Squirrel/Server/Events/Player/onPlayerArmourChange
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(New page: __NOTOC__ This is called when a player's armour amount changes, for any reason == Syntax == <code>function onPlayerArmourChange( player, oldArmour, newArmour )</code> == Parameters == ...) |
Revision as of 09:35, 9 January 2010
This is called when a player's armour amount changes, for any reason
Syntax
function onPlayerArmourChange( player, oldArmour, newArmour )
Parameters
- player - The player pointer
- oldArmour - Armour amount prior to the detected change
- newArmour - Armour amount after the detected change
Example
This will detect any armour on a player in a server that does not have armour pickups/commands
function onPlayerArmourChange( player, oldarm, newarm ) { if ( ( oldarm > newarm ) && ( player.IsSpawned ) ) Message( "Armour Cheats Detected on: " + player.Name ); }
Notes
The functions Message, player.Name and player.Spawned were used in in this example. More info about them can be found in the corresponding pages.
Related Events
- onPlayerAction
- onPlayerArmourChange
- onPlayerCashChange
- onPlayerChat
- onPlayerCommand
- onPlayerConnect
- onPlayerDeath
- onPlayerFall
- onPlayerHealthChange
- onPlayerIslandChange
- onPlayerJoin
- onPlayerKeyStateChange
- onPlayerKill
- onPlayerPart
- onPlayerScoreChange
- onPlayerSkinChange
- onPlayerSpawn
- onPlayerUpdate
- onPlayerTeamChange
- onPlayerUseDetonator
- onPlayerVirtualWorldChange
- onPlayerWeaponChange