Squirrel/Server/Functions/Vehicles/SetRadio
From Liberty Unleashed Wiki
(Difference between revisions)
(New page: __NOTOC__ This function sets a radio channel for the given vehicle. Note that this will only work if someone is in the vehicle. == Syntax == <code>bool Vehicle.SetRadio( int channel )</co...) |
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== Example == | == Example == | ||
− | |||
<code lang="squirrel"> | <code lang="squirrel"> | ||
− | + | function onPlayerCommand( player, cmd, text ) | |
+ | { | ||
+ | if ( cmd == "setradio" ) | ||
+ | { | ||
+ | if ( player.Vehicle ) player.Vehicle.SetRadio( 2 ); | ||
+ | } | ||
+ | } | ||
</code> | </code> | ||
+ | |||
+ | This command will turn set the radio station of the vehicle the player is driving to radio channel 2. | ||
=== Notes === | === Notes === | ||
− | + | The call [[Squirrel/Server/Events/Player/onPlayerCommand|onPlayerCommand]] was used in in this example. More info about this in the corresponding page. | |
== Related Functions == | == Related Functions == | ||
{{Squirrel/Server/Functions/Vehicles}} | {{Squirrel/Server/Functions/Vehicles}} |
Revision as of 15:06, 8 March 2010
This function sets a radio channel for the given vehicle. Note that this will only work if someone is in the vehicle.
Syntax
bool Vehicle.SetRadio( int channel )
Arguments
- channel - The radio channel to be set
Example
function onPlayerCommand( player, cmd, text ) { if ( cmd == "setradio" ) { if ( player.Vehicle ) player.Vehicle.SetRadio( 2 ); } }
This command will turn set the radio station of the vehicle the player is driving to radio channel 2.
Notes
The call onPlayerCommand was used in in this example. More info about this in the corresponding page.
Related Functions
- CreateVehicle
- FindVehicle
- GetClosestVehicle
- GetVehicleCount
- GetVehicleHandlingData
- GetVehicleIDFromName
- GetVehicleName
- SetVehicleHandlingData
- Vehicle.Alpha
- Vehicle.Angle
- Vehicle.Colour1
- Vehicle.Colour2
- Vehicle.Driver
- Vehicle.EngineDamage
- Vehicle.Explode
- Vehicle.Fix
- Vehicle.GetAddon
- Vehicle.GetPassenger
- Vehicle.GetHandlingData
- Vehicle.GetWheelStatus
- Vehicle.Health
- Vehicle.ID
- Vehicle.IdleRespawnTime
- Vehicle.IdleTime
- Vehicle.LightState
- Vehicle.Locked
- Vehicle.Marker
- Vehicle.MarkerScale
- Vehicle.MarkerSprite
- Vehicle.Model
- Vehicle.OneTime
- Vehicle.PassengerCount
- Vehicle.Pos
- Vehicle.Remove
- Vehicle.Respawn
- Vehicle.RespawnTime
- Vehicle.RGBColour1
- Vehicle.RGBColour2
- Vehicle.SetHandlingData
- Vehicle.SetWheelStatus
- Vehicle.SpawnAngle
- Vehicle.SpawnPos
- Vehicle.SetAddon
- Vehicle.SetEngineState
- Vehicle.SetRadio
- Vehicle.Siren
- Vehicle.SirenLight
- Vehicle.TaxiLight
- Vehicle.Velocity
- Vehicle.VirtualWorld
- Vehicle.Wrecked