Pickup.RespawnTime

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This Pickup class member returns or sets the respawn time of the given pickup.

Syntax

You can either return or set a new value using this member:

  1. Integer pickup.RespawnTime
  1. pickup.RespawnTime = integer iRespawnTime

Arguments

  • iRespawnTime - This is the new respawn time for the pickup as a Integer in seconds.

Example 1. Returning

This will tell the player how long it will take the pickup to respawn in seconds.

  1.  
  2. function onPickupPickedUp( pPlayer, pPickup )
  3. {
  4. MessagePlayer( "Pickup Respawn time: " + pPickup.RespawnTime, pPlayer );
  5. return 1;
  6. }
  7.  

Notes

The function MessagePlayer and event onPickupPickedUp were used in this example. More info about them in the corresponding pages.

Example 2. Setting

This will set the respawn time of the collected pickup to 10 seconds.

  1.  
  2. function onPickupPickedUp( pPlayer, pPickup )
  3. {
  4. pPickup.RespawnTime = 10;
  5. return 1;
  6. }
  7.  

Notes

The event onPickupPickedUp was used in this example. More info about this in the corresponding page.

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