onClientCashChange
From Liberty Unleashed Wiki
This is called when the clients Cash changes.
Syntax
function onClientCashChange( int iOldCash, int iNewCash )
Arguments
- iOldCash - The player's Old Cash Value
- iNewCash - The player's New Cash Value
Returns
- 1 - No Effect
- 0 - No Effect
Example
This example will Message the player when their cash changes
Create a Global for a player pointer.
pPlayer <- FindLocalPlayer();
function onClientCashChange( iOldCash, iNewCash ) { MessagePlayer("You have: " + pPlayer.Cash, pPlayer ); return 1; }
Notes
The functions MessagePlayer and Player.Cash were used in this example. More info about them can be found in the corresponding pages.
Related Events
- onClientArmourChange
- onClientCashChange
- onClientCollideWithPlayer
- onClientCommand
- onClientDeath
- onClientFall
- onClientHealthChange
- onClientHurt
- onClientKill
- onClientKeyStateChange
- onClientRequestClass
- onClientRequestSpawn
- onClientShot
- onClientSpawn
- onClientUseDetonator
- onClientWeaponChange
- onPlayerDeath
- onPlayerJoin
- onPlayerKill
- onPlayerPart
- onPlayerSpawn