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Page title matches
- {{Squirrel/Title|Player.Name}} This example will send a join message when a player joins the server.626 B (79 words) - 10:02, 15 December 2015
- {{Squirrel/Title|Player.ID}} <code lang="squirrel">1 KB (125 words) - 17:26, 15 January 2012
- {{Squirrel/Title|onPlayerPart}} This is called when a player disconnects from the server.927 B (122 words) - 18:43, 22 December 2010
- {{Squirrel/Title|GetTime}} {{Squirrel/Deprecated|It is recommended that Squirrel's [http://squirrel-lang.org/doc/sqstdlib3.html#d0e1913 system library function], time() be use1 KB (136 words) - 13:22, 29 April 2011
- {{Squirrel/Title|CloseSSVBridge}} {{Squirrel/LUOnly}}1 KB (140 words) - 02:22, 25 September 2010
- {{Squirrel/Title|OpenSSVBridge}} {{Squirrel/LUOnly}}915 B (108 words) - 10:01, 11 October 2010
- {{Squirrel/Title|GetSSVBridgeLock}} {{Squirrel/LUOnly}}1 KB (129 words) - 10:02, 11 October 2010
- {{Squirrel/Title|GetSSVBridgeUpdateTime}} {{Squirrel/LUOnly}}1 KB (128 words) - 10:02, 11 October 2010
- {{Squirrel/Title|IsSSVBridgeUp}} {{Squirrel/LUOnly}}954 B (116 words) - 10:02, 11 October 2010
- {{Squirrel/Title|SetSSVBridgeLock}} {{Squirrel/LUOnly}}626 B (77 words) - 10:02, 11 October 2010
- {{Squirrel/Title|GetFriendlyFire}} <code lang="squirrel">519 B (56 words) - 09:43, 11 October 2010
- {{Squirrel/Title|SetSSVBridgeUpdateTime}} {{Squirrel/LUOnly}}792 B (105 words) - 10:03, 11 October 2010
- {{Squirrel/Title|GetIslands}} This function returns the current value for game islands when the server is in Liberty Unleashed mode. Possible values are:1 KB (143 words) - 09:44, 11 October 2010
- {{Squirrel/Title|SetIslands}} This function sets the allowed islands when the server is in Liberty Unleashed mode. Possible values are:1 KB (152 words) - 21:19, 28 July 2015
- {{Squirrel/Title|SetTimeLock}} This function locks or unlocks the server time.544 B (67 words) - 09:46, 11 October 2010
- {{Squirrel/Title|SetWeatherLock}} <code lang="squirrel">584 B (70 words) - 09:46, 11 October 2010
- {{Squirrel/Title|GetTimeLock}} This function returns whether the server time has been locked.545 B (67 words) - 09:43, 11 October 2010
- {{Squirrel/Title|GetWeatherLock}} <code lang="squirrel">501 B (58 words) - 09:44, 11 October 2010
- {{Squirrel/Title|SetFriendlyFire}} <code lang="squirrel">516 B (61 words) - 09:45, 11 October 2010
- {{Squirrel/Title|CreateExplosion}} <code lang="squirrel">1 KB (153 words) - 13:46, 10 August 2013
- {{Squirrel/Title|CreateFire}} <code lang="squirrel">1 KB (144 words) - 03:14, 25 September 2010
- {{Squirrel/Title|ExtinguishFire}} <code lang="squirrel">1 KB (144 words) - 03:17, 25 September 2010
- {{Squirrel/Title|ExtinguishAllFires}} <code lang="squirrel">658 B (72 words) - 03:18, 25 September 2010
- {{Squirrel/Title|RemoveIniValue}} {{RequiresModule|lu_ini|Modules/Squirrel/lu_ini}}910 B (128 words) - 09:28, 11 October 2010
- {{Squirrel/Title|CountIniSection}} {{RequiresModule|lu_ini|Modules/Squirrel/lu_ini}}945 B (128 words) - 09:26, 11 October 2010
