Squirrel/Server/Functions/Pickups/InstantRespawn

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(Example 2. Setting)
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== Notes ==
  
 
The event [[Squirrel/Server/Events/Pickup/onPickupPickedUp|onPickupPickedUp]] was used in this example. More info about this in the corresponding page.
 
The event [[Squirrel/Server/Events/Pickup/onPickupPickedUp|onPickupPickedUp]] was used in this example. More info about this in the corresponding page.

Revision as of 17:55, 23 October 2010

Home   |   Squirrel Scripting   |   Server Functions   |   Server Events   |   Client Functions   |   Client Events


This Pickup class member returns/sets whether the given pickup respawns when you hit it.

Syntax

You can either return or set a new value using this member:

  1. Bool pickup.InstantRespawn
  1. pickup.InstantRespawn = bool bRespawn

Arguments

  • bRespawn - A boolean representing whether the given pickup respawns when you hit it.

Example 1. Returning

This will tell the player the current InstantRespawn state of the collected pickup

  1.  
  2. function onPickupPickedUp( pPlayer, pPickup )
  3. {
  4. MessagePlayer( "Pickup Instant Respawn: " + pPickup.Instant Respawn, pPlayer );
  5. return 1;
  6. }
  7.  

Notes

The function MessagePlayer and event onPickupPickedUp were used in this example. More info about them in the corresponding pages.

Example 2. Setting

This will set the collected pickup to Instant Respawn.

  1.  
  2. function onPickupPickedUp( pPlayer, pPickup )
  3. {
  4. pPickup.InstantRespawn = true;
  5. return 1;
  6. }
  7.  

Notes

The event onPickupPickedUp was used in this example. More info about this in the corresponding page.

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