Squirrel/Server/Functions/Checkpoints/CreateCheckpoint

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== Syntax ==
 
== Syntax ==
  
''CreateCheckpoint'' can take 3 different lists of parameters:
+
''CreateCheckpoint'' can take different lists of parameters:
  
 
<code>CreateCheckpoint( Vector pos, float radius, [ Colour col ] )</code>
 
<code>CreateCheckpoint( Vector pos, float radius, [ Colour col ] )</code>

Latest revision as of 19:24, 24 September 2010

Home   |   Squirrel Scripting   |   Server Functions   |   Server Events   |   Client Functions   |   Client Events

This function creates a new global checkpoint (corona) visible for everyone and returns a pointer to it. If the creation was unsuccessful, the function will return null.

[edit] Syntax

CreateCheckpoint can take different lists of parameters:

  1. CreateCheckpoint( Vector pos, float radius, [ Colour col ] )
  1. CreateCheckpoint( Vector pos, float radius, [ int red, int green, int blue ] )

[edit] Arguments

  • pos - The position where you want the checkpoint to be created
  • radius - The radius of the checkpoint to be created
  • col - The colour of the checkpoint as a Colour object. If no colour is used the checkpoint will default to red
  • red, green, blue - The colour of the checkpoint as separate RGB values

[edit] Example

This command will create a checkpoint at the player's location.

  1.  
  2. function onPlayerCommand( player, cmd, text )
  3. {
  4. if ( cmd == "cp" )
  5. {
  6. local pos = player.Pos;
  7. CreateCheckpoint( pos, 5.0 );
  8. }
  9. return 1;
  10. }
  11.  

[edit] Notes

The call onPlayerCommand was used in in this example. More info about this in the corresponding page.

[edit] Related Functions

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