Squirrel/Server/Functions/Vehicles/Locked

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m (Fixed a typo)
 
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== Arguments ==
 
== Arguments ==
  
* '''locked''' - A boolean representing whether the vehicles doors should be locled (''true'') or unlocked (''false'')
+
* '''locked''' - A boolean representing whether the vehicles doors should be locked (''true'') or unlocked (''false'')
  
 
== Example 1. Returning ==
 
== Example 1. Returning ==

Latest revision as of 18:33, 1 October 2010

Home   |   Squirrel Scripting   |   Server Functions   |   Server Events   |   Client Functions   |   Client Events

This Vehicle class member returns whether the vehicle's doors are locked or locks/unlocks the doors.

[edit] Syntax

You can either return or set a new value using this member:

  1. bool Vehicle.Locked
  1. Vehicle.Locked = bool locked

[edit] Arguments

  • locked - A boolean representing whether the vehicles doors should be locked (true) or unlocked (false)

[edit] Example 1. Returning

  1.  
  2. function onPlayerCommand( pPlayer, szCommand, szText )
  3. {
  4. if ( szCommand == "lock" )
  5. {
  6. if ( pPlayer.Vehicle ) MessagePlayer( "Your lock state is currently set to " + pPlayer.Vehicle.Locked, pPlayer );
  7. }
  8. return 1;
  9. }
  10.  

[edit] Notes

The function MessagePlayer and event onPlayerCommand were used in this example. More info about them in the corresponding pages.

[edit] Example 2. Setting

  1.  
  2. function onPlayerCommand( pPlayer, szCommand, szText )
  3. {
  4. if ( szCommand == "lock2" )
  5. {
  6. if ( pPlayer.Vehicle ) pPlayer.Vehicle.Locked = true;
  7. }
  8. return 1;
  9. }
  10.  

[edit] Notes

The event onPlayerCommand was used in this example. More info about this in the corresponding page.

[edit] Related Functions

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