Squirrel/Server/Functions/Ini/WriteIniBool
From Liberty Unleashed Wiki
(Difference between revisions)
m (Squirrel/Functions/Ini/WriteIniBool moved to Squirrel/Server/Functions/Ini/WriteIniBool: Server-side function only) |
(Updated example) |
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Line 17: | Line 17: | ||
<code lang="squirrel"> | <code lang="squirrel"> | ||
− | function | + | function onPlayerCommand( player, command, text ) |
{ | { | ||
if ( command = "freezeme" ) | if ( command = "freezeme" ) | ||
{ | { | ||
− | + | player.IsFrozen = true; | |
− | WriteIniBool( "Players.ini", "Frozen", | + | WriteIniBool( "Players.ini", "Frozen", player.Name, true ); |
MessagePlayer( "Buhaha! You can't move anymore!", player ); | MessagePlayer( "Buhaha! You can't move anymore!", player ); | ||
Line 31: | Line 31: | ||
=== Notes === | === Notes === | ||
− | The functions [[Squirrel/Functions/ | + | The functions [[Squirrel/Server/Functions/Players/IsFrozen|Player.IsFrozen]], [[Squirrel/Server/Functions/Players/Name|Player.Name]], [[Squirrel/Server/Functions/Messages/MessagePlayer|MessagePlayer]] and call [[Squirrel/Server/Events/Player/onPlayerCommand|onPlayerCommand]] were also used in in this example. More info about them in the corresponding pages. |
== Related Functions == | == Related Functions == | ||
− | {{Squirrel/Functions/Ini}} | + | {{Squirrel/Server/Functions/Ini}} |
Revision as of 00:58, 27 November 2009
This function writes a boolean value to an .ini file. If the file does not exist, the function will create it.
Syntax
bool WriteIniBool( string filename, string section, string var, bool value )
Arguments
- filename This is the name of the file
- section The section that contains the value you want to create/edit
- var The name of the variable
- value The boolean true/false
Example
This example will freeze a player and store the control state to an ini file when they type '/freezeme'.
function onPlayerCommand( player, command, text ) { if ( command = "freezeme" ) { player.IsFrozen = true; WriteIniBool( "Players.ini", "Frozen", player.Name, true ); MessagePlayer( "Buhaha! You can't move anymore!", player ); } }
Notes
The functions Player.IsFrozen, Player.Name, MessagePlayer and call onPlayerCommand were also used in in this example. More info about them in the corresponding pages.
Related Functions
These functions are provided by the official module lu_ini.