Squirrel/Server/Functions/Vehicles/Locked

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(Created page with '{{Squirrel/Title|Vehicle.Locked}} This ''Vehicle'' class member returns whether the vehicle's doors are locked or locks/unlocks the doors. == Syntax == You can either return or…')
 
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== Example 1. Returning ==
 
== Example 1. Returning ==
  
-- Example explanation here
 
{{Squirrel/NeedsExample}}
 
 
<code lang="squirrel">
 
<code lang="squirrel">
-- todo
+
function onPlayerCommand( pPlayer, szCommand, szText )
 +
{
 +
if ( szCommand == "lock" )
 +
{
 +
if ( pPlayer.Vehicle ) MessagePlayer( "Your lock state is currently set to " + pPlayer.Vehicle.Locked, pPlayer );
 +
}
 +
 +
return 1;
 +
}
 
</code>
 
</code>
  
 
=== Notes ===
 
=== Notes ===
  
--Example notes and used functions here.
+
The function [[Squirrel/Server/Functions/Messages/MessagePlayer|MessagePlayer]] and event [[Squirrel/Server/Events/Player/onPlayerCommand|onPlayerCommand]] were used in this example. More info about them in the corresponding pages.
  
 
== Example 2. Setting ==
 
== Example 2. Setting ==
  
-- Example explanation here
 
{{Squirrel/NeedsExample}}
 
 
<code lang="squirrel">
 
<code lang="squirrel">
-- todo
+
function onPlayerCommand( pPlayer, szCommand, szText )
 +
{
 +
if ( szCommand == "lock2" )
 +
{
 +
if ( pPlayer.Vehicle ) pPlayer.Vehicle.Locked = true;
 +
}
 +
 +
return 1;
 +
}
 
</code>
 
</code>
  
 
=== Notes ===
 
=== Notes ===
  
--Example notes and used functions here.
+
The event [[Squirrel/Server/Events/Player/onPlayerCommand|onPlayerCommand]] was used in this example. More info about this in the corresponding page.
  
 
== Related Functions ==
 
== Related Functions ==
  
 
{{Squirrel/Server/Functions/Vehicles}}
 
{{Squirrel/Server/Functions/Vehicles}}

Revision as of 17:10, 29 September 2010

Home   |   Squirrel Scripting   |   Server Functions   |   Server Events   |   Client Functions   |   Client Events

This Vehicle class member returns whether the vehicle's doors are locked or locks/unlocks the doors.

Syntax

You can either return or set a new value using this member:

  1. bool Vehicle.Locked
  1. Vehicle.Locked = bool locked

Arguments

  • locked - A boolean representing whether the vehicles doors should be locled (true) or unlocked (false)

Example 1. Returning

  1.  
  2. function onPlayerCommand( pPlayer, szCommand, szText )
  3. {
  4. if ( szCommand == "lock" )
  5. {
  6. if ( pPlayer.Vehicle ) MessagePlayer( "Your lock state is currently set to " + pPlayer.Vehicle.Locked, pPlayer );
  7. }
  8. return 1;
  9. }
  10.  

Notes

The function MessagePlayer and event onPlayerCommand were used in this example. More info about them in the corresponding pages.

Example 2. Setting

  1.  
  2. function onPlayerCommand( pPlayer, szCommand, szText )
  3. {
  4. if ( szCommand == "lock2" )
  5. {
  6. if ( pPlayer.Vehicle ) pPlayer.Vehicle.Locked = true;
  7. }
  8. return 1;
  9. }
  10.  

Notes

The event onPlayerCommand was used in this example. More info about this in the corresponding page.

Related Functions

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