- {{Squirrel/Title|DeleteIniSection}} {{RequiresModule|lu_ini|Modules/Squirrel/lu_ini}}831 B (109 words) - 09:27, 11 October 2010
- {{Squirrel/Title|ClearIni}} {{RequiresModule|lu_ini|Modules/Squirrel/lu_ini}}698 B (93 words) - 05:17, 7 July 2010
- {{Squirrel/Title|BigMessage}} <code lang="squirrel">2 KB (233 words) - 13:09, 10 August 2013
- {{Squirrel/Title|SmallMessage}} <code lang="squirrel">1 KB (197 words) - 10:00, 11 October 2010
- {{Squirrel/Title|ClearMessages}} <code lang="squirrel">1 KB (136 words) - 10:00, 11 October 2010
- {{Squirrel/Title|PagerMessage}} {{Squirrel/LUOnly}}1 KB (178 words) - 10:01, 11 October 2010
- {{Squirrel/Title|BanIP}} This function bans the given IP address from joining the server.600 B (70 words) - 10:41, 22 August 2013
- {{Squirrel/Title|UnbanIP}} <code lang="squirrel">483 B (63 words) - 09:35, 11 October 2010
- {{Squirrel/Title|Halt}} {{Squirrel/Deprecated}}666 B (90 words) - 16:16, 10 July 2013
- {{Squirrel/Title|GetBodyPartName}} <code lang="squirrel">581 B (71 words) - 22:43, 9 July 2013
- {{Squirrel/Title|GetWeaponName}} <code lang="squirrel">563 B (70 words) - 22:44, 9 July 2013
- {{Squirrel/Title|GetWeaponIDFromName}} <code lang="squirrel">530 B (64 words) - 10:15, 11 October 2010
- ...the camera position to the given coordinates. Use together with [[Squirrel/Server/Functions/Camera/SetCameraLookAt|SetCameraLookAt]] to control the player ca <code lang="squirrel">2 KB (218 words) - 15:26, 7 January 2010
- ...on points the camera towards the given point. Use together with [[Squirrel/Server/Functions/Camera/SetCameraPos|SetCameraPos]] to control the player camera. <code lang="squirrel">1 KB (176 words) - 15:26, 7 January 2010
- {{Squirrel/Title|RestoreCamera}} <code lang="squirrel">940 B (109 words) - 01:38, 25 September 2010
- {{Squirrel/Title|FadeCamera}} <code lang="squirrel">1 KB (203 words) - 01:29, 25 September 2010
- {{Squirrel/Title|Checkpoint.Type}} ...oint'' class member returns or sets the type of the checkpoint. [[Squirrel/Server/Constants#Marker_Types|Checkpoint type]] means how it can be hit (on foot,2 KB (208 words) - 19:16, 24 September 2010
- {{Squirrel/Title|Checkpoint.ID}} <code lang="squirrel">799 B (92 words) - 18:55, 24 September 2010
- {{Squirrel/Title|Checkpoint.Colour}} <code lang="squirrel">1 KB (186 words) - 19:10, 24 September 2010
- {{Squirrel/Title|Checkpoint.Pos}} <code lang="squirrel">2 KB (200 words) - 19:09, 24 September 2010
- {{Squirrel/Title|Checkpoint.Radius}} <code lang="squirrel">1 KB (176 words) - 19:09, 24 September 2010
- {{Squirrel/Title|Checkpoint.Remove}} <code lang="squirrel">624 B (68 words) - 16:56, 12 February 2012
- {{Squirrel/Title|Vehicle.Remove}} <code lang="squirrel">739 B (85 words) - 10:08, 11 October 2010
- {{Squirrel/Title|Vehicle.Respawn}} <code lang="squirrel">746 B (85 words) - 10:08, 11 October 2010
- {{Squirrel/Title|Vehicle.GetAddon}} ...-on attached to a vehicle. List of add-on IDs can be found from [[Squirrel/Server/Constants#Vehicle_Addons|here]]. If the vehicle has no add-on, VEHADDON_NON902 B (115 words) - 10:07, 11 October 2010
- {{Squirrel/Title|Vehicle.Fix}} <code lang="squirrel">791 B (99 words) - 01:14, 29 September 2010
