return how many vehicles are currently in the server.835 B (91 words) - 18:41, 28 September 2010
- {{Squirrel/Title|ReadIniIndex}} {{RequiresModule|lu_ini|Modules/Squirrel/lu_ini}}1 KB (136 words) - 09:27, 11 October 2010
- {{Squirrel/Title|GetCinematicBorder}} <code lang="squirrel">1 KB (155 words) - 01:37, 25 September 2010
- {{Squirrel/Title|GetGreenScanLines}} {{Squirrel/VUOnly}}1 KB (152 words) - 01:33, 25 September 2010
- {{Squirrel/Title|GetWhiteScanLines}} {{Squirrel/VUOnly}}1 KB (153 words) - 01:55, 25 September 2010
- {{Squirrel/Title|SetCinematicBorder}} <code lang="squirrel">1 KB (131 words) - 01:45, 25 September 2010
- {{Squirrel/Title|SetGreenScanLines}} {{Squirrel/VUOnly}}1 KB (132 words) - 01:49, 25 September 2010
- {{Squirrel/Title|SetWhiteScanLines}} {{Squirrel/VUOnly}}1 KB (132 words) - 01:53, 25 September 2010
- {{Squirrel/Title|SetMapName}} Changes the map name of the server.690 B (88 words) - 17:34, 15 January 2012
- {{Squirrel/Title|GetPlayers}} This returns the number of players currently playing on the server. (This function also has an alias ''GetPlayerCount'')875 B (101 words) - 22:16, 9 June 2011
- {{Squirrel/Title|FooBar}} <code lang="squirrel">2 KB (241 words) - 19:08, 25 September 2011
- {{Squirrel/Title|Checkpoint.VirtualWorld}} <code lang="squirrel">1 KB (182 words) - 07:58, 11 August 2013
- {{Squirrel/Title|onPlayerCommand}} <code lang="squirrel">1 KB (139 words) - 17:53, 22 December 2010
- {{Squirrel/Title|onScriptLoad}} ...rver on startup, via manual console input or using the function [[Squirrel/Server/Functions/Scripts/LoadScript|LoadScript]]. This event is only called in the857 B (114 words) - 11:43, 11 November 2010
- {{Squirrel/Title|onScriptUnload}} ...ver on shutdown, via manual console input or using the function [[Squirrel/Server/Functions/Scripts/UnloadScript|UnloadScript]]. This event is only called in874 B (114 words) - 11:44, 11 November 2010
- {{Squirrel/Title|onConsoleInput}} This is called when text is typed to the server console.864 B (112 words) - 13:18, 27 July 2012
- {{Squirrel/Title|onServerStart}} This is called when the server is started after loading all the settings and scripts.697 B (89 words) - 11:45, 11 November 2010
- {{Squirrel/Title|Player.Skin}} <code lang="squirrel">2 KB (192 words) - 23:36, 24 October 2010
- {{Squirrel/Title|onPlayerSpawn}} <code lang="squirrel">872 B (114 words) - 16:44, 27 October 2010
- {{Squirrel/Title|onPlayerChat}} <code lang="squirrel">1 KB (150 words) - 17:48, 22 December 2010
- {{Squirrel/Title|onPlayerAction}} <code lang="squirrel">1 KB (154 words) - 15:43, 10 July 2013
- {{Squirrel/Title|onPlayerDeath}} ...- The weapon/reason which caused the player to die - check list [[Squirrel/Server/Constants#Weapons.2FDeath_Reasons|here]]982 B (131 words) - 18:03, 22 December 2010
- {{Squirrel/Title|onPlayerKill}} ...''' - The ID of the weapon used to kill the player - check list [[Squirrel/Server/Constants#Weapons.2FDeath_Reasons|here]]1 KB (172 words) - 16:06, 12 February 2012
- {{Squirrel/Title|onPlayerHealthChange}} <code lang="squirrel">935 B (118 words) - 16:16, 8 November 2010
- {{Squirrel/Title|onPlayerArmourChange}} This will detect any armour on a player in a server that does not have armour pickups/commands.1 KB (135 words) - 06:22, 3 August 2011
- {{Squirrel/Title|onPlayerCashChange}} <code lang="squirrel">973 B (120 words) - 17:42, 22 December 2010
- {{Squirrel/Title|onPlayerWeaponChange}} <code lang="squirrel">1 KB (139 words) - 12:37, 17 February 2015
- {{Squirrel/Title|onPickupPickedUp}} <code lang="squirrel">992 B (126 words) - 15:38, 4 November 2010
- {{Squirrel/Title|onPlayerEnteringVehicle}} * '''door''' - The [[Squirrel/Server/Constants#Vehicle_Doors|door]] which the player is using to enter the vehic1 KB (144 words) - 12:04, 11 November 2010
- {{Squirrel/Title|onPlayerExitingVehicle}} <code lang="squirrel">943 B (123 words) - 12:05, 11 November 2010
- {{Squirrel/Title|onVehicleRespawn}} <code lang="squirrel">810 B (100 words) - 12:14, 11 November 2010
- {{Squirrel/Title|Player.Armour}} <code lang="squirrel">1 KB (129 words) - 22:18, 12 March 2011
- ...ust download the module and load it using the Squirrel function [[Squirrel/Server/Functions/Scripts/LoadModule|LoadModule]]. ...ossible to compile scripts, call functions, manipulate data and extend the Squirrel virtual machine.2 KB (243 words) - 17:45, 26 January 2017
- ...data storage classes, such as hash tables. Unlike many other languages, in Squirrel the objects of these classes also act as real objects, which means you can ...lasses bound to Squirrel scripting. In addition to these, there are also [[Squirrel/Script_Types|script types]] which are basically classes without any methods2 KB (298 words) - 17:45, 26 January 2017
- Sets the gravity in the server. This affects all players. <code lang="squirrel">784 B (100 words) - 21:59, 11 April 2010
- {{Squirrel/Title|HashTable}} <code lang="squirrel">631 B (84 words) - 09:24, 11 October 2010
- {{Squirrel/Title|HashTable.Add}} <code lang="squirrel">853 B (120 words) - 09:24, 11 October 2010
- {{Squirrel/Title|HashTable.Close}} <code lang="squirrel">556 B (69 words) - 09:24, 11 October 2010
- {{Squirrel/Title|HashTable.Dec}} <code lang="squirrel">786 B (107 words) - 09:25, 11 October 2010
- {{Squirrel/Title|HashTable.Del}} <code lang="squirrel">702 B (92 words) - 09:25, 11 October 2010
- {{Squirrel/Title|HashTable.Get}} <code lang="squirrel">800 B (102 words) - 18:42, 4 July 2015
- {{Squirrel/Title|CreatePickup}} * ''' [[Squirrel/Script_Types/Vector|Vector]] ''' - The Vector where you want the pickup to823 B (106 words) - 10:24, 12 October 2010
- {{Squirrel/Title|HashTable.Inc}} <code lang="squirrel">814 B (110 words) - 09:25, 11 October 2010
- {{Squirrel/Title|HashTable.Load}} <code lang="squirrel">770 B (108 words) - 09:26, 11 October 2010
- {{Squirrel/Title|HashTable.Save}} <code lang="squirrel">768 B (105 words) - 09:26, 11 October 2010