Squirrel/Server/Functions/Players/SetBoundaries
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(Created page with '{{Squirrel/Title|Player.SetBoundaries}} This function sets the players boundaries. == Syntax == <code>bool player.SetBoundaries( Vector lowerBounds, Vector upperBounds )</code>…') |
Revision as of 12:17, 15 October 2010
This function sets the players boundaries.
Syntax
bool player.SetBoundaries( Vector lowerBounds, Vector upperBounds )
Arguments
- lowerBounds - The lower boundaries
- upperBounds - The upper boundaries
Example
This function needs an example. You can help us complete the wiki by writing one, or maybe even more :o
Explanation for the example
-- todo
Notes
-- List of used functions and other notes here.
Related Functions
- FindPlayer
- GetClosestPlayer
- Player.Alpha
- Player.Angle
- Player.Armour
- Player.Cash
- Player.Class
- Player.ClearWeapons
- Player.Colour
- Player.ColouredName
- Player.EnterVehicle
- Player.ExitVehicle
- Player.ForceToSpawnScreen
- Player.Frozen
- Player.GetBoundariesLower
- Player.GetBoundariesUpper
- Player.GetIgnored
- Player.Health
- Player.ID
- Player.IP
- Player.Immune
- Player.Island
- Player.LUID
- Player.Marker
- Player.MarkerScale
- Player.MarkerSprite
- Player.Muted
- Player.Name
- Player.Nametag
- Player.NametagColour
- Player.Ping
- Player.Pos
- Player.RemoveFromVehicle
- Player.RemoveLimb
- Player.Score
- Player.SetAnim
- Player.SetBoundaries
- Player.SetIgnored
- Player.SetIgnoredBy
- Player.SetVehicleEnterDoor
- Player.SetWeapon
- Player.Skin
- Player.Spawn
- Player.Spawned
- Player.Team
- Player.Train
- Player.Vehicle
- Player.VehicleSeat
- Player.Velocity
- Player.VirtualWorld
- Player.WantedLevel
- Player.Weapon
- Player.SetWeapon
- Player.WeaponAmmo
- Player.WeaponState