- {{Squirrel/Title|Vehicle.SetAddon}} ...d-on to the given vehicle. List of add-on IDs can be found from [[Squirrel/Server/Constants#Vehicle_Addons|here]]. If you want to remove the add-on from the973 B (130 words) - 13:45, 10 August 2013
- {{Squirrel/Title|Vehicle.Explode}} <code lang="squirrel">1,012 B (130 words) - 04:16, 25 September 2010
- {{Squirrel/Title|Vehicle.SetEngineState}} <code lang="squirrel">776 B (97 words) - 10:09, 11 October 2010
- {{Squirrel/Title|Vehicle.SetRadio}} <code lang="squirrel">797 B (108 words) - 09:48, 11 October 2010
- {{Squirrel/Title|SpawnClass.Angle}} <code lang="squirrel">1 KB (186 words) - 09:38, 11 October 2010
- ... return the colour of the spawn class, that we found earlier in [[Squirrel/Server/Functions/SpawnClass/FindSpawnClass|FindSpawnClass]]. <code lang="squirrel">2 KB (205 words) - 11:04, 12 March 2010
- {{Squirrel/Title|SpawnClass.ID}} <code lang="squirrel">790 B (101 words) - 09:38, 11 October 2010
- {{Squirrel/Title|SpawnClass.Pos}} <code lang="squirrel">1 KB (191 words) - 09:07, 11 October 2010
- {{Squirrel/Title|SpawnClass.Team}} <code lang="squirrel">1 KB (195 words) - 09:39, 11 October 2010
- {{Squirrel/Title|SpawnClass.SpawnScreen}} <code lang="squirrel">1 KB (192 words) - 09:42, 11 October 2010
- {{Squirrel/Title|SpawnClass.Skin}} <code lang="squirrel">1 KB (180 words) - 09:39, 11 October 2010
- {{Squirrel/Title|SpawnClass.AddWeapon}} <code lang="squirrel">1 KB (169 words) - 09:39, 11 October 2010
- {{Squirrel/Title|SpawnClass.RemoveWeapon}} <code lang="squirrel">872 B (110 words) - 09:38, 11 October 2010
- {{Squirrel/Title|SpawnClass.GetWeapon}} <code lang="squirrel">953 B (125 words) - 09:38, 11 October 2010
- {{Squirrel/Title|SpawnClass.GetWeaponAmmo}} <code lang="squirrel">986 B (127 words) - 09:37, 11 October 2010
- {{Squirrel/Title|GetFlyingBoats}} {{Squirrel/VUOnly}}941 B (110 words) - 17:01, 24 September 2010
- {{Squirrel/Title|GetFlyingCars}} ...'comeflywithme'' in GTA:VC) has been activated for a certain player or the server.1 KB (135 words) - 18:58, 24 September 2010
- {{Squirrel/Title|GetHandlingCheat}} ...ipiseverything'' in GTA:VC) has been activated for a certain player or the server. This function returns a simple true/false value.1 KB (148 words) - 18:58, 24 September 2010
- {{Squirrel/Title|GetWaterCarCheat}} {{Squirrel/VUOnly}}1 KB (148 words) - 17:31, 24 September 2010
- {{Squirrel/Title|SetFlyingBoats}} {{Squirrel/VUOnly}}1 KB (160 words) - 18:57, 24 September 2010
- {{Squirrel/Title|SetFlyingCars}} ... in GTA III / ''comeflywithme'' in GTA:VC) for an individual player or the server globally.1 KB (145 words) - 17:46, 24 September 2010
- {{Squirrel/Title|SetHandlingCheat}} ...GTA III / ''gripiseverything'' in GTA:VC) for an individual player or the server globally.1 KB (137 words) - 17:48, 24 September 2010
- {{Squirrel/Title|SetWaterCarCheat}} {{Squirrel/VUOnly}}1 KB (134 words) - 17:50, 24 September 2010
- {{Squirrel/Title|FindCheckpoint}} <code lang="squirrel">2 KB (274 words) - 19:26, 24 September 2010
