Squirrel/Server/Functions/Vehicles/Siren

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(Created page with '{{Squirrel/Title|Vehicle.SirenLight}} This ''Vehicle'' class member returns whether the vehicle's siren light is enabled or enables/disables it. Note that this member is only val…')
 
 
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{{Squirrel/Title|Vehicle.SirenLight}}
+
{{Squirrel/Title|Vehicle.Siren}}
This ''Vehicle'' class member returns whether the vehicle's siren light is enabled or enables/disables it. Note that this member is only valid for vehicles with a siren.
+
This ''Vehicle'' class member returns whether the vehicle's siren is enabled or enables/disables it. Note that this member is only valid for vehicles with a siren.
  
 
== Syntax ==
 
== Syntax ==
  
 
You can either return or set a new value using this member:
 
You can either return or set a new value using this member:
<code>bool Vehicle.SirenLight</code>
+
<code>bool Vehicle.Siren</code>
<code>Vehicle.SirenLight = bool enabled</code>
+
<code>Vehicle.Siren = bool enabled</code>
  
 
== Arguments ==
 
== Arguments ==
  
* '''enabled''' - A boolean representing whether siren light should be enabled (''true'') or disabled (''false'')
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* '''enabled''' - A boolean representing whether siren should be enabled (''true'') or disabled (''false'')
  
 
== Example 1. Returning ==
 
== Example 1. Returning ==
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{
 
{
 
 
if ( szCommand == "slight" )
+
if ( szCommand == "siren" )
 
{
 
{
if ( pPlayer.Vehicle ) MessagePlayer( "Your vehicle's siren light is currently - " + pPlayer.Vehicle.SirenLight, pPlayer );
+
if ( pPlayer.Vehicle ) MessagePlayer( "Your vehicle's siren is currently - " + pPlayer.Vehicle.Siren, pPlayer );
 
}
 
}
 
 
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function onPlayerCommand( pPlayer, szCommand, szText )
 
function onPlayerCommand( pPlayer, szCommand, szText )
 
{
 
{
if ( szCommand == "slighton" )
+
if ( szCommand == "sirenon" )
 
{
 
{
if ( pPlayer.Vehicle ) pPlayer.Vehicle.SirenLight = true;
+
if ( pPlayer.Vehicle ) pPlayer.Vehicle.Siren = true;
 
}
 
}
 
 

Latest revision as of 22:04, 12 September 2011

Home   |   Squirrel Scripting   |   Server Functions   |   Server Events   |   Client Functions   |   Client Events

This Vehicle class member returns whether the vehicle's siren is enabled or enables/disables it. Note that this member is only valid for vehicles with a siren.

[edit] Syntax

You can either return or set a new value using this member:

  1. bool Vehicle.Siren
  1. Vehicle.Siren = bool enabled

[edit] Arguments

  • enabled - A boolean representing whether siren should be enabled (true) or disabled (false)

[edit] Example 1. Returning

  1.  
  2. function onPlayerCommand( pPlayer, szCommand, szText )
  3. {
  4. if ( szCommand == "siren" )
  5. {
  6. if ( pPlayer.Vehicle ) MessagePlayer( "Your vehicle's siren is currently - " + pPlayer.Vehicle.Siren, pPlayer );
  7. }
  8. return 1;
  9. }
  10.  

[edit] Notes

The function MessagePlayer and event onPlayerCommand were used in this example. More info about them in the corresponding pages.

[edit] Example 2. Setting

  1.  
  2. function onPlayerCommand( pPlayer, szCommand, szText )
  3. {
  4. if ( szCommand == "sirenon" )
  5. {
  6. if ( pPlayer.Vehicle ) pPlayer.Vehicle.Siren = true;
  7. }
  8. return 1;
  9. }
  10.  

[edit] Notes

The event onPlayerCommand was used in this example. More info about this in the corresponding page.

[edit] Related Functions

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