Squirrel/Client/Events/Player/onClientShot
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This example makes you invincible if you're called 'Bob' (does not apply to damage taken from other players). | This example makes you invincible if you're called 'Bob' (does not apply to damage taken from other players). | ||
<code lang="squirrel"> | <code lang="squirrel"> | ||
− | function | + | function onClientShot( player, weapon, bodypart ) |
{ | { | ||
// Get the local player | // Get the local player |
Latest revision as of 21:03, 11 November 2013
This event is called when the local player gets shot.
[edit] Syntax
function onClientShot( player, weapon, bodypart )
[edit] Arguments
- player - The pointer to the player that hurt the local player
- weapon - The weapon used
- bodypart - The bodypart that was hit
[edit] Returns
- 1 - Let the player be hurt normally
- 0 - Stops the player being hurt
[edit] Example
This example makes you invincible if you're called 'Bob' (does not apply to damage taken from other players).
function onClientShot( player, weapon, bodypart ) { // Get the local player local player = FindLocalPlayer(); if(player) { // Check if they're called "Bob" local name = player.Name; if(name == "Bob") { // Cancel the damage return 0; } } }
[edit] Notes
-- List of used functions and other notes here.
[edit] Related Events
- onClientArmourChange
- onClientCashChange
- onClientCollideWithPlayer
- onClientCommand
- onClientDeath
- onClientFall
- onClientHealthChange
- onClientHurt
- onClientKill
- onClientKeyStateChange
- onClientRequestClass
- onClientRequestSpawn
- onClientShot
- onClientSpawn
- onClientUseDetonator
- onClientWeaponChange
- onPlayerDeath
- onPlayerJoin
- onPlayerKill
- onPlayerPart
- onPlayerSpawn