Squirrel/Server/Events/Player/onPlayerUseDetonator
From Liberty Unleashed Wiki
(Difference between revisions)
(Created page with '{{Squirrel/Title|onPlayerUseDetonator}} {{Squirrel/LUOnly}} This event is called when a player uses a remote detonator (weapon ID 12 in GTA3). == Syntax == <code>function onPla…') |
Revision as of 16:58, 8 November 2010
This event is called when a player uses a remote detonator (weapon ID 12 in GTA3).
Syntax
function onPlayerUseDetonator( Player plr )
Arguments
- plr - This is the player who used the detonator
Returns
This event does not handle return values.
Example
This example will blow up the closest vehicle to a player when they use the detonator.
function onPlayerUseDetonator( plr ) { local veh = GetClosestVehicle( plr ); { if ( veh ) { veh.Explode( plr ); } return 1; }
Notes
The functions GetClosestVehicle and Vehicle.Explode were used in this example. More info about these in the corresponding pages.
Related Events
- onPlayerAction
- onPlayerArmourChange
- onPlayerCashChange
- onPlayerChat
- onPlayerCommand
- onPlayerConnect
- onPlayerDeath
- onPlayerFall
- onPlayerHealthChange
- onPlayerIslandChange
- onPlayerJoin
- onPlayerKeyStateChange
- onPlayerKill
- onPlayerPart
- onPlayerScoreChange
- onPlayerSkinChange
- onPlayerSpawn
- onPlayerUpdate
- onPlayerTeamChange
- onPlayerUseDetonator
- onPlayerVirtualWorldChange
- onPlayerWeaponChange