Squirrel/Server/Events/Player/onPlayerPart
From Liberty Unleashed Wiki
(Difference between revisions)
m (Squirrel/Events/Player/OnPlayerPart moved to Squirrel/Events/Player/onPlayerPart: Lowercase events) |
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__NOTOC__ | __NOTOC__ | ||
− | This is called when a player joins the server. This is fired ''after'' files and data has been sent to the client | + | This is called when a player joins the server. This is fired ''after'' files and data has been sent to the client. |
== Syntax == | == Syntax == | ||
− | <code>function | + | <code>function onPlayerPart( Player player, int reason )</code> |
== Parameters == | == Parameters == | ||
* '''player''' - The pointer of the new player | * '''player''' - The pointer of the new player | ||
− | * '''reason''' - The reason ID for the part | + | * '''reason''' - The [[Squirrel/Server/Constants#Part_Reasons|reason ID]] for the part |
== Example == | == Example == | ||
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<code lang="squirrel"> | <code lang="squirrel"> | ||
− | function | + | function onPlayerPart( player, reason ) |
{ | { | ||
Message( player.Name + " left the server" ); | Message( player.Name + " left the server" ); | ||
Line 24: | Line 24: | ||
=== Notes === | === Notes === | ||
− | The function [[Squirrel/Functions/ | + | The function [[Squirrel/Server/Functions/Messages/MessagePlayer|MessagePlayer]] was used in in this example. More info about it in the corresponding page. |
== Related Functions == | == Related Functions == | ||
− | {{Squirrel/Events/Player}} | + | {{Squirrel/Server/Events/Player}} |
Revision as of 06:28, 13 December 2009
This is called when a player joins the server. This is fired after files and data has been sent to the client.
Syntax
function onPlayerPart( Player player, int reason )
Parameters
- player - The pointer of the new player
- reason - The reason ID for the part
Example
This will say <name> left the server when a player leaves the server
function onPlayerPart( player, reason ) { Message( player.Name + " left the server" ); }
Notes
The function MessagePlayer was used in in this example. More info about it in the corresponding page.
Related Functions
- onPlayerAction
- onPlayerArmourChange
- onPlayerCashChange
- onPlayerChat
- onPlayerCommand
- onPlayerConnect
- onPlayerDeath
- onPlayerFall
- onPlayerHealthChange
- onPlayerIslandChange
- onPlayerJoin
- onPlayerKeyStateChange
- onPlayerKill
- onPlayerPart
- onPlayerScoreChange
- onPlayerSkinChange
- onPlayerSpawn
- onPlayerUpdate
- onPlayerTeamChange
- onPlayerUseDetonator
- onPlayerVirtualWorldChange
- onPlayerWeaponChange