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Page title matches
- {{Squirrel/Title|Socket.Send}} <code lang="squirrel">804 B (115 words) - 09:11, 11 October 2010
- {{Squirrel/Title|Socket.Connect}} This function connects the socket to the given server as a client.888 B (126 words) - 09:22, 11 October 2010
- {{Squirrel/Title|Socket.Stop}} <code lang="squirrel">527 B (67 words) - 09:23, 11 October 2010
- {{Squirrel/Title|Socket.Start}} This function starts listening incoming connections on the given port as a server socket.922 B (126 words) - 09:23, 11 October 2010
- {{Squirrel/Title|NewSocket}} This function creates a new TCP socket. It can be used either as a server or a client socket. Sockets are useful for example in creating an irc echo2 KB (364 words) - 17:10, 3 January 2011
- {{Squirrel/Title|Sphere.Colour}} <code lang="squirrel">1 KB (187 words) - 22:54, 8 November 2010
- {{Squirrel/Title|Sphere.ID}} <code lang="squirrel">778 B (98 words) - 13:45, 13 March 2011
- {{Squirrel/Title|Sphere.Pos}} <code lang="squirrel">1 KB (198 words) - 13:44, 13 March 2011
- {{Squirrel/Title|Sphere.Radius}} <code lang="squirrel">1 KB (143 words) - 09:36, 11 October 2010
- {{Squirrel/Title|Sphere.Remove}} <code lang="squirrel">573 B (69 words) - 09:37, 11 October 2010
- {{Squirrel/Title|Sphere.Type}} ...''Sphere'' class member returns or sets the type of the sphere. [[Squirrel/Server/Constants#Marker_Types|Sphere type]] means how it can be hit (on foot, usin1 KB (166 words) - 09:37, 11 October 2010
- {{Squirrel/Title|GetCheckpointCount}} This function returns the number of checkpoints in the server. If the optional player argument is used, the function will return how many1 KB (179 words) - 19:25, 24 September 2010
- {{Squirrel/Title|GetSphereCount}} This function returns the number of spheres on the server. If the optional player argument is used, the function will return how many1 KB (185 words) - 00:15, 17 August 2011
- {{Squirrel/Title|GetObjectCount}} This function returns the number of objects on the server.822 B (98 words) - 09:51, 11 October 2010
- {{Squirrel/Title|GetPickupCount}} This function returns the number of pickups on the server.818 B (96 words) - 10:11, 11 October 2010
- {{Squirrel/Title|GetSpawnClassCount}} This function returns the number of different spawn classes on the server.729 B (85 words) - 09:38, 11 October 2010
- {{Squirrel/Title|GetVehicleCount}} This command will return how many vehicles are currently in the server.835 B (91 words) - 18:41, 28 September 2010
- {{Squirrel/Title|ReadIniIndex}} {{RequiresModule|lu_ini|Modules/Squirrel/lu_ini}}1 KB (136 words) - 09:27, 11 October 2010
- {{Squirrel/Title|GetCinematicBorder}} <code lang="squirrel">1 KB (155 words) - 01:37, 25 September 2010
- {{Squirrel/Title|GetGreenScanLines}} {{Squirrel/VUOnly}}1 KB (152 words) - 01:33, 25 September 2010
Page text matches
- {{Squirrel/Title|Vehicle.ID}} <code lang="squirrel">867 B (102 words) - 04:20, 25 September 2010
- {{Squirrel/Title|Vehicle.Pos}} <code lang="squirrel">1 KB (163 words) - 10:06, 11 October 2010
- {{Squirrel/Title|Vehicle.Angle}} <code lang="squirrel">2 KB (211 words) - 18:56, 28 September 2010
- {{Squirrel/Title|Vehicle.IdleRespawnTime}} <code lang="squirrel">2 KB (222 words) - 10:08, 11 October 2010
- {{Squirrel/Title|Vehicle.IdleTime}} <code lang="squirrel">862 B (106 words) - 10:07, 11 October 2010
- {{Squirrel/Title|Socket.Delete}} <code lang="squirrel">628 B (79 words) - 09:22, 11 October 2010
- {{Squirrel/Title|Socket.SetNewConnFunc}} ...onnection has been made (either the socket has successfully connected to a server or a client has connected the socket).2 KB (305 words) - 17:11, 3 January 2011
- {{Squirrel/Title|Socket.SetLostConnFunc}} ...tion is called every time a connection has been lost (either a client or a server connection).2 KB (258 words) - 17:10, 3 January 2011
- {{Squirrel/Title|Socket.SendClient}} <code lang="squirrel">832 B (120 words) - 09:11, 11 October 2010
- {{Squirrel/Title|Socket.Send}} <code lang="squirrel">804 B (115 words) - 09:11, 11 October 2010
- {{Squirrel/Title|Socket.Connect}} This function connects the socket to the given server as a client.888 B (126 words) - 09:22, 11 October 2010
- {{Squirrel/Title|Socket.Stop}} <code lang="squirrel">527 B (67 words) - 09:23, 11 October 2010
- {{Squirrel/Title|Socket.Start}} This function starts listening incoming connections on the given port as a server socket.922 B (126 words) - 09:23, 11 October 2010
- {{Squirrel/Title|NewSocket}} This function creates a new TCP socket. It can be used either as a server or a client socket. Sockets are useful for example in creating an irc echo2 KB (364 words) - 17:10, 3 January 2011
- {{Squirrel/Title|Sphere.Colour}} <code lang="squirrel">1 KB (187 words) - 22:54, 8 November 2010
- {{Squirrel/Title|Sphere.ID}} <code lang="squirrel">778 B (98 words) - 13:45, 13 March 2011
- {{Squirrel/Title|Sphere.Pos}} <code lang="squirrel">1 KB (198 words) - 13:44, 13 March 2011
- {{Squirrel/Title|Sphere.Radius}} <code lang="squirrel">1 KB (143 words) - 09:36, 11 October 2010
- {{Squirrel/Title|Sphere.Remove}} <code lang="squirrel">573 B (69 words) - 09:37, 11 October 2010
- {{Squirrel/Title|Sphere.Type}} ...''Sphere'' class member returns or sets the type of the sphere. [[Squirrel/Server/Constants#Marker_Types|Sphere type]] means how it can be hit (on foot, usin1 KB (166 words) - 09:37, 11 October 2010