Squirrel/Server/Functions/Vehicles/SetRadio
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This function sets a radio channel for the given vehicle. Note that this will only work if someone is in the vehicle. | This function sets a radio channel for the given vehicle. Note that this will only work if someone is in the vehicle. | ||
Latest revision as of 10:48, 11 October 2010
This function sets a radio channel for the given vehicle. Note that this will only work if someone is in the vehicle.
[edit] Syntax
bool Vehicle.SetRadio( int channel )
[edit] Arguments
- channel - The radio channel to be set
[edit] Example
function onPlayerCommand( player, cmd, text ) { if ( cmd == "setradio" ) { if ( player.Vehicle ) player.Vehicle.SetRadio( 2 ); } }
This command will set the radio station, of the vehicle the player is driving, to radio channel 2.
[edit] Notes
The call onPlayerCommand was used in in this example. More info about this in the corresponding page.
[edit] Related Functions
- CreateVehicle
- FindVehicle
- GetClosestVehicle
- GetVehicleCount
- GetVehicleHandlingData
- GetVehicleIDFromName
- GetVehicleName
- SetVehicleHandlingData
- Vehicle.Alpha
- Vehicle.Angle
- Vehicle.Colour1
- Vehicle.Colour2
- Vehicle.Driver
- Vehicle.EngineDamage
- Vehicle.Explode
- Vehicle.Fix
- Vehicle.GetAddon
- Vehicle.GetPassenger
- Vehicle.GetHandlingData
- Vehicle.GetWheelStatus
- Vehicle.Health
- Vehicle.ID
- Vehicle.IdleRespawnTime
- Vehicle.IdleTime
- Vehicle.LightState
- Vehicle.Locked
- Vehicle.Marker
- Vehicle.MarkerScale
- Vehicle.MarkerSprite
- Vehicle.Model
- Vehicle.OneTime
- Vehicle.PassengerCount
- Vehicle.Pos
- Vehicle.Remove
- Vehicle.Respawn
- Vehicle.RespawnTime
- Vehicle.RGBColour1
- Vehicle.RGBColour2
- Vehicle.SetHandlingData
- Vehicle.SetWheelStatus
- Vehicle.SpawnAngle
- Vehicle.SpawnPos
- Vehicle.SetAddon
- Vehicle.SetEngineState
- Vehicle.SetRadio
- Vehicle.Siren
- Vehicle.SirenLight
- Vehicle.TaxiLight
- Vehicle.Velocity
- Vehicle.VirtualWorld
- Vehicle.Wrecked