Squirrel/Server/Events/Player/onPlayerPart
From Liberty Unleashed Wiki
(Difference between revisions)
m (Fixed it saying joins) |
m |
||
Line 19: | Line 19: | ||
{ | { | ||
Message( player.Name + " left the server" ); | Message( player.Name + " left the server" ); | ||
+ | |||
+ | return 1; | ||
} | } | ||
</code> | </code> |
Revision as of 17:01, 26 October 2010
This is called when a player leaves the server.
Syntax
function onPlayerPart( Player player, int reason )
Parameters
- player - The pointer of the new player
- reason - The reason ID for the part
Example
This will say <name> left the server when a player leaves the server
function onPlayerPart( player, reason ) { Message( player.Name + " left the server" ); return 1; }
Notes
The function MessagePlayer was used in in this example. More info about it in the corresponding page.
Related Functions
- onPlayerAction
- onPlayerArmourChange
- onPlayerCashChange
- onPlayerChat
- onPlayerCommand
- onPlayerConnect
- onPlayerDeath
- onPlayerFall
- onPlayerHealthChange
- onPlayerIslandChange
- onPlayerJoin
- onPlayerKeyStateChange
- onPlayerKill
- onPlayerPart
- onPlayerScoreChange
- onPlayerSkinChange
- onPlayerSpawn
- onPlayerUpdate
- onPlayerTeamChange
- onPlayerUseDetonator
- onPlayerVirtualWorldChange
- onPlayerWeaponChange