Squirrel/Server/Functions/Pickups/InstantRespawn
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The event [[Squirrel/Server/Events/Pickup/onPickupPickedUp|onPickupPickedUp]] was used in this example. More info about this in the corresponding page. | The event [[Squirrel/Server/Events/Pickup/onPickupPickedUp|onPickupPickedUp]] was used in this example. More info about this in the corresponding page. |
Revision as of 17:55, 23 October 2010
This Pickup class member returns/sets whether the given pickup respawns when you hit it.
Syntax
You can either return or set a new value using this member:
Bool pickup.InstantRespawn
pickup.InstantRespawn = bool bRespawn
Arguments
- bRespawn - A boolean representing whether the given pickup respawns when you hit it.
Example 1. Returning
This will tell the player the current InstantRespawn state of the collected pickup
function onPickupPickedUp( pPlayer, pPickup ) { MessagePlayer( "Pickup Instant Respawn: " + pPickup.Instant Respawn, pPlayer ); return 1; }
Notes
The function MessagePlayer and event onPickupPickedUp were used in this example. More info about them in the corresponding pages.
Example 2. Setting
This will set the collected pickup to Instant Respawn.
function onPickupPickedUp( pPlayer, pPickup ) { pPickup.InstantRespawn = true; return 1; }
Notes
The event onPickupPickedUp was used in this example. More info about this in the corresponding page.