- {{Squirrel/Title|FindObject}} <code lang="squirrel">914 B (122 words) - 09:51, 11 October 2010
- {{Squirrel/Title|FindPickup}} <code lang="squirrel">900 B (121 words) - 10:11, 11 October 2010
- {{Squirrel/Title|FindVehicle}} <code lang="squirrel">1,012 B (125 words) - 15:01, 29 September 2010
- {{Squirrel/Title|FindSphere}} <code lang="squirrel">2 KB (255 words) - 09:35, 11 October 2010
- {{Squirrel/Title|FindSpawnClass}} <code lang="squirrel">790 B (107 words) - 09:37, 11 October 2010
- {{Squirrel/Title|FindPlayer}} <code lang="squirrel">1 KB (157 words) - 09:30, 11 October 2010
- {{Squirrel/Title|Vehicle.ID}} <code lang="squirrel">867 B (102 words) - 04:20, 25 September 2010
- {{Squirrel/Title|Vehicle.Pos}} <code lang="squirrel">1 KB (163 words) - 10:06, 11 October 2010
- {{Squirrel/Title|Vehicle.Angle}} <code lang="squirrel">2 KB (211 words) - 18:56, 28 September 2010
- {{Squirrel/Title|Vehicle.IdleRespawnTime}} <code lang="squirrel">2 KB (222 words) - 10:08, 11 October 2010
- {{Squirrel/Title|Vehicle.IdleTime}} <code lang="squirrel">862 B (106 words) - 10:07, 11 October 2010
- {{Squirrel/Title|Socket.Delete}} <code lang="squirrel">628 B (79 words) - 09:22, 11 October 2010
- {{Squirrel/Title|Socket.SetNewConnFunc}} ...onnection has been made (either the socket has successfully connected to a server or a client has connected the socket).2 KB (305 words) - 17:11, 3 January 2011
- {{Squirrel/Title|Socket.SetLostConnFunc}} ...tion is called every time a connection has been lost (either a client or a server connection).2 KB (258 words) - 17:10, 3 January 2011
- {{Squirrel/Title|Socket.SendClient}} <code lang="squirrel">832 B (120 words) - 09:11, 11 October 2010
- {{Squirrel/Title|Socket.Send}} <code lang="squirrel">804 B (115 words) - 09:11, 11 October 2010
- {{Squirrel/Title|Socket.Connect}} This function connects the socket to the given server as a client.888 B (126 words) - 09:22, 11 October 2010
- {{Squirrel/Title|Socket.Stop}} <code lang="squirrel">527 B (67 words) - 09:23, 11 October 2010
- {{Squirrel/Title|Socket.Start}} This function starts listening incoming connections on the given port as a server socket.922 B (126 words) - 09:23, 11 October 2010
- {{Squirrel/Title|NewSocket}} This function creates a new TCP socket. It can be used either as a server or a client socket. Sockets are useful for example in creating an irc echo2 KB (364 words) - 17:10, 3 January 2011
- {{Squirrel/Title|Sphere.Colour}} <code lang="squirrel">1 KB (187 words) - 22:54, 8 November 2010
- {{Squirrel/Title|Sphere.ID}} <code lang="squirrel">778 B (98 words) - 13:45, 13 March 2011
- {{Squirrel/Title|Sphere.Pos}} <code lang="squirrel">1 KB (198 words) - 13:44, 13 March 2011
- {{Squirrel/Title|Sphere.Radius}} <code lang="squirrel">1 KB (143 words) - 09:36, 11 October 2010
- {{Squirrel/Title|Sphere.Remove}} <code lang="squirrel">573 B (69 words) - 09:37, 11 October 2010
Page text matches
- {{Squirrel/Title|ReadIniString}} {{RequiresModule|lu_ini|Modules/Squirrel/lu_ini}}1 KB (149 words) - 14:48, 7 August 2012
- {{Squirrel/Title|ReadIniInteger}} {{RequiresModule|lu_ini|Modules/Squirrel/lu_ini}}990 B (129 words) - 09:28, 11 October 2010
