Squirrel/Server/Functions/Players/Angle
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(Difference between revisions)
(New page: __NOTOC__ This function sets/returns the players facing angle. == Syntax == <code>float Player.Angle( float Angle )</code> == Arguments == * '''Angle''' - What you can set the facing a...) |
Revision as of 02:33, 26 May 2010
This function sets/returns the players facing angle.
Syntax
float Player.Angle( float Angle )
Arguments
- Angle - What you can set the facing angle too.
Example 1. Returning
function onPlayerCommand( pPlayer, szCommand, szText ) { if ( szCommand == "angle" ) { MessagePlayer( "Your facing angle is " + pPlayer.Angle + ".", pPlayer ); } }
This will tell the player what their facing angle currently is.
Example 2. Setting
function onPlayerCommand( pPlayer, szCommand, szText ) { if ( szCommand == "setangle" ) { pPlayer.Angle = 0.00; } }
This will set the players facing angle to be north.
Notes
The call onPlayerCommand MessagePlayer were used in in this example. More info about them in the corresponding page.
Related Functions
- FindPlayer
- GetClosestPlayer
- Player.Alpha
- Player.Angle
- Player.Armour
- Player.Cash
- Player.Class
- Player.ClearWeapons
- Player.Colour
- Player.ColouredName
- Player.EnterVehicle
- Player.ExitVehicle
- Player.ForceToSpawnScreen
- Player.Frozen
- Player.GetBoundariesLower
- Player.GetBoundariesUpper
- Player.GetIgnored
- Player.Health
- Player.ID
- Player.IP
- Player.Immune
- Player.Island
- Player.LUID
- Player.Marker
- Player.MarkerScale
- Player.MarkerSprite
- Player.Muted
- Player.Name
- Player.Nametag
- Player.NametagColour
- Player.Ping
- Player.Pos
- Player.RemoveFromVehicle
- Player.RemoveLimb
- Player.Score
- Player.SetAnim
- Player.SetBoundaries
- Player.SetIgnored
- Player.SetIgnoredBy
- Player.SetVehicleEnterDoor
- Player.SetWeapon
- Player.Skin
- Player.Spawn
- Player.Spawned
- Player.Team
- Player.Train
- Player.Vehicle
- Player.VehicleSeat
- Player.Velocity
- Player.VirtualWorld
- Player.WantedLevel
- Player.Weapon
- Player.SetWeapon
- Player.WeaponAmmo
- Player.WeaponState