Squirrel/Server/Functions/Vehicles/Remove
From Liberty Unleashed Wiki
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function onPlayerCommand( player, cmd, text ) | function onPlayerCommand( player, cmd, text ) | ||
{ | { | ||
− | if ( cmd == " | + | if ( cmd == "remvehicle" ) |
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if ( text ) | if ( text ) |
Revision as of 14:52, 8 March 2010
This function removes the given vehicle.
Syntax
bool Vehicle.Remove()
Arguments
- none
Example
function onPlayerCommand( player, cmd, text ) { if ( cmd == "remvehicle" ) { if ( text ) { local veh = FindVehicle( text.tointeger() ); if ( veh ) { veh.Remove(); MessagePlayer( "Removed vehicle ID: " + text, player ); } } } }
This command will remove the given vehicle ID.
Notes
The call onPlayerCommand was used in in this example. More info about this in the corresponding page.
Related Functions
- CreateVehicle
- FindVehicle
- GetClosestVehicle
- GetVehicleCount
- GetVehicleHandlingData
- GetVehicleIDFromName
- GetVehicleName
- SetVehicleHandlingData
- Vehicle.Alpha
- Vehicle.Angle
- Vehicle.Colour1
- Vehicle.Colour2
- Vehicle.Driver
- Vehicle.EngineDamage
- Vehicle.Explode
- Vehicle.Fix
- Vehicle.GetAddon
- Vehicle.GetPassenger
- Vehicle.GetHandlingData
- Vehicle.GetWheelStatus
- Vehicle.Health
- Vehicle.ID
- Vehicle.IdleRespawnTime
- Vehicle.IdleTime
- Vehicle.LightState
- Vehicle.Locked
- Vehicle.Marker
- Vehicle.MarkerScale
- Vehicle.MarkerSprite
- Vehicle.Model
- Vehicle.OneTime
- Vehicle.PassengerCount
- Vehicle.Pos
- Vehicle.Remove
- Vehicle.Respawn
- Vehicle.RespawnTime
- Vehicle.RGBColour1
- Vehicle.RGBColour2
- Vehicle.SetHandlingData
- Vehicle.SetWheelStatus
- Vehicle.SpawnAngle
- Vehicle.SpawnPos
- Vehicle.SetAddon
- Vehicle.SetEngineState
- Vehicle.SetRadio
- Vehicle.Siren
- Vehicle.SirenLight
- Vehicle.TaxiLight
- Vehicle.Velocity
- Vehicle.VirtualWorld
- Vehicle.Wrecked