Squirrel/Server/Functions/Players/Angle

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(New page: __NOTOC__ This function sets/returns the players facing angle. == Syntax == <code>float Player.Angle( float Angle )</code> == Arguments == * '''Angle''' - What you can set the facing a...)

Revision as of 02:33, 26 May 2010

This function sets/returns the players facing angle.

Syntax

  1. float Player.Angle( float Angle )

Arguments

  • Angle - What you can set the facing angle too.

Example 1. Returning

  1.  
  2. function onPlayerCommand( pPlayer, szCommand, szText )
  3. {
  4. if ( szCommand == "angle" )
  5. {
  6. MessagePlayer( "Your facing angle is " + pPlayer.Angle + ".", pPlayer );
  7. }
  8. }
  9.  

This will tell the player what their facing angle currently is.

Example 2. Setting

  1.  
  2. function onPlayerCommand( pPlayer, szCommand, szText )
  3. {
  4. if ( szCommand == "setangle" )
  5. {
  6. pPlayer.Angle = 0.00;
  7. }
  8. }
  9.  

This will set the players facing angle to be north.

Notes

The call onPlayerCommand MessagePlayer were used in in this example. More info about them in the corresponding page.

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