Vehicle.IdleTime
From Liberty Unleashed Wiki
This Vehicle class member returns how long (in milliseconds) the given vehicle has been unused.
Syntax
int Vehicle.IdleTime
Arguments
- none
Example
function onPlayerCommand( player, cmd, text ) { if ( cmd == "vehidletime" ) { if ( text ) { local veh = FindVehicle( text.tointeger() ); if ( veh ) MessagePlayer( "Vehicle ID: " + text + " has been idle for " + ( veh.IdleTime() / 1000 ) + " seconds.", player ); } } }
This command will show how long the given vehicle id has been idle for in seconds.
Notes
The call onPlayerCommand was used in in this example. More info about this in the corresponding page.
Related Functions
- CreateVehicle
- FindVehicle
- GetClosestVehicle
- GetVehicleCount
- GetVehicleHandlingData
- GetVehicleIDFromName
- GetVehicleName
- SetVehicleHandlingData
- Vehicle.Alpha
- Vehicle.Angle
- Vehicle.Colour1
- Vehicle.Colour2
- Vehicle.Driver
- Vehicle.EngineDamage
- Vehicle.Explode
- Vehicle.Fix
- Vehicle.GetAddon
- Vehicle.GetPassenger
- Vehicle.GetHandlingData
- Vehicle.GetWheelStatus
- Vehicle.Health
- Vehicle.ID
- Vehicle.IdleRespawnTime
- Vehicle.IdleTime
- Vehicle.LightState
- Vehicle.Locked
- Vehicle.Marker
- Vehicle.MarkerScale
- Vehicle.MarkerSprite
- Vehicle.Model
- Vehicle.OneTime
- Vehicle.PassengerCount
- Vehicle.Pos
- Vehicle.Remove
- Vehicle.Respawn
- Vehicle.RespawnTime
- Vehicle.RGBColour1
- Vehicle.RGBColour2
- Vehicle.SetHandlingData
- Vehicle.SetWheelStatus
- Vehicle.SpawnAngle
- Vehicle.SpawnPos
- Vehicle.SetAddon
- Vehicle.SetEngineState
- Vehicle.SetRadio
- Vehicle.Siren
- Vehicle.SirenLight
- Vehicle.TaxiLight
- Vehicle.Velocity
- Vehicle.VirtualWorld
- Vehicle.Wrecked