Squirrel/Server/Functions/Checkpoints/GetCheckpointCount
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(Difference between revisions)
Line 20: | Line 20: | ||
if ( command == "checkpoints" ) | if ( command == "checkpoints" ) | ||
{ | { | ||
− | local | + | local checkpoints = GetCheckpointCount(); |
local PlrCheckpoints = GetCheckpointCount( player ); | local PlrCheckpoints = GetCheckpointCount( player ); | ||
− | MessagePlayer( "There are currently " + | + | MessagePlayer( "There are currently " + checkpoints + " global checkpoints in-game.", player ); |
MessagePlayer( "There are also " + PlrCheckpoints + " checkpoints which belong to you!", player ); | MessagePlayer( "There are also " + PlrCheckpoints + " checkpoints which belong to you!", player ); | ||
} | } |
Revision as of 04:05, 8 March 2010
This function returns the number of checkpoints in the server. If the optional player argument is used, the function will return how many client-side checkpoints does the given player have. Without the argument it will return the number of global checkpoints.
Syntax
int GetCheckpointCount( [ Player plr ] )
Arguments
- plr - If you want to get the number of the checkpoints for a specific client, use this argument to indicate the player. If you don't use this argument the global checkpoint count will be returned
Example
This example command returns the count of checkpoints ingame (global and local checkpoints). function onPlayerCommand( player, command, text ) { if ( command == "checkpoints" ) { local checkpoints = GetCheckpointCount(); local PlrCheckpoints = GetCheckpointCount( player ); MessagePlayer( "There are currently " + checkpoints + " global checkpoints in-game.", player ); MessagePlayer( "There are also " + PlrCheckpoints + " checkpoints which belong to you!", player ); } }
Notes
The function MessagePlayer and event onPlayerCommand were used in in this example. More info about them in the corresponding pages.