Squirrel/Server/Functions/Vehicles/SirenLight

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(Created page with '{{Squirrel/Title|Vehicle.SirenLight}} This ''Vehicle'' class member returns whether the vehicle's siren light is enabled or enables/disables it. Note that this member is only val…')
 
 
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This ''Vehicle'' class member returns whether the vehicle's siren light is enabled or enables/disables it. Note that this member is only valid for vehicles with a siren.
 
This ''Vehicle'' class member returns whether the vehicle's siren light is enabled or enables/disables it. Note that this member is only valid for vehicles with a siren.
  

Latest revision as of 23:13, 12 September 2011

Home   |   Squirrel Scripting   |   Server Functions   |   Server Events   |   Client Functions   |   Client Events

This Vehicle class member returns whether the vehicle's siren light is enabled or enables/disables it. Note that this member is only valid for vehicles with a siren.

[edit] Syntax

You can either return or set a new value using this member:

  1. bool Vehicle.SirenLight
  1. Vehicle.SirenLight = bool enabled

[edit] Arguments

  • enabled - A boolean representing whether siren light should be enabled (true) or disabled (false)

[edit] Example 1. Returning

  1.  
  2. function onPlayerCommand( pPlayer, szCommand, szText )
  3. {
  4. if ( szCommand == "slight" )
  5. {
  6. if ( pPlayer.Vehicle ) MessagePlayer( "Your vehicle's siren light is currently - " + pPlayer.Vehicle.SirenLight, pPlayer );
  7. }
  8. return 1;
  9. }
  10.  

[edit] Notes

The function MessagePlayer and event onPlayerCommand were used in this example. More info about them in the corresponding pages.

[edit] Example 2. Setting

  1.  
  2. function onPlayerCommand( pPlayer, szCommand, szText )
  3. {
  4. if ( szCommand == "slighton" )
  5. {
  6. if ( pPlayer.Vehicle ) pPlayer.Vehicle.SirenLight = true;
  7. }
  8. return 1;
  9. }
  10.  

[edit] Notes

The event onPlayerCommand was used in this example. More info about this in the corresponding page.

[edit] Related Functions

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