- {{Squirrel/Title|ReadIniFloat}} {{RequiresModule|lu_ini|Modules/Squirrel/lu_ini}}1 KB (172 words) - 09:27, 11 October 2010
- {{Squirrel/Title|GetTickCount}} <code lang="squirrel">999 B (127 words) - 10:04, 11 October 2010
- {{Squirrel/Title|Player.Name}} This example will send a join message when a player joins the server.626 B (79 words) - 10:02, 15 December 2015
- {{Squirrel/Title|Player.ID}} <code lang="squirrel">1 KB (125 words) - 17:26, 15 January 2012
- {{Squirrel/Title|onPlayerPart}} This is called when a player disconnects from the server.927 B (122 words) - 18:43, 22 December 2010
- {{Squirrel/Title|Client Functions}} ...n Liberty Unleashed. For a list of server-side functions, check [[Squirrel/Server/Functions|here]].2 KB (193 words) - 17:37, 5 September 2017
- {{Squirrel/Title|Client Events}} ...e in Liberty Unleashed. For a list of server-side events, check [[Squirrel/Server/Events|here]].784 B (99 words) - 17:32, 5 September 2017
- ...irrel is inspired by languages like Python, Javascript and especially Lua. Squirrel's syntax is similar to C/C++/Java etc. but the language has a very dynamic ...s object-oriented features. Most internal data types have been exported to Squirrel via classes with their own methods and members which resemble the inner str8 KB (1,205 words) - 15:31, 5 September 2017
- {{Squirrel/Title|BlankFunctionPage}} <code lang="squirrel">2 KB (304 words) - 19:08, 25 September 2011
- ...r server. Note that SQLite functions require the external module [[Modules/Squirrel/lu_sqlite|lu_sqlite]]. .../create a new SQLite database. This is done with the function ''[[Squirrel/Server/Functions/SQLite/sqlite_open|sqlite_open]]''. It creates a new database and15 KB (1,977 words) - 01:07, 16 October 2010
- {{Squirrel/Title|GetTime}} {{Squirrel/Deprecated|It is recommended that Squirrel's [http://squirrel-lang.org/doc/sqstdlib3.html#d0e1913 system library function], time() be use1 KB (136 words) - 13:22, 29 April 2011
- {{Squirrel/Title|CloseSSVBridge}} {{Squirrel/LUOnly}}1 KB (140 words) - 02:22, 25 September 2010
- {{Squirrel/Title|OpenSSVBridge}} {{Squirrel/LUOnly}}915 B (108 words) - 10:01, 11 October 2010
- {{Squirrel/Title|GetSSVBridgeLock}} {{Squirrel/LUOnly}}1 KB (129 words) - 10:02, 11 October 2010
- {{Squirrel/Title|GetSSVBridgeUpdateTime}} {{Squirrel/LUOnly}}1 KB (128 words) - 10:02, 11 October 2010
- {{Squirrel/Title|IsSSVBridgeUp}} {{Squirrel/LUOnly}}954 B (116 words) - 10:02, 11 October 2010
- {{Squirrel/Title|SetSSVBridgeLock}} {{Squirrel/LUOnly}}626 B (77 words) - 10:02, 11 October 2010
- {{Squirrel/Title|GetFriendlyFire}} <code lang="squirrel">519 B (56 words) - 09:43, 11 October 2010
- {{Squirrel/Title|SetSSVBridgeUpdateTime}} {{Squirrel/LUOnly}}792 B (105 words) - 10:03, 11 October 2010
- {{Squirrel/Title|GetIslands}} This function returns the current value for game islands when the server is in Liberty Unleashed mode. Possible values are:1 KB (143 words) - 09:44, 11 October 2010
- {{Squirrel/Title|SetIslands}} This function sets the allowed islands when the server is in Liberty Unleashed mode. Possible values are:1 KB (152 words) - 21:19, 28 July 2015
