Squirrel/Server/Functions/Vehicles/EngineDamage
From Liberty Unleashed Wiki
(Difference between revisions)
(added info about class member EngineDamage) |
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{{Squirrel/Title|Vehicle.EngineDamage}} | {{Squirrel/Title|Vehicle.EngineDamage}} | ||
− | This ''EngineDamage'' class member returns or sets level of engine damage (0 - 150; 0 = undamaged engine; 250 = engine is burning) | + | This ''EngineDamage'' class member returns or sets the level of engine damage (0 - 150; 0 = undamaged engine; 250 = engine is burning) |
==Syntax== | ==Syntax== | ||
− | You can either | + | You can either return or set the value using this member: |
<code>int Vehicle.EngineDamage</code> | <code>int Vehicle.EngineDamage</code> | ||
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{ | { | ||
player.Vehicle.EngineDamage = 250; | player.Vehicle.EngineDamage = 250; | ||
− | MessagePlayer( "Attention ! Vehicle's engine is burning !",player); | + | MessagePlayer( "Attention ! Vehicle's engine is burning !", player ); |
} | } | ||
Revision as of 14:04, 7 July 2011
This EngineDamage class member returns or sets the level of engine damage (0 - 150; 0 = undamaged engine; 250 = engine is burning)
Syntax
You can either return or set the value using this member:
int Vehicle.EngineDamage
Vehicle.EngineDamage = int iDmg
Arguments
- iDmg = 0 - 150; 0 = undamaged engine; 250 = engine is burning and car will crash
Example 1. returning
function onPlayerCommand( player, cmd, text ) { if ( cmd == "getenginedamage" ) { if ( player.Vehicle ) MessagePlayer( "Vehicle's engine damage: " + player.Vehicle.EngineDamage, player ); } return 1; }
Notes
The functions Player.Vehicle, MessagePlayer and event onPlayerCommand were used in this example. More info about them in the corresponding pages.
Example 2. Setting value
function onPlayerCommand( player, cmd, text ) { if ( cmd == "setenginedamage" ) { if ( player.Vehicle ) { player.Vehicle.EngineDamage = 250; MessagePlayer( "Attention ! Vehicle's engine is burning !", player ); } } return 1; }
Notes
The functions Player.Vehicle, MessagePlayer and event onPlayerCommand were used in this example. More info about them in the corresponding pages.
Related Functions
- CreateVehicle
- FindVehicle
- GetClosestVehicle
- GetVehicleCount
- GetVehicleHandlingData
- GetVehicleIDFromName
- GetVehicleName
- SetVehicleHandlingData
- Vehicle.Alpha
- Vehicle.Angle
- Vehicle.Colour1
- Vehicle.Colour2
- Vehicle.Driver
- Vehicle.EngineDamage
- Vehicle.Explode
- Vehicle.Fix
- Vehicle.GetAddon
- Vehicle.GetPassenger
- Vehicle.GetHandlingData
- Vehicle.GetWheelStatus
- Vehicle.Health
- Vehicle.ID
- Vehicle.IdleRespawnTime
- Vehicle.IdleTime
- Vehicle.LightState
- Vehicle.Locked
- Vehicle.Marker
- Vehicle.MarkerScale
- Vehicle.MarkerSprite
- Vehicle.Model
- Vehicle.OneTime
- Vehicle.PassengerCount
- Vehicle.Pos
- Vehicle.Remove
- Vehicle.Respawn
- Vehicle.RespawnTime
- Vehicle.RGBColour1
- Vehicle.RGBColour2
- Vehicle.SetHandlingData
- Vehicle.SetWheelStatus
- Vehicle.SpawnAngle
- Vehicle.SpawnPos
- Vehicle.SetAddon
- Vehicle.SetEngineState
- Vehicle.SetRadio
- Vehicle.Siren
- Vehicle.SirenLight
- Vehicle.TaxiLight
- Vehicle.Velocity
- Vehicle.VirtualWorld
- Vehicle.Wrecked