Template:Squirrel/Server/Functions/Players
From Liberty Unleashed Wiki
(Difference between revisions)
Line 1: | Line 1: | ||
* [[Squirrel/Server/Functions/Players/FindPlayer|FindPlayer]] | * [[Squirrel/Server/Functions/Players/FindPlayer|FindPlayer]] | ||
* [[Squirrel/Server/Functions/Players/GetClosestPlayer|GetClosestPlayer]] | * [[Squirrel/Server/Functions/Players/GetClosestPlayer|GetClosestPlayer]] | ||
+ | * [[Squirrel/Server/Functions/Players/Alpha|Player.Alpha]] | ||
* [[Squirrel/Server/Functions/Players/Angle|Player.Angle]] | * [[Squirrel/Server/Functions/Players/Angle|Player.Angle]] | ||
* [[Squirrel/Server/Functions/Players/Armour|Player.Armour]] | * [[Squirrel/Server/Functions/Players/Armour|Player.Armour]] |
Revision as of 23:52, 10 November 2010
- FindPlayer
- GetClosestPlayer
- Player.Alpha
- Player.Angle
- Player.Armour
- Player.Cash
- Player.Class
- Player.ClearWeapons
- Player.Colour
-
Player.Drunk
- Player.ForceToSpawnScreen
- Player.Frozen
- Player.GetBoundariesLower
- Player.GetBoundariesUpper
- Player.GetIgnored
- Player.Health
- Player.ID
- Player.IP
- Player.Immune
- Player.Island
- Player.Marker
- Player.Muted
- Player.Name
- Player.Nametag
- Player.NametagColour
- Player.Ping
- Player.Pos
- Player.RemoveFromVehicle
- Player.RemoveLimb
- Player.Score
- Player.SetAnim
- Player.SetBoundaries
- Player.SetIgnored
- Player.SetVehicleEnterDoor
- Player.SetWeapon
- Player.Skin
- Player.Spawn
- Player.Spawned
- Player.Team
- Player.Vehicle
- Player.VehicleSeat
- Player.Velocity
- Player.VirtualWorld
- Player.WantedLevel
- Player.Weapon
- Player.SetWeapon
- Player.WeaponAmmo
- Player.WeaponState