Squirrel/Server/Events/Player/onPlayerFall
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(Difference between revisions)
(Created page with '{{Squirrel/Title|onPlayerFall}} This is called when a player gets knocked down by a weapon such as the shotgun. == Syntax == <code>function onPlayerFall( Player player )</code>…') |
Latest revision as of 17:25, 22 December 2010
This is called when a player gets knocked down by a weapon such as the shotgun.
[edit] Syntax
function onPlayerFall( Player player )
[edit] Arguments
- player - The pointer of the player who fell
[edit] Returns
This event does not handle return values.
[edit] Example
This will message the player who fell. (Such a useful example!)
function onPlayerFall( player, oldhp, newhp ) { MessagePlayer( "You just fell! :o", player ); return 1; }
[edit] Notes
The function MessagePlayer was used in this example. More info about it can be found in the corresponding page.
[edit] Related Events
- onPlayerAction
- onPlayerArmourChange
- onPlayerCashChange
- onPlayerChat
- onPlayerCommand
- onPlayerConnect
- onPlayerDeath
- onPlayerFall
- onPlayerHealthChange
- onPlayerIslandChange
- onPlayerJoin
- onPlayerKeyStateChange
- onPlayerKill
- onPlayerPart
- onPlayerScoreChange
- onPlayerSkinChange
- onPlayerSpawn
- onPlayerUpdate
- onPlayerTeamChange
- onPlayerUseDetonator
- onPlayerVirtualWorldChange
- onPlayerWeaponChange