Player.MarkerScale

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Home   |   Squirrel Scripting   |   Server Functions   |   Server Events   |   Client Functions   |   Client Events

This function sets the player marker scale

Syntax

  1. Player.MarkerScale = int

Default is: 2

Example

Set the player marker scale to big when player types /bigscale

  1.  
  2. function onPlayerCommand ( pPlayer, szCommand, szParams ) {
  3.  
  4. switch ( szCommand ) {
  5.  
  6. case "bigscale": {
  7.  
  8. pPlayer.MarkerScale = 50;
  9.  
  10. return;
  11. }
  12. }
  13. }
  14.  

Notes

The function Player.MarkerScale and call onPlayerCommand were used in in this example. More info about them in corresponding pages.

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