Squirrel/Server/Functions/Vehicles/Colour1

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(Example 1. Returning the value)
(Example 2. Setting a new value)
 
Line 32: Line 32:
 
== Example 2. Setting a new value ==
 
== Example 2. Setting a new value ==
  
{{Squirrel/NeedsExample}}
 
 
<code lang="squirrel">
 
<code lang="squirrel">
-- todo
+
function onPlayerCommand( pPlayer, szCommand, szText )
 +
{
 +
if ( szCommand == "col2" )
 +
{
 +
if ( pPlayer.Vehicle ) pPlayer.Vehicle.Colour1 = 2;
 +
}
 +
 +
return 1;
 +
}
 +
 
 
</code>
 
</code>
  
 
=== Notes ===
 
=== Notes ===
  
Example notes and used functions here.
+
The event [[Squirrel/Server/Events/Player/onPlayerCommand|onPlayerCommand]] was used in this example. More info about this in the corresponding page.
  
 
== Related Functions ==
 
== Related Functions ==
  
 
{{Squirrel/Server/Functions/Vehicles}}
 
{{Squirrel/Server/Functions/Vehicles}}

Latest revision as of 15:56, 29 September 2010

Home   |   Squirrel Scripting   |   Server Functions   |   Server Events   |   Client Functions   |   Client Events

This Vehicle class member returns or sets the primary colour of the vehicle. List of pre-defined colour IDs can be found from carcols.dat. Note that if Vehicle.RGBColour1 is used to define a custom colour, it will override this setting.

[edit] Syntax

You can either return or set a new value using this member:

  1. int Vehicle.Colour1
  1. Vehicle.Colour1 = int col

[edit] Arguments

  • col - This is the new primary colour for the vehicle. Check out carcols.dat for colour IDs

[edit] Example 1. Returning the value

  1.  
  2. function onPlayerCommand( pPlayer, szCommand, szText )
  3. {
  4. if ( szCommand == "col" )
  5. {
  6. if ( pPlayer.Vehicle ) MessagePlayer( "Your vehicle colour is " + pPlayer.Vehicle.Colour1, pPlayer );
  7. }
  8. return 1;
  9. }
  10.  

[edit] Notes

The function MessagePlayer and event onPlayerCommand were used in this example. More info about them in the corresponding pages.

[edit] Example 2. Setting a new value

  1.  
  2. function onPlayerCommand( pPlayer, szCommand, szText )
  3. {
  4. if ( szCommand == "col2" )
  5. {
  6. if ( pPlayer.Vehicle ) pPlayer.Vehicle.Colour1 = 2;
  7. }
  8. return 1;
  9. }
  10.  
  11.  

[edit] Notes

The event onPlayerCommand was used in this example. More info about this in the corresponding page.

[edit] Related Functions

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