- {{Squirrel/Title|SetTimeLock}} This function locks or unlocks the server time.544 B (67 words) - 09:46, 11 October 2010
- {{Squirrel/Title|SetWeatherLock}} <code lang="squirrel">584 B (70 words) - 09:46, 11 October 2010
- {{Squirrel/Title|GetTimeLock}} This function returns whether the server time has been locked.545 B (67 words) - 09:43, 11 October 2010
- {{Squirrel/Title|GetWeatherLock}} <code lang="squirrel">501 B (58 words) - 09:44, 11 October 2010
- {{Squirrel/Title|SetFriendlyFire}} <code lang="squirrel">516 B (61 words) - 09:45, 11 October 2010
- {{Squirrel/Title|CreateExplosion}} <code lang="squirrel">1 KB (153 words) - 13:46, 10 August 2013
- {{Squirrel/Title|CreateFire}} <code lang="squirrel">1 KB (144 words) - 03:14, 25 September 2010
- {{Squirrel/Title|ExtinguishFire}} <code lang="squirrel">1 KB (144 words) - 03:17, 25 September 2010
- {{Squirrel/Title|ExtinguishAllFires}} <code lang="squirrel">658 B (72 words) - 03:18, 25 September 2010
- {{Squirrel/Title|RemoveIniValue}} {{RequiresModule|lu_ini|Modules/Squirrel/lu_ini}}910 B (128 words) - 09:28, 11 October 2010
- {{Squirrel/Title|CountIniSection}} {{RequiresModule|lu_ini|Modules/Squirrel/lu_ini}}945 B (128 words) - 09:26, 11 October 2010
- {{Squirrel/Title|DeleteIniSection}} {{RequiresModule|lu_ini|Modules/Squirrel/lu_ini}}831 B (109 words) - 09:27, 11 October 2010
- {{Squirrel/Title|ClearIni}} {{RequiresModule|lu_ini|Modules/Squirrel/lu_ini}}698 B (93 words) - 05:17, 7 July 2010
- {{Squirrel/Title|BigMessage}} <code lang="squirrel">2 KB (233 words) - 13:09, 10 August 2013
- {{Squirrel/Title|SmallMessage}} <code lang="squirrel">1 KB (197 words) - 10:00, 11 October 2010
- {{Squirrel/Title|ClearMessages}} <code lang="squirrel">1 KB (136 words) - 10:00, 11 October 2010
- {{Squirrel/Title|PagerMessage}} {{Squirrel/LUOnly}}1 KB (178 words) - 10:01, 11 October 2010
- {{Squirrel/Title|BanIP}} This function bans the given IP address from joining the server.600 B (70 words) - 10:41, 22 August 2013
- {{Squirrel/Title|UnbanIP}} <code lang="squirrel">483 B (63 words) - 09:35, 11 October 2010
- {{Squirrel/Title|Halt}} {{Squirrel/Deprecated}}666 B (90 words) - 16:16, 10 July 2013
- {{Squirrel/Title|GetBodyPartName}} <code lang="squirrel">581 B (71 words) - 22:43, 9 July 2013
- {{Squirrel/Title|GetWeaponName}} <code lang="squirrel">563 B (70 words) - 22:44, 9 July 2013
- {{Squirrel/Title|GetWeaponIDFromName}} <code lang="squirrel">530 B (64 words) - 10:15, 11 October 2010
- ...the camera position to the given coordinates. Use together with [[Squirrel/Server/Functions/Camera/SetCameraLookAt|SetCameraLookAt]] to control the player ca <code lang="squirrel">2 KB (218 words) - 15:26, 7 January 2010
- ...on points the camera towards the given point. Use together with [[Squirrel/Server/Functions/Camera/SetCameraPos|SetCameraPos]] to control the player camera. <code lang="squirrel">1 KB (176 words) - 15:26, 7 January 2010
- {{Squirrel/Title|RestoreCamera}} <code lang="squirrel">940 B (109 words) - 01:38, 25 September 2010
- {{Squirrel/Title|FadeCamera}} <code lang="squirrel">1 KB (203 words) - 01:29, 25 September 2010
- {{Squirrel/Title|Checkpoint.Type}} ...oint'' class member returns or sets the type of the checkpoint. [[Squirrel/Server/Constants#Marker_Types|Checkpoint type]] means how it can be hit (on foot,2 KB (208 words) - 19:16, 24 September 2010
- {{Squirrel/Title|Checkpoint.ID}} <code lang="squirrel">799 B (92 words) - 18:55, 24 September 2010
- {{Squirrel/Title|Checkpoint.Colour}} <code lang="squirrel">1 KB (186 words) - 19:10, 24 September 2010
- {{Squirrel/Title|Checkpoint.Pos}} <code lang="squirrel">2 KB (200 words) - 19:09, 24 September 2010
- {{Squirrel/Title|Checkpoint.Radius}} <code lang="squirrel">1 KB (176 words) - 19:09, 24 September 2010
- {{Squirrel/Title|Checkpoint.Remove}} <code lang="squirrel">624 B (68 words) - 16:56, 12 February 2012
- {{Squirrel/Title|Vehicle.Remove}} <code lang="squirrel">739 B (85 words) - 10:08, 11 October 2010
- {{Squirrel/Title|Vehicle.Respawn}} <code lang="squirrel">746 B (85 words) - 10:08, 11 October 2010
- {{Squirrel/Title|Vehicle.GetAddon}} ...-on attached to a vehicle. List of add-on IDs can be found from [[Squirrel/Server/Constants#Vehicle_Addons|here]]. If the vehicle has no add-on, VEHADDON_NON902 B (115 words) - 10:07, 11 October 2010
- {{Squirrel/Title|Vehicle.Fix}} <code lang="squirrel">791 B (99 words) - 01:14, 29 September 2010
- {{Squirrel/Title|Vehicle.SetAddon}} ...d-on to the given vehicle. List of add-on IDs can be found from [[Squirrel/Server/Constants#Vehicle_Addons|here]]. If you want to remove the add-on from the973 B (130 words) - 13:45, 10 August 2013
- {{Squirrel/Title|Vehicle.Explode}} <code lang="squirrel">1,012 B (130 words) - 04:16, 25 September 2010
- {{Squirrel/Title|Vehicle.SetEngineState}} <code lang="squirrel">776 B (97 words) - 10:09, 11 October 2010
- {{Squirrel/Title|Vehicle.SetRadio}} <code lang="squirrel">797 B (108 words) - 09:48, 11 October 2010
- {{Squirrel/Title|SpawnClass.Angle}} <code lang="squirrel">1 KB (186 words) - 09:38, 11 October 2010
- ... return the colour of the spawn class, that we found earlier in [[Squirrel/Server/Functions/SpawnClass/FindSpawnClass|FindSpawnClass]]. <code lang="squirrel">2 KB (205 words) - 11:04, 12 March 2010
- {{Squirrel/Title|SpawnClass.ID}} <code lang="squirrel">790 B (101 words) - 09:38, 11 October 2010
- {{Squirrel/Title|SpawnClass.Pos}} <code lang="squirrel">1 KB (191 words) - 09:07, 11 October 2010
- {{Squirrel/Title|SpawnClass.Team}} <code lang="squirrel">1 KB (195 words) - 09:39, 11 October 2010
- {{Squirrel/Title|SpawnClass.SpawnScreen}} <code lang="squirrel">1 KB (192 words) - 09:42, 11 October 2010
- {{Squirrel/Title|SpawnClass.Skin}} <code lang="squirrel">1 KB (180 words) - 09:39, 11 October 2010
- {{Squirrel/Title|SpawnClass.AddWeapon}} <code lang="squirrel">1 KB (169 words) - 09:39, 11 October 2010
- {{Squirrel/Title|SpawnClass.RemoveWeapon}} <code lang="squirrel">872 B (110 words) - 09:38, 11 October 2010
- {{Squirrel/Title|SpawnClass.GetWeapon}} <code lang="squirrel">953 B (125 words) - 09:38, 11 October 2010
- {{Squirrel/Title|SpawnClass.GetWeaponAmmo}} <code lang="squirrel">986 B (127 words) - 09:37, 11 October 2010
- {{Squirrel/Title|GetFlyingBoats}} {{Squirrel/VUOnly}}941 B (110 words) - 17:01, 24 September 2010
- {{Squirrel/Title|GetFlyingCars}} ...'comeflywithme'' in GTA:VC) has been activated for a certain player or the server.1 KB (135 words) - 18:58, 24 September 2010
- {{Squirrel/Title|GetHandlingCheat}} ...ipiseverything'' in GTA:VC) has been activated for a certain player or the server. This function returns a simple true/false value.1 KB (148 words) - 18:58, 24 September 2010
- {{Squirrel/Title|GetWaterCarCheat}} {{Squirrel/VUOnly}}1 KB (148 words) - 17:31, 24 September 2010
- {{Squirrel/Title|SetFlyingBoats}} {{Squirrel/VUOnly}}1 KB (160 words) - 18:57, 24 September 2010
- {{Squirrel/Title|SetFlyingCars}} ... in GTA III / ''comeflywithme'' in GTA:VC) for an individual player or the server globally.1 KB (145 words) - 17:46, 24 September 2010
- {{Squirrel/Title|SetHandlingCheat}} ...GTA III / ''gripiseverything'' in GTA:VC) for an individual player or the server globally.1 KB (137 words) - 17:48, 24 September 2010
- {{Squirrel/Title|SetWaterCarCheat}} {{Squirrel/VUOnly}}1 KB (134 words) - 17:50, 24 September 2010
- {{Squirrel/Title|FindCheckpoint}} <code lang="squirrel">2 KB (274 words) - 19:26, 24 September 2010
- {{Squirrel/Title|FindObject}} <code lang="squirrel">914 B (122 words) - 09:51, 11 October 2010
- {{Squirrel/Title|FindPickup}} <code lang="squirrel">900 B (121 words) - 10:11, 11 October 2010
- {{Squirrel/Title|FindVehicle}} <code lang="squirrel">1,012 B (125 words) - 15:01, 29 September 2010
- {{Squirrel/Title|FindSphere}} <code lang="squirrel">2 KB (255 words) - 09:35, 11 October 2010
- {{Squirrel/Title|FindSpawnClass}} <code lang="squirrel">790 B (107 words) - 09:37, 11 October 2010
- {{Squirrel/Title|FindPlayer}} <code lang="squirrel">1 KB (157 words) - 09:30, 11 October 2010
- {{Squirrel/Title|Vehicle.ID}} <code lang="squirrel">867 B (102 words) - 04:20, 25 September 2010
- {{Squirrel/Title|Vehicle.Pos}} <code lang="squirrel">1 KB (163 words) - 10:06, 11 October 2010
- {{Squirrel/Title|Vehicle.Angle}} <code lang="squirrel">2 KB (211 words) - 18:56, 28 September 2010
- {{Squirrel/Title|Vehicle.IdleRespawnTime}} <code lang="squirrel">2 KB (222 words) - 10:08, 11 October 2010
- {{Squirrel/Title|Vehicle.IdleTime}} <code lang="squirrel">862 B (106 words) - 10:07, 11 October 2010
- {{Squirrel/Title|Socket.Delete}} <code lang="squirrel">628 B (79 words) - 09:22, 11 October 2010
- {{Squirrel/Title|Socket.SetNewConnFunc}} ...onnection has been made (either the socket has successfully connected to a server or a client has connected the socket).2 KB (305 words) - 17:11, 3 January 2011
- {{Squirrel/Title|Socket.SetLostConnFunc}} ...tion is called every time a connection has been lost (either a client or a server connection).2 KB (258 words) - 17:10, 3 January 2011
- {{Squirrel/Title|Socket.SendClient}} <code lang="squirrel">832 B (120 words) - 09:11, 11 October 2010
- {{Squirrel/Title|Socket.Send}} <code lang="squirrel">804 B (115 words) - 09:11, 11 October 2010