Squirrel/Server/Functions/Vehicles/SetEngineState
From Liberty Unleashed Wiki
(Difference between revisions)
(New page: __NOTOC__ This function starts or stops the engine of the given vehicle. == Syntax == <code>bool Vehicle.SetEngineState( bool started )</code> == Arguments == * '''started''' - A bool r...) |
Revision as of 08:25, 13 December 2009
This function starts or stops the engine of the given vehicle.
Syntax
bool Vehicle.SetEngineState( bool started )
Arguments
- started - A bool representing whether the engine should be started or stopped
Example
This function needs an example. You can help us complete the wiki by writing one, or maybe even more :o
-- todo
Notes
-- Example notes/used functions here
Related Functions
- CreateVehicle
- FindVehicle
- GetClosestVehicle
- GetVehicleCount
- GetVehicleHandlingData
- GetVehicleIDFromName
- GetVehicleName
- SetVehicleHandlingData
- Vehicle.Alpha
- Vehicle.Angle
- Vehicle.Colour1
- Vehicle.Colour2
- Vehicle.Driver
- Vehicle.EngineDamage
- Vehicle.Explode
- Vehicle.Fix
- Vehicle.GetAddon
- Vehicle.GetPassenger
- Vehicle.GetHandlingData
- Vehicle.GetWheelStatus
- Vehicle.Health
- Vehicle.ID
- Vehicle.IdleRespawnTime
- Vehicle.IdleTime
- Vehicle.LightState
- Vehicle.Locked
- Vehicle.Marker
- Vehicle.MarkerScale
- Vehicle.MarkerSprite
- Vehicle.Model
- Vehicle.OneTime
- Vehicle.PassengerCount
- Vehicle.Pos
- Vehicle.Remove
- Vehicle.Respawn
- Vehicle.RespawnTime
- Vehicle.RGBColour1
- Vehicle.RGBColour2
- Vehicle.SetHandlingData
- Vehicle.SetWheelStatus
- Vehicle.SpawnAngle
- Vehicle.SpawnPos
- Vehicle.SetAddon
- Vehicle.SetEngineState
- Vehicle.SetRadio
- Vehicle.Siren
- Vehicle.SirenLight
- Vehicle.TaxiLight
- Vehicle.Velocity
- Vehicle.VirtualWorld
- Vehicle.Wrecked