Vehicle.VirtualWorld
From Liberty Unleashed Wiki
This function sets or return the VirtualWorld of a vehicle.
Syntax
Vehicle.VirtualWorld = int;
Example
This example sets the vehicle with ID 0 VirtualWorld or gets if szParams is not used
function onPlayerCommand ( pPlayer, szCommand, szParams ) { switch ( szCommand ) { case "w": { local World = FindVehicle ( 0 ).VirtualWorld; if ( szParams ) { World = szParams.tointeger ( ); FindVehicle ( 0 ).VirtualWorld = World; return; } MessagePlayer ( "Current VirtualWorld of vehicle ID 0: " + World, pPlayer ); return; } } }
Notes
The function MessagePlayer and call onPlayerCommand were used in this example. More info about them in corresponding pages.
Related Functions
- CreateVehicle
- FindVehicle
- GetClosestVehicle
- GetVehicleCount
- GetVehicleHandlingData
- GetVehicleIDFromName
- GetVehicleName
- SetVehicleHandlingData
- Vehicle.Alpha
- Vehicle.Angle
- Vehicle.Colour1
- Vehicle.Colour2
- Vehicle.Driver
- Vehicle.EngineDamage
- Vehicle.Explode
- Vehicle.Fix
- Vehicle.GetAddon
- Vehicle.GetPassenger
- Vehicle.GetHandlingData
- Vehicle.GetWheelStatus
- Vehicle.Health
- Vehicle.ID
- Vehicle.IdleRespawnTime
- Vehicle.IdleTime
- Vehicle.LightState
- Vehicle.Locked
- Vehicle.Marker
- Vehicle.MarkerScale
- Vehicle.MarkerSprite
- Vehicle.Model
- Vehicle.OneTime
- Vehicle.PassengerCount
- Vehicle.Pos
- Vehicle.Remove
- Vehicle.Respawn
- Vehicle.RespawnTime
- Vehicle.RGBColour1
- Vehicle.RGBColour2
- Vehicle.SetHandlingData
- Vehicle.SetWheelStatus
- Vehicle.SpawnAngle
- Vehicle.SpawnPos
- Vehicle.SetAddon
- Vehicle.SetEngineState
- Vehicle.SetRadio
- Vehicle.Siren
- Vehicle.SirenLight
- Vehicle.TaxiLight
- Vehicle.Velocity
- Vehicle.VirtualWorld
- Vehicle.Wrecked