Squirrel/Server/Functions/Players/Immune
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(Created page with '{{Squirrel/Title|Player.Frozen}} This ''Player'' class member returns whether the player is immune or not. == Syntax == You can either return or set a new value using this memb…') |
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This ''Player'' class member returns whether the player is immune or not. | This ''Player'' class member returns whether the player is immune or not. | ||
Latest revision as of 17:07, 4 October 2010
This Player class member returns whether the player is immune or not.
[edit] Syntax
You can either return or set a new value using this member:
bool Player.Immune
Player.Immune = bool immune
[edit] Arguments
- frozen - A boolean representing whether the player is immune (true) or not (false)
[edit] Example 1. Returning
function onPlayerCommand( pPlayer, szCommand, szText ) { if ( szCommand == "immune" ) { MessagePlayer( "Your immune state is currently set to " + pPlayer.Immune, pPlayer ); } return 1; }
[edit] Notes
The function MessagePlayer and event onPlayerCommand were used in this example. More info about them in the corresponding pages.
[edit] Example 2. Setting
function onPlayerCommand( pPlayer, szCommand, szText ) { if ( szCommand == "immune2" ) { pPlayer.Immune = true; } return 1; }
[edit] Notes
The event onPlayerCommand was used in this example. More info about this in the corresponding page.
[edit] Related Functions
- FindPlayer
- GetClosestPlayer
- Player.Alpha
- Player.Angle
- Player.Armour
- Player.Cash
- Player.Class
- Player.ClearWeapons
- Player.Colour
- Player.ColouredName
- Player.EnterVehicle
- Player.ExitVehicle
- Player.ForceToSpawnScreen
- Player.Frozen
- Player.GetBoundariesLower
- Player.GetBoundariesUpper
- Player.GetIgnored
- Player.Health
- Player.ID
- Player.IP
- Player.Immune
- Player.Island
- Player.LUID
- Player.Marker
- Player.MarkerScale
- Player.MarkerSprite
- Player.Muted
- Player.Name
- Player.Nametag
- Player.NametagColour
- Player.Ping
- Player.Pos
- Player.RemoveFromVehicle
- Player.RemoveLimb
- Player.Score
- Player.SetAnim
- Player.SetBoundaries
- Player.SetIgnored
- Player.SetIgnoredBy
- Player.SetVehicleEnterDoor
- Player.SetWeapon
- Player.Skin
- Player.Spawn
- Player.Spawned
- Player.Team
- Player.Train
- Player.Vehicle
- Player.VehicleSeat
- Player.Velocity
- Player.VirtualWorld
- Player.WantedLevel
- Player.Weapon
- Player.SetWeapon
- Player.WeaponAmmo
- Player.WeaponState