Squirrel/Server/Functions/Players/Immune

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(Created page with '{{Squirrel/Title|Player.Frozen}} This ''Player'' class member returns whether the player is immune or not. == Syntax == You can either return or set a new value using this memb…')
 
 
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{{Squirrel/Title|Player.Frozen}}
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{{Squirrel/Title|Player.Immune}}
 
This ''Player'' class member returns whether the player is immune or not.
 
This ''Player'' class member returns whether the player is immune or not.
  

Latest revision as of 17:07, 4 October 2010

Home   |   Squirrel Scripting   |   Server Functions   |   Server Events   |   Client Functions   |   Client Events

This Player class member returns whether the player is immune or not.

[edit] Syntax

You can either return or set a new value using this member:

  1. bool Player.Immune
  1. Player.Immune = bool immune

[edit] Arguments

  • frozen - A boolean representing whether the player is immune (true) or not (false)

[edit] Example 1. Returning

  1.  
  2. function onPlayerCommand( pPlayer, szCommand, szText )
  3. {
  4. if ( szCommand == "immune" )
  5. {
  6. MessagePlayer( "Your immune state is currently set to " + pPlayer.Immune, pPlayer );
  7. }
  8. return 1;
  9. }
  10.  

[edit] Notes

The function MessagePlayer and event onPlayerCommand were used in this example. More info about them in the corresponding pages.

[edit] Example 2. Setting

  1.  
  2. function onPlayerCommand( pPlayer, szCommand, szText )
  3. {
  4. if ( szCommand == "immune2" )
  5. {
  6. pPlayer.Immune = true;
  7. }
  8. return 1;
  9. }
  10.  

[edit] Notes

The event onPlayerCommand was used in this example. More info about this in the corresponding page.

[edit] Related Functions

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