Player.Spawned

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This Player class member returns whether the player has spawned or not.

Syntax

  1. bool Player.Spawned

Example

This will tell the player if they are spawned or not when they type '/spawned'.

  1.  
  2. function onPlayerCommand( pPlayer, szCommand, szText )
  3. {
  4. if ( szCommand == "spawned" )
  5. {
  6. MessagePlayer( "Your spawned status is - " + pPlayer.Spawned, pPlayer );
  7. }
  8. return 1;
  9. }
  10.  

Notes

The function MessagePlayer and event onPlayerCommand were used in this example. More info about them in the corresponding pages.

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