Squirrel/Server/Functions/Vehicles/LightState

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(Created page with '{{Squirrel/Title|Vehicle.LightState}} This ''Vehicle'' class member returns or sets the status of the lights. Possible values are listed [[Squirrel/Server/Constants#Vehicle_Light…')
 
 
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== Example 1. Returning the value ==
 
== Example 1. Returning the value ==
  
{{Squirrel/NeedsExample}}
 
 
<code lang="squirrel">
 
<code lang="squirrel">
-- todo
+
function onPlayerCommand( pPlayer, szCommand, szText )
 +
{
 +
if ( szCommand == "lights" )
 +
{
 +
if ( pPlayer.Vehicle ) MessagePlayer( "Your light state is currently set to " + pPlayer.Vehicle.LightState, pPlayer );
 +
}
 +
 +
return 1;
 +
}
 
</code>
 
</code>
  
 
=== Notes ===
 
=== Notes ===
  
Example notes and used functions here.
+
The function [[Squirrel/Server/Functions/Messages/MessagePlayer|MessagePlayer]] and event [[Squirrel/Server/Events/Player/onPlayerCommand|onPlayerCommand]] were used in this example. More info about them in the corresponding pages.
  
 
== Example 2. Setting a new value ==
 
== Example 2. Setting a new value ==
  
{{Squirrel/NeedsExample}}
 
 
<code lang="squirrel">
 
<code lang="squirrel">
-- todo
+
function onPlayerCommand( pPlayer, szCommand, szText )
 +
{
 +
if ( szCommand == "lights2" )
 +
{
 +
if ( pPlayer.Vehicle ) pPlayer.Vehicle.LightState = LIGHTSTATE_ON;
 +
}
 +
 +
return 1;
 +
}
 
</code>
 
</code>
  
 
=== Notes ===
 
=== Notes ===
  
Example notes and used functions here.
+
The event [[Squirrel/Server/Events/Player/onPlayerCommand|onPlayerCommand]] was used in this example. More info about this in the corresponding page.
  
 
== Related Functions ==
 
== Related Functions ==
  
 
{{Squirrel/Server/Functions/Vehicles}}
 
{{Squirrel/Server/Functions/Vehicles}}

Latest revision as of 17:08, 29 September 2010

Home   |   Squirrel Scripting   |   Server Functions   |   Server Events   |   Client Functions   |   Client Events

This Vehicle class member returns or sets the status of the lights. Possible values are listed here.

[edit] Syntax

You can either return or set a new value using this member:

  1. int Vehicle.LightState
  1. Vehicle.LightState = int lights

[edit] Arguments

  • lights - This is the new state for the lights.
    • LIGHTSTATE_AUTO - lights are turned on and off automatically depending of the time and weather
    • LIGHTSTATE_ON - vehicle lights are always on
    • LIGHTSTATE_OFF - vehicle lights are always off

[edit] Example 1. Returning the value

  1.  
  2. function onPlayerCommand( pPlayer, szCommand, szText )
  3. {
  4. if ( szCommand == "lights" )
  5. {
  6. if ( pPlayer.Vehicle ) MessagePlayer( "Your light state is currently set to " + pPlayer.Vehicle.LightState, pPlayer );
  7. }
  8. return 1;
  9. }
  10.  

[edit] Notes

The function MessagePlayer and event onPlayerCommand were used in this example. More info about them in the corresponding pages.

[edit] Example 2. Setting a new value

  1.  
  2. function onPlayerCommand( pPlayer, szCommand, szText )
  3. {
  4. if ( szCommand == "lights2" )
  5. {
  6. if ( pPlayer.Vehicle ) pPlayer.Vehicle.LightState = LIGHTSTATE_ON;
  7. }
  8. return 1;
  9. }
  10.  

[edit] Notes

The event onPlayerCommand was used in this example. More info about this in the corresponding page.

[edit] Related